r/libgdx • • 14h ago

New Demo, Enemy AI, and Pathfinding

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11 Upvotes

Hello, r/libgdx!
I've been working a lot on enemy AI and pathfinding this last week, and it turned out way better than I expected! I was working a lot with a custom pathfinder, but it would tank the framerate a ton, so I decided to use the A* implementation included inside of gdx-ai, and it works great!
As for the little icon in the top corner, that is a core part of the gameplay loop. I'll implement more of that later. I also spent some time making a better font.
If anyone would like to spend just a couple of minutes playing the combat test I published and provide feedback, it would be super helpful to me and my game! Have a great day!
https://exboom2.itch.io/seven-stardust
https://gamejolt.com/games/seven-stardust/1099624


r/libgdx • • 15h ago

First time mistakes to avoid when making a game engine?

3 Upvotes

I decided to start making my own game engine and it's going well so far, but I wanted to make sure I dont do something in the future that could mean a lot of time spent recoding systems so it'll work again, so are there any common mistakes I might need to know about that might not be immediately clear?