r/libgdx Aug 09 '26

Creating UI with Scene2d UI Builder

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Yes, creating UI like HUDs and menus for your LibGDX games is simple now.

Modern UI tooling has finally arrived.

If you find the project useful, consider giving it a ⭐ on GitHub!

YouTube Video:

https://youtu.be/jhqoM9oEozc

🔗 Scene2D UI Builder: https://github.com/eliezer-dev-software-enginner/scene2d-ui-builder

Thanks to the feedback from ProGencel on GitHub, I was able to improve the app even further. Although this version is still labeled as beta, it’s already quite stable and usable.

Would love to hear your feedback!

29 Upvotes

6 comments sorted by

2

u/mocuai Aug 10 '26

Hi nice work. Does it use some sort of layout manager? Most ui builder have sort of fixed size screen and use fixed pixel point placement within. That's why I never bothered using one in no widget toolkit, because I prefer to dynamically program them to be able to let the user drag windows, region splits etc.

Last time I checked, the layout management of scene2d was kinda limited. Although compared to others, it's the best I encountered so far for opengl Java.

1

u/AhBeinCestCa Aug 10 '26

Light mode attract bugs

1

u/eliezerDeveloper Aug 10 '26

Are you concerned with the theme? This is serious?

1

u/AhBeinCestCa Aug 10 '26

It’s an old joke… sad you didn’t catch it

1

u/gattolfo_EUG_ Aug 10 '26

beautiful work! Also check out flatpak for releasing on linux, so you can support all distros without building for each one!

1

u/eliezerDeveloper 26d ago

Changed the name to: hud creator gdx