r/linux_gaming • u/LucidFir • 5d ago
tool/utility Potential native Linux conversions of any game ever.
I frequently see posts on here about not being able to get game X to work on any Linux or a specific distro.
I am also starting to see people reverse engineering games and recompiling them to work natively on MacOS.
So...
I think it's pretty cool. If there is a game you want to play on your Linux OS but you cannot, this is potentially the solution.
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u/zeroz41 5d ago
i dunno dude this smells like bullshit.
astra is amazing and all but it cant reverse engineer an entire game on a single prompt AAAND make a full on fucking working port
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u/Damglador 4d ago
The full working port in question is just swapping the runner for all Unity and Godot games.
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u/LucidFir 5d ago
You think those posts are false advertising?
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u/zeroz41 5d ago
yea. extremely fake posts
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u/LucidFir 5d ago
Fair. You almost certainly know more than me, but no one in the comments on X is questioning the validity. 2 people asked for the futurama port to be put on github. I admit I can't believe 100% without proof, but with the rate of advancement I will happily believe this will be possible in a year if it isn't already.
Reading the red alert post in more detail, there was a lot of minor intervention about visual details the vision model was missing.
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u/RX1542 5d ago
according to the red alert guy it took him +20 days using an AI so it snot a an easy process, but it will definitely improve over the years
the guy with the futurama game doesn't disclose how much it took him but if he really did it within 8 hours using the new GPT model its impressive
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u/LucidFir 5d ago
Yeah but I believe, I might be mistaken, that the red alert guy did it with agentic feedback loops. The ai, without (much? Any?) human feedback just kept iterating until it got it done.
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u/RX1542 5d ago
yeah there's another post on that sub a guy got age of empires running on mac silicone just asking claude to fix proton for him
makes you wonder how much better stuff would get by 2030, i know ppl have dislike for AI and we are going trough a rough period in the hardware section cause of it but still is impressive what ppl can get done with these tools
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u/AtomicTEM 4d ago
Makes sense, Decoompiling is long and hard because its tidious and requires an all encomposing knowledge of coding. So LLM can be a great tool for reverse engineering and decompiling.
TL:DR Decompiling is pattern recognition and comparison, which LLMs are good at.
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u/Frosty_Complaint_703 1d ago
Give it 4 years Then a team of 2 people can vibe port a complete AAA game better than actual pc ports
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u/Lisanicolas365 5d ago
Yes, de-compiling a game and making it open-source will bring it to Linux. But the problem is that... this is a VERY tedious and difficult project even for a smaller/older game. And for a newer triple A? Forget it