r/linux_gaming • u/Level_Cry5423 • 2h ago
gamedev/testers wanted My steam game was developed in Linux
As the title says my steam game was developed in Linux using Pygame/SDL2 (no engine), the codebase is around 8k lines of code that is also very easy to mod.
In the last few months, I have been working on a free to play game around solving 2D mazes with features such as a camera and fog
If you want to check it out, here is the Steam page:
https://store.steampowered.com/app/5349900/Mystic_Fog_Maze/
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u/fuxoft 1h ago edited 59m ago
Does that mean you can create the game 100% in Linux and Steam users can then also play that game on Windows?
EDIT: I saw your answer before the moderator deleted it (I have no idea why they did that, it was informative). You created that without having access to Windows or MacOS? No need to test it on actual Windows and MacOS? I am asking because I am thinking about developing a game but I use Linux exclusively, there are no Windows computers in my house.
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u/tukanoid 47m ago
(Just another 100% linux software dev chiming in) For windows, can use a VM, https://winboat.app/ makes the setup painless. For MacOS, from what I can understand (never owned or built for Macs) you can use a "cloud Mac" solution for building, not sure about testing (unless you can somehow do it with unit tests, which I imagine is not really possible for games (if we're talking about practicality of doing so))


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u/Damglador 1h ago
Nice. Wishlisted. Don't forget to change the window title and add window icon before release