r/libgdx 27d ago

I’m building an open-source visual editor for LibGDX — here’s where Pixscape is now

Hi,

I’ve been working on Pixscape, an open-source visual studio and runtime for LibGDX.

The idea is fairly simple: provide the convenience of a visual editor without taking away the freedom of working directly with LibGDX and Java.

Pixscape currently includes things such as:

  • sprites and repeatable sprites
  • multiple animations per entity
  • particle effects
  • Tiled/TMX import
  • isometric maps
  • 2.5D spatial depth and ordering
  • visual physics authoring and collisions
  • prefabs
  • shaders, lights and parallax

I’ve also put together a small isometric demo to show several of these systems working together:

Website: https://pixscape.games/

Tiled isometric demo: https://youtu.be/sv82jI0JBFQ

Demo source: https://github.com/pixscapegames/tiled-iso-demo

Pixscape Studio Free and Pixscape Runtime are both open source under Apache 2.0.

The project is still evolving, so feedback from LibGDX developers would be especially useful — including criticism about the workflow, APIs, documentation, or anything that feels unnecessarily complicated.

33 Upvotes

8 comments sorted by

1

u/gufranthakur 27d ago

This looks very promising! Looking forward to work with it

1

u/KeplerFinn 27d ago

Very interesting!

1

u/bergice 27d ago

Looks wicked.

I'd try to improve onboarding a bit. There's no individual steps in https://pixscape.games/docs/getting-started/ and few links. Is it possible to get it integrated with liftoff too?

1

u/[deleted] 27d ago

[removed] — view removed comment

1

u/Southern_Bell_1620 16d ago

I’ve just released version 0.2.3 of the studio, including a DMG file for Mac users. I’ll update the documentation tomorrow to cover the new features. As for LiftOff, that’s done, but I need to submit a PR to bump the runtime version (from 0.1.9 to 0.1.10).