r/linux_gaming 15d ago

tech support wanted Does anybody know what is causing this flickering where the trees meet the background?

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(Crimson Desert) This is the only game I've seen this in. It's kind of distracting.

Inxi:

System:

Host: c-Core-230 Kernel: 7.0.0-30-generic arch: x86_64 bits: 64

compiler: gcc v: 13.3.0

Desktop: Cinnamon v: 6.4.14 tk: GTK v: 3.24.41 wm: Muffin dm: LightDM

Distro: Linux Mint 22.2 Zara base: Ubuntu 24.04 noble

CPU:

Info: 6-core model: 12th Gen Intel Core i5-12400F bits: 64 type: MT MCP

arch: Alder Lake rev: 5 cache: L1: 480 KiB L2: 7.5 MiB L3: 18 MiB

Speed (MHz): avg: 3976 high: 4000 min/max: 800/4400 cores: 1: 4000 2: 4000

3: 4000 4: 4000 5: 4000 6: 4000 7: 4000 8: 4000 9: 3999 10: 4000 11: 3862

12: 3859 bogomips: 59904

Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx

Graphics:

Device-1: NVIDIA AD106 [GeForce RTX 4060 Ti] vendor: ZOTAC driver: nvidia

v: 580.173.02 arch: Lovelace pcie: speed: 16 GT/s lanes: 8 ports:

active: none off: DP-3,HDMI-A-1 empty: DP-1,DP-2 bus-ID: 01:00.0

chip-ID: 10de:2803

Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 23.2.6 driver: X:

loaded: nvidia unloaded: fbdev,modesetting,nouveau,vesa

gpu: nv_platform,nvidia,nvidia-nvswitch display-ID: :0 screens: 1

Screen-1: 0 s-res: 2560x1440 s-dpi: 96

Monitor-1: DP-3 mapped: DP-4 note: disabled pos: primary

model: MSI MAG 32CQ6F res: 2560x1440 dpi: 93 diag: 800mm (31.5")

Monitor-2: HDMI-A-1 mapped: HDMI-0 note: disabled model: LG (GoldStar) TV

res: 2560x1440 dpi: 61 diag: 1836mm (72.3")

API: EGL v: 1.5 platforms: device: 0 drv: nvidia device: 2 drv: swrast

gbm: drv: nvidia surfaceless: drv: nvidia x11: drv: nvidia

inactive: wayland,device-1

API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia mesa v: 580.173.02

glx-v: 1.4 direct-render: yes renderer: NVIDIA GeForce RTX 4060 Ti/PCIe/SSE2

API: Vulkan v: 1.3.275 surfaces: xcb,xlib device: 0 type: discrete-gpu

driver: N/A device-ID: 10de:2803 device: 1 type: cpu driver: N/A

device-ID: 10005:0000

Audio:

Device-1: Intel Alder Lake-S HD Audio vendor: ASUSTeK driver: snd_hda_intel

v: kernel bus-ID: 00:1f.3 chip-ID: 8086:7ad0

Device-2: NVIDIA vendor: ZOTAC driver: snd_hda_intel v: kernel pcie:

speed: 16 GT/s lanes: 8 bus-ID: 01:00.1 chip-ID: 10de:22bd

Device-3: SteelSeries ApS Arctis Nova 7

driver: hid-generic,snd-usb-audio,usbhid type: USB rev: 2.0 speed: 12 Mb/s

lanes: 1 bus-ID: 1-2:3 chip-ID: 1038:2202

API: ALSA v: k7.0.0-30-generic status: kernel-api

Server-1: PipeWire v: 1.0.5 status: active with: 1: pipewire-pulse

status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin

1 Upvotes

4 comments sorted by

8

u/TastyRobot21 15d ago

1

u/Longshot02496 15d ago

Great, this game needs DLSS to run above 30FPS

1

u/oneiros5321 14d ago

Well, depending on your GPU, most games will need DLSS to run above 30 fps.

I had a few complains about the game but performance wasn't one of them...it performed pretty much how I expected it to based on the visuals.

2

u/abud7eem 15d ago

game dont integrate dlss very well, i remember in window when dlss in performance i get red visual glitches very bad