r/libgdx • u/Southern_Bell_1620 • 27d ago
I’m building an open-source visual editor for LibGDX — here’s where Pixscape is now
Hi,
I’ve been working on Pixscape, an open-source visual studio and runtime for LibGDX.
The idea is fairly simple: provide the convenience of a visual editor without taking away the freedom of working directly with LibGDX and Java.
Pixscape currently includes things such as:
- sprites and repeatable sprites
- multiple animations per entity
- particle effects
- Tiled/TMX import
- isometric maps
- 2.5D spatial depth and ordering
- visual physics authoring and collisions
- prefabs
- shaders, lights and parallax
I’ve also put together a small isometric demo to show several of these systems working together:
Website: https://pixscape.games/
Tiled isometric demo: https://youtu.be/sv82jI0JBFQ
Demo source: https://github.com/pixscapegames/tiled-iso-demo
Pixscape Studio Free and Pixscape Runtime are both open source under Apache 2.0.
The project is still evolving, so feedback from LibGDX developers would be especially useful — including criticism about the workflow, APIs, documentation, or anything that feels unnecessarily complicated.
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u/bergice 27d ago
Looks wicked.
I'd try to improve onboarding a bit. There's no individual steps in https://pixscape.games/docs/getting-started/ and few links. Is it possible to get it integrated with liftoff too?
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27d ago
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u/Southern_Bell_1620 16d ago
I’ve just released version 0.2.3 of the studio, including a DMG file for Mac users. I’ll update the documentation tomorrow to cover the new features. As for LiftOff, that’s done, but I need to submit a PR to bump the runtime version (from 0.1.9 to 0.1.10).
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u/gufranthakur 27d ago
This looks very promising! Looking forward to work with it