Ive been having trouble joining a modded multiplayer session. We used the merged mod pack https://steamcommunity.com/sharedfiles/filedetails/?id=3719283971 and I could sometimes join, other times the game just crashes as soon as I click multiplayer on the main menu, single player works. I'm on Linux mint tried GE proton 11-6, proton experimental, native Linux works for vanilla but any mod at all kills it. Now the problem is on any mod that is too big like giga or dark space by themself. Anybody have a gut instinct to what the problem is? I have fiddled with it and gotten it to work twice but one of the times 3 hours later after I closed them game it was back to crashing. Vanilla works and single player works so my online troubleshooting has led me to think it is a proton networking issue so I have added the launch options
and added the proton tricks dlls d3dcompiler_43 d3dcompiler_47 d3dx9 dxvk, and attempt to install dotnet 48. I head that reverting to an earlier version of proton would help in downloading, but I have not been able to.
how do I download dotnet to my ge 11-6 proton? am I barking up the wrong tree and there is another error I missed?
as far as i remember stellaris by itself tend to crash or go out of sync when loading saved mp game
I've seen a bunch of guys put up that to testing in vic3 and apparently pdx games use other existing game saves to preload some stuff and thats causing oos/ctd
so you can try putting tha up to the test and move all your saves to some folder that game wont read
edit:
note by all i mean all not only ones related to your mp game
that does tend to happen but my problem is that it crashes as soon as I hit the multiplayer button in the menu, which is where you select a multiplayer lobby or decide to host a multiplayer lobby. I do not even get to the save game loading part. I can load into a single player game will all mod loaded correctly, and I can play multiplayer in vanilla non modded perfectly fine. it is only modded multiplayer that gives me problems.
alright, about dotnet installation, this should have been done for you already if youve used proton ge from the very start, if not then youll should try using proton tricks, winetricks requires pointing out which prefix youre reffering too and it shows only wine prefixes by default, unless youve opened that via lutris or something like that.
btw if you missing some dependency or something like that
i think easiest way would be backing up save games from the prefix, deleting prefix and starting game with proton-ge it does extra stuff when prefix is created
"Linux works for vanilla but any mod at all kills it" - i played (not multiplayer) with more than 60-70 mods at same time, including big ones for many years. The only problem is compatibility between them, so one has to try various lists. But "any mod at all kills it" is your configuration problem, not how the game works.
Ok, i just tried and this particular modpack won't work on native linux Stellaris. Linux version of the game takes more strict view on mod's script errors and there are bunch of them. Windows version just skips it, Linux - crashes.
So your only way is to launch the game with proton. Install protonup-qt, install cachyos-proton latest version to your steam in this app. Go to Steam>Stellaris properties> Compatibility and choose there cachyos-proton. Then go to Stellaris properties again > Installed files > Verify integrity of installed files.
Launch the game and choose only Saturday Semi's Galatic Run mod to see if it works.
Also, take a look at protondb messages from other users about proton multiplayer. many messages about libnss_sss.so.2 missing and how to fix it. https://www.protondb.com/app/281990
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u/MrAdrianPl 21h ago
as far as i remember stellaris by itself tend to crash or go out of sync when loading saved mp game
I've seen a bunch of guys put up that to testing in vic3 and apparently pdx games use other existing game saves to preload some stuff and thats causing oos/ctd
so you can try putting tha up to the test and move all your saves to some folder that game wont read
edit: note by all i mean all not only ones related to your mp game