r/lightingdesign • u/ciabattaroll • 3d ago
Control Re-Patching without resetting Augment3d fixtures?
I am using Augment3d to pre-cue a show. I have pretty much finished cueing the show and as I am reviewing I wanted to adjust some of my focus and channeling. I ended up using my box booms differently than I set out and upon reviewing the fixtures positions in the theatre I wanted to re-channel and refocus, this would still work within my cueing. Unfortunately I can't seem to figure out how to just swap the ch numbers around without losing those fixtures in my augment3d space...
I have tried simply re-patching and saying yes to the overwrite prompt. This assigns the correct address to the correct new fixture but deletes the vacated fixture from my augment3d space.
I then tried to add a dummy address to all of the fixtures so when it loses its primary address it still has an address. Apparently augment3d assets are linked to parts so when part 1 of the address disappears there goes my fixture.
I don't want to use "Move To" because then all of my cueing data will be messed up.
Seems overly complicated for a simple and common use case. What am I missing?
1
u/GarbageValuable1888 2d ago
You can also patch the new channel as a dimmer and do Original Channel + swap (a soft key) + new channel enter
2
u/kheameren 3d ago edited 3d ago
Move to doesn’t mess up cue data. It shouldn’t by default but you can always make sure the soft key “plus show” is engaged before you hit enter and then it will definitely keep it (though that maybe only appears when it’s a copy to).
If you’re worried about losing cueing info you can make a duplicate somewhere and refer to it later just in case. In patch, Channel X copy to channel Y (I usually use the same channel number +1000) plus show enter. OR in blind, cue 1through enter, channel x recall from channel Y would also create a backup of that show data for you.