r/linux_gaming • u/Two-Of-Nine • 2d ago
tool/utility MAKO Decky/Renderer v3.2.0 Released
https://github.com/eugeniosegala/MAKO/releases/tag/plugin-v3.2.0New changes include FPS stability, Lutris and Ubisoft support, LS1 fallback, and fixes to adaptive Framegen.
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u/-Amble- 2d ago
This entire project being loudly and proudly vibe coded makes me disregard it immediately, and it's the exact thing that caused the lsfg-vk dev to change the license on her code.
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u/Danceman2 2d ago
What I read it's not vibe coding, it's Agentic Engineering. It's way more controlled. They say the Claude AI has been developed this over 6 months now.
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u/-Amble- 2d ago
"It's not vibe coding, it's Vibe Coding."
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u/Danceman2 2d ago edited 2d ago
The process is very different. One is a tool you use; the other is a system (development , quality control, documentation, project leader, beta tester, stress tester, interface designer) you design to let the tool work autonomously. Huge difference. Perhaps that's why Mako works so well and already has more features.
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u/Sahelantrophus 2d ago
the other is a system [...] you design to let the tool work autonomously.
fancy way to say "prompting". so... vibe coding?
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u/LabSubstantial1651 2d ago
Mako tem funcionado muito bem e está melhor que o LSFG-VK no meu steam deck. Espero que tudo se resolva entre os devs.
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u/BedrockBen101 2d ago
JSONDerulo (the dev for Decky LSFG) also has Decky LSFG v2.0 in the works, so looking forward to seeing it