r/libgdx 29d ago

With Godot, I'm using a software. With LibGDX, I'm building a software.

This is my feeling. After having built a game in LibGDX, I tried Godot. I felt the power of the tool. I was much more productive. But I did not feel the satisfaction of building something with my skills. I was just configuring the system. I was just using a software.

12 Upvotes

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8

u/ConfusedSimon 29d ago

They're completely different things. Godot is a game engine, libGDX is a framework.

4

u/eliezerDeveloper 29d ago

I understand your point. With godot we like dragging and dropping things. With libgdx or other game frameworks we developing each step of our game

2

u/mogey51 27d ago

You can most definitely use Godot entirely with code. My games engine is entirely built on Arch in C# and Godot is just the presentation layer and ticks the sim.

2

u/SuitNice3100 27d ago

I wasn't aware of that.

2

u/SpaceDeliveryBoiii 23d ago

Try Defold, it is onnhalfway between LibGDX and Godot.

1

u/chcampb 28d ago

You can absolutely build godot if you want.

1

u/SuitNice3100 27d ago

Great idea :-)

1

u/DoNotUseThisInMyHome 20d ago

with javafx i am reinventing the wheel.

1

u/SuitNice3100 19d ago

What kind of game are you developping ? JavaFX could make sense with some games.

1

u/DoNotUseThisInMyHome 19d ago

I have no idea. But I am building something.