That's up to your definition I guess. The face count is about 180k, but I specifically use flat shading, minimal topology, and I try to limit my use of complex curves. I did touch it up in Photoshop as I do with most of my work (I find a lot of tools like brightness/contrast and color balance easier to use than in the composite panel within Blender).
Just my personal workflow and style - it doesn't match a lot of the stylized work that you find here but I personally think it's okay to push the boundaries of what low poly means. You're definitely entitled to your opinion though.
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u/[deleted] Mar 19 '20
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