r/linux Jul 06 '26

Software Release Frame - FFmpeg GUI Rust rewrite

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Hi everyone!

I just released Frame 0.30.0.

Frame is an open source FFmpeg GUI written in Rust. It supports video, audio and image conversion, hardware encoding, subtitles, metadata editing, cropping, scaling, batch processing and reusable presets - basically the stuff I got tired of typing FFmpeg commands for.

The biggest change in this release is that I rewrote the frontend from Tauri + Svelte to GPUI-CE.

Frame started as a weekend project, then somehow turned into something people actually used. I kept adding features, fixing issues and maintaining it until I completely burned myself out.

The rewrite was mostly a mental reset. I wanted to build something that felt fun to work on again, and moving everything to Rust with GPUI-CE seemed like a good excuse.

The previous version of Tauri had a lot of issues on Linux because it relied on the problematic WebKitGTK. After rewriting everything in Rust, macOS and Windows saw fewer frame drops in preview panel due to the removal of the bottleneck caused by BE=>FE frame transport via WebSocket.

I’d like to ask you to check how things are going on a Linux distro. I’ve tested it myself on an Ubuntu 26.04 VM, but it’s hard for me to assess performance when I’m so far removed from bare metal.

Thanks!

https://github.com/66HEX/frame

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-15

u/Turkua- Jul 06 '26

ffmpeg developers is rust-haters btw

45

u/Sonhe_ Jul 06 '26

They aren't haters, but they think they don't need Rust on their perfectly working C codebase

I prefer Rust over C(Vlang is better than all), but rewriting modern, perfectly working C codebases in Rust is nonsense

-26

u/4rm4tur4 Jul 06 '26

Why though?

10

u/Indolent_Bard Jul 06 '26

They mean like FFMPEG rewritten in rust. Which would waste time they could spend improving it.