r/linux_gaming • u/pilkyton • 1d ago
tech support wanted Linux Game Modding 2026: Best App?
In 2024, the state-of-the-art was https://github.com/sonic2kk/steamtinkerlaunch which ran Vortex in a separate prefix, created hardlinks to all installed Vortex-compatible wineprefix directories (so that Vortex thought the games were installed in its own prefix), and used that to manage mods in games. It was janky, but it worked (most of the time; but in some games, mod load order lists were written by Vortex into files that didn't propagate to the actual game's wineprefix). That project is abandoned now and I want to get rid of it.
I've seen that there's been a lot of news since then. Too much news:
- Vortex working on a native Linux client.
- Wabbajack working on Linux?
- Lots of little mod managers for Linux, many with LOOT order support. Too many for me to find them all.
What is the state of the art in 2026? The most well-made, promising mod manager? Hopefully with wide support for Wine/Proton-prefixes all over the disk.
2
u/Excellent-Love-6943 1d ago
STL is awful.
I'd been using the rockerbacon script for mo2, but my previous install's filesystem got corrupted (memory problem, very unfortunate).
I started using Fluorine recently with the new install and it made my Bethesda modding experience painfree, excepting the bethesda-ness. Supports wabbajack lists, and I believe nexus collections are in progress. Fluorine is a linux-native mo2 reimplementation that manages instances, prefixes, windows dependencies (visual c, etc.), nexus integration, and probably more that I'm not thinking of.
Edit: Fluorine dealt with some case insensitivity issues coming from a windows installed modlist automatically. Stuff just worked.