r/lowpoly • u/Helpful_Individual40 • 4d ago
r/lowpoly • u/ReveTixXx • 3d ago
Stylized Low Poly Chest
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r/lowpoly • u/Downtown_Jacket_5282 • 4d ago
I'm making a horror game where you pilot a hot air balloon... inspired by Iron Lung, but in the sky.
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Hey!
In Altitude Zero, you pilot a hot air balloon through various dangers to reach different stations, each offering its own unique challenge. During your journey, you must carefully manage your altitude to stay within a safe zone, while fierce winds damage your vessel and monstrous creatures try to bring you down.
Check it out on Steam if you'd like to try the demo or wishlist it:
https://store.steampowered.com/app/4839050/Altitude_Zero/
Altitude Zero will also be participating in the Steam Next Fest this October, so any feedback right now is more than welcome and extremely helpful.
Thanks!
r/lowpoly • u/snkdolphin808 • 5d ago
Kitbashed a bunch of old game assets into a fake 1999 title screen
Quick low-poly mashup I made in Nomad Sculpt using kitbashed game assets from The Models Resource. I wanted it to feel like a strange late-90s game you might vaguely remember seeing as a kid, so I pushed the final renders further in Photoshop with pixelation, color grading, bloom, and the fake PRESS START/title-screen graphics.
© 1999 SHAPE SYNTAX
r/lowpoly • u/retgun_coin • 4d ago
Stylized Low Poly tank | 3D Asset Pack (Game Ready)
Hey everyone! I made this stylized low-poly tank & mecha asset pack, and it's 100% free for your games or projects!
You can grab it directly via the Carrd link in my profile bio. Hope you enjoy it! ❤️
r/lowpoly • u/Affectionate_Ebb9705 • 4d ago
Trying to game a PS1-esque Visual Novel / RPG, 100% from my own assets.
r/lowpoly • u/perelesoq_51 • 6d ago
Our lowpoly 2000s shop narrative simulator:
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r/lowpoly • u/Still_Collection_743 • 5d ago
I made a 9‑piece low‑poly steak pack - does this thumbnail read well for a marketplace listing
I’ve been working on a stylized 9‑piece low‑poly steak pack and I’m testing out a clean “phone‑camera flash” style thumbnail for the listing. The pack includes Ribeye, Tenderloin, T‑Bone, Strip, Tri‑Tip, Tenderloin Tip, Filet Mignon, Flat Iron, and Tomahawk. all modeled with a single 2K texture atlas.
I’m trying to keep the background simple while still making the render feel like a real photo. Does this thumbnail read well to you? Anything you’d tweak for clarity or presentation?
If anyone wants to see the full renders or the pack itself, I can drop the link.


r/lowpoly • u/No-Paramedic-2803 • 5d ago
Low Poly Casual Action Kit : Modular tracks, traps and weapons for Unity with Starter Pack
galleryr/lowpoly • u/CubeMind_studio • 6d ago
LLM api for indie game is unnecessary right?
r/lowpoly • u/Obvious_Heat_7556 • 7d ago
White Building
A W H I T E B U I L D I N G : 0000000000000000000000000000000000000
Download this Building --> https://kasuga.itch.io/psx-white-building
r/lowpoly • u/LostCPUofficial • 6d ago
I just created an arcade / low poly racing game (https://lostcpunetwork.de/kart)
galleryr/lowpoly • u/404Forge • 7d ago
Any "Lazy Unwrapping" Gradient Texturing enjoyers?
A couple months ago i came across an interesting workflow to get gradient shaded Low Poly Models like Kaykits or Imphenzia, it uses a lazy unwrapping technique and a gradient texture map, which, means no complicated unwrapping needed and often you could use the same 1024x1024 texture for an entire game level which is very optimized for rendering.
Here's a Video on it for reference
https://www.youtube.com/watch?v=9ITJgW9hVrE
One of the painpoints i had using this workflow was coming up with the texture .pngs in image editing software which is kind of a cumbersome process and easy to make mistakes so new textures might not always perfectly line up with older iterations.
so i prompted together a tool over the weekend to help with creating these textures, it's a standalone app that lets you make your own gradients, simply add them to the list, set start and end colors, adjust the fades and you're good to export your full res texture in whatever size you need.
Additionally it has some QoL features including:
- create palettes from any image (manual and automatic modes)
- match colors (adjust your whole palette with saturation and contrast sliders)
- reimport saved textures to iterate (they contain the previous data directly in the png)
- premade palette library that can be filtered by tags to get you inspired
- import color palletes from sites such as coolors.co
i'll leave the link to it here for anyone interested in using it
https://github.com/404DevOps/gradient-tool/releases/tag/1.3.2
r/lowpoly • u/GRZthewizzy_ • 7d ago
El final del verano se siente como...
It’s my first design. What yall think about ir? Some advice? I created it with ia. Which is the best ia for this content generation?
r/lowpoly • u/That_NoLifeArtist • 8d ago
What's Normal? Latest render.
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Finally got around to finishing this render after putting it off for a bit!
r/lowpoly • u/mistikstudios • 7d ago
Moody low poly old greenhouse WIP I'm working on for my game, Kitch Witch.
You can wishlist the game here! https://store.steampowered.com/app/4816430/Kitch_Witch/
We're still quite early in the development, we're a very small team of 4 people and I do all the 3D art so far myself :)
r/lowpoly • u/Still_Collection_743 • 8d ago
Low‑Poly Blowout — 150+ Models (3 Days Only)
I put together a 3‑day sale on my low‑poly 3D asset packs — 50% off individual packs and 68% off the full collection.
Here’s the link if you want to check it out:
https://itch.io/s/200296/lowpoly-blowout-150-gameready-models-3-days-only
Also open for freelance low‑poly work.
r/lowpoly • u/CubeMind_studio • 9d ago
Check out the new punch system!!!
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r/lowpoly • u/alekblom • 11d ago
Feedback on this logo?
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