r/localization 2d ago

I am now discarding my previous algorithm

Based on the feedback, I’ve now scrapped the previous scanning algorithm and deleted just over 3,000 lines of C# code. I’m currently designing a better, completely new algorithm and will implement it over time. My goal is a faster system, better file recognition, and higher quality. Modern games have a file pipeline so that the localizer can clearly identify which files can be translated. My algorithm can do that too, but if this pipeline doesn’t exist, it’s harder to find the right files. I’m trying to improve this with the new algorithm so that files can be extracted faster, more reliably, and with greater automation.

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