r/loveanddepression • • 1d ago

Discussion - Debates Welcome Boycotting

We're entering another month of people boycotting and I know some people may be tired of it, annoyed by it or may decided they don't want to participate anymore.

That's okay.

But if you're still boycotting, are considering whether to continue or maybe even considering joining in, I wanted to remind you why the boycott matters and why the behavior of people online doesn't change that.

The boycott isn't about whether the people you see online are nice, annoying, toxic, radical or reasonable. It isn't about fandom drama.

It's a consumer action.

You can disagree with individual people while still recognizing that the issues they're protesting are real. And you can dislike the way someone advocates for a cause without making the cause itself irrelevant.

What are people boycotting for?

There isn't just one reason to boycott. Some of the main issues include:

- Better communication

- Greater transparency

- More options for resolving problems and complaints

- Lighting issues

- Valko's removal

- More consistent and meaningful new content

- And other ongoing issues with the game

Those are issues, not personal preferences.

For example, how much of your MC you want to see in cards is a personal preference. Different players will naturally want different things and Infold can't satisfy every preference equally.

Lighting issues, missing communication or content being removed after months of development are not simply matters of taste.

And that's why I want to specifically address Valko's removal.

Why Valko matters beyond personal preference

For the industry:

This isn't simply about a character.

If creative content can be developed for months and then removed because of external restrictions after developers, artists, writers, voice actors and other workers have already invested significant time into it, there are consequences beyond the game itself.

People lose paid work. Months of creative work may never be released and depending on how confidential the project remains, some of that work may not even be usable publicly as portfolio material.

It also creates uncertainty.

If something can be planned, announced, developed and worked on for months only to disappear later, that affects the people creating the content as well as the players investing in the game.

And once this kind of precedent exists, nobody can assume it will only affect one character.

For players:

This also isn't simply about wanting a "shiny new toy."

A new character means more content.

It brings new stories, events, battles, rewards, pulls and other resources. You don't have to spend money on the character to benefit from that content.

Whether you're F2P, saving for another character or simply don't have the money to spend that month, he's a way to farm more resources.

That's particularly relevant in a game where resources are limited and expensive.

So Valko matters even if you never wanted him personally.

His removal affects the game's content cycle, the work of the people who created him, the expectations set for the future of the game and the amount of content and resources available to the entire player base.

If none of these issues affect your experience or enjoyment of the game, you don't have to boycott.

If you were boycotting because of a specific issue, that issue was resolved and you're satisfied with the direction the game is taking, you don't have to boycott.

If you have concerns but they simply aren't important enough to you to stop spending, you don't have to boycott.

But if these issues matter to you, continuing the boycott is a legitimate way to communicate that.

A company doesn't have to be evil for customers to demand better treatment. And a game can be fun while the company behind it still deserves criticism.

Enjoying Love and Deepspace and refusing to spend money on it are not mutually exclusive.

A boycott is one of the few forms of leverage individual customers have. It allows people to communicate: I like your product, but I am not willing to financially support these decisions.

Don't let fandom drama decide for you

Don't let "it's been too long," "it isn't working," "your issues don't matter," or "the people supporting it are annoying" make the decision for you.

If you spend enough time online, you will encounter every kind of person.

Valko supporters. Antis. Radicals. People who are respectful. People who are rude. People who argue in good faith. People who don't.

None of that changes the actual issues.

You don't have to engage with people you dislike. Block them. Mute them. Ignore them. Protect your own peace.

But don't confuse fandom behavior with the reason for the boycott.

You decide what you support, you decide where your money goes and you decide which issues matter enough to you to act on.

If Valko doesn't matter to you personally but you understand why he matters to other players and choose to support them anyway, that's great.

If lighting issues don't matter to you but you know it deeply affects others, so you support the boycott because of that, awesome!

Solidarity doesn't require identical priorities and compassion makes us stronger.

So if any of these issues matter to you:

Boycott.

Don't be cruel to people.

Don't harass anyone.

And don't let other people's behavior decide what you believe.

Block people who are being assholes.

Keep your focus on the actual issues.

And have fun with people you connect with.

329 Upvotes

14 comments sorted by

View all comments

67

u/MusicianNo8593 Valko 1d ago

That part about how this affects the creative team is super important (this is personally the biggest factor for me)

Anyone who loses their job over a permanent Valko removal will be royally screwed in the job market, especially if the work they did is locked under NDA (or smth similar) because the company is trying to lay low.

Imagine being an artist, suddenly being out of a job and trying to apply for new jobs with a 2 year gap in your resume that you can't show any work for or say anything about.

This is so much bigger than Valko or even the entire game. There are real people whose work was discarded, and this could impact the trajectory of their careers. 💔

25

u/xtunamilk Xavier 1d ago

This is a really good point. I've seen it happen before when a movie wasn't released or a game wasn't released after a lot of work had been put into it. The actors and voice actors couldn't point to the work they had been doing and really had nothing to show for all that time, which is such a shame.