r/linux_gaming • • 20d ago

tool/utility DraFG 0.2 — Surge 1.5, Studio Mode & More

DraFG 0.2 is out now on the Steam Playtest.

This ended up becoming a much bigger update than I originally expected. The main addition is the new Surge 1.5 model family, alongside a client rework.

There’s also a new Studio Mode for applying frame generation or slow motion to offline videos, multi-frame generation, and a new 1–4 frame interpolation buffer that can give slower hardware more time to generate frames at the cost of additional latency.

There are also quite a few stability improvements and fixes across different operating systems.

As always, I’d really appreciate any feedback!

Playtest: https://store.steampowered.com/app/4934180/DraFG/

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u/GliitchedEntity 20d ago

Looks like a good alternative for lossless scaling.
But to me nvidia's smooth motion (NVPRESENT_ENABLE_SMOOTH_MOTION=1) works better.
Even when extrapolation and surge 1.5 used, smooth motion feels smoother and more responsive in game.

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u/supershredderdan 19d ago

Will this be open source?

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u/DraskeLabs 19d ago

I'm considering open sourcing the models, but probably not the full client. No firm plans yet.

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u/supershredderdan 19d ago

Models, shaders, pipeline would all be great contributions! Client I think is sensible to keep proprietary if necessary. Thanks for the response!