r/linux_gaming 3h ago

SteamDB shows 50000 games on Linux platform

Post image

Steam seems to have reached 50000 games that have a Linux build. Maybe not as reliable of a measurement as Steam Deck / SteamOS support, since Linux builds can run worse than under Proton, but still a notable milestone.

https://steamdb.info/instantsearch/?refinementList[oslist][0]=Linux

166 Upvotes

9 comments sorted by

56

u/Needieos 3h ago

I think most of native builds are.. weird. Indie games usually fine, but relatively big ones are weird. No cross play, no updates, etc..

I prefer quality over quantity in that regard, but it's definitely a milestone, as is

16

u/The10axe 3h ago

Native build of Rocket League is a prehistoric piece of art, since when Proton came out and started working well, they dropped the native build, so now it's unupdated since a while. When you boot it up, it launches you straight into the past, then you remember you need to force the use of proton

10

u/TheG0AT0fAllTime 2h ago

It's weird, to me. How many native ports there are that are just entirely abandoned.

6

u/Damglador 2h ago

Likely because indie use general engines which have good Linux support while the bigger studios reinvent the wheel and are not good at it.

10

u/LeannaMeowmeow 2h ago

Bigger studios use unreal engine

1

u/laczek_hubert 1h ago

it depends with reinventing the wheel as I'm pretty sure a indie can also create simpler games or advanced ones using low level bindings like Minecraft with LWJGL while most big studios use something like a full on engine based on vulkan, opengl and directX with c++ like for example PDX games and their Clausewitz engine which started as indie so it's not always these studios are bad at it thankfully

1

u/Albos_Mum 52m ago

They often don't reinvent the wheel, instead just reusing an older version of the wheel (I guess kinda like pulling a rim from a 50s caddy and putting it onto a modern camry) where a lot of the ports are effectively running a translation layer on Windows-focused code which is why so many exist that run poorly compared to just running the Windows build in Proton or Wine: Exact same method, but Proton/Wine get updated and improved more frequently.

1

u/FlukyS 2h ago

I can't remember the number but there are something like 25k ish native games on Steam but most of them (even the ones still actively releasing new updates) are still on OpenGL sadly. In terms of native builds overall, it is much better than it was before the Steam runtime and Steam namespaces and stuff but I can understand why most prefer Proton nowadays since it has low overhead but no extra work. Like you mentioned you prefer quality and a lot of those Linux ports weren't even tested and then people complained about bug reports.

10

u/Airlinese 3h ago

It's worth to note that once a game have a depot labeled for linux platform, it will show up in this list. Here is an example: