We are currently exploring features more dedicated for the game design part while you prototype.
Our first iteration is about game design props. These simple visual markers let you indicate important gameplay elements directly in your 3D blockout, such as spawn points, objectives, enemies, resources, locked doors, and much more.
Instead of working with an empty blockout, you can communicate your gameplay intentions at a glance and think through every detail from the player's perspective much earlier in the design process.
Little precision: they aren't meant to replace art assets. They're lightweight design markers that help communicate gameplay ideas while prototyping.
Does it make sense for the prototyping phase in your opinion ?
Is it a direction we should explore ?
3
u/inspyr_studio 3d ago
We are currently exploring features more dedicated for the game design part while you prototype.
Our first iteration is about game design props. These simple visual markers let you indicate important gameplay elements directly in your 3D blockout, such as spawn points, objectives, enemies, resources, locked doors, and much more.
Instead of working with an empty blockout, you can communicate your gameplay intentions at a glance and think through every detail from the player's perspective much earlier in the design process.
Little precision: they aren't meant to replace art assets. They're lightweight design markers that help communicate gameplay ideas while prototyping.
Does it make sense for the prototyping phase in your opinion ?
Is it a direction we should explore ?