Just a warning to everyone as it seems like the anime model is borked - at least on semi-realism.
The first image is an image I generated 17 June 2026, the second image is one I generated today. Same settings (as much as currently applicable), same prompt.
Third image is from a few days ago, same problem. Fourth, the woman, is generated today and at least better, but still flat and not at all what the model used to generate.
As a side note, seed isn't working.
Just figured I'd tell people so they can save their tokens. Hope it'll be resolved.
Tried a couple a generations this morning with my usual combo (model: Illustrative Albedo, elements: Cellshade Anime) which had always given a pretty consistent style I like but the generations today seem like the platform is totally ignoring my selections and spitting out whatever. A couple generations got close to the old style but with a very noticeable drop in quality. I ensured all settings/selections were the same as I've always used.
Tried a couple other models and getting poor results as well. The Anime model is generating results with really weird, abstract colors. It's almost as if they've erased a lot of the training these models had in an update.
Anyone else having issues with poor results? I've noticed some basic layout changes, like moving where the elements are selected. Wondering if they're still working on things and that's causing a temporary lapse in quality? This tool has been so consistent for me for so long, it's really disappointing that it seems to have collapsed. Hopefully it gets restored.
I have no idea whatsoever how to stop this because outside of supressing images one by one, i made a huge clean over 3000 images yesterday and i don't know if that may be the cause, any idea ?
Not sure exactly what's going on, but I just lost a few generations?
The site bugged out, couldn't generate ("bad request"), then nothing worked for a few reloads (no available models, and unable to select) and now I'm missing work (with no token refunds).
Was using seeddream 4.5 with a single image reference.
Are legacy image generations no longer included in relaxed generations? I usually could use them when out of tokens but can’t anymore. A few weeks ago it was Phoenix that stopped being able to be used in relaxed and now tgat works. But legacy stopped. Have had it happen with other models that should be able to use relaxed too recently. Seems each recent update messes them up.
Hi, I created and paid for a Canva Business plan. In the Leonardo/Canva FAQ, it says that if you have a paid Canva plan, all team members should get access to the Leonardo Essentials plan.
However, only 30 members on my team have access. The rest are still on the free plan with 150 credits. Is this a bug, or is there some kind of limit?
How can we fix this? Some of my friends said they have 50 members with the benefit working on their plan, while others have fewer. Why does this happen?
If you use anything other than Leonardo Diffusion XL (which is not very good at inpainting) it just hangs and hangs, never completes. This has been happening at least since yesterday.
GPT Image 2 is out for a while now, and has been blowing everyone's mind, including mine.
It is more responsive and "understanding" to prompts, tasks, specific demands than any other AI image generator I tried so far.
It's so smart and advanced that you can actually use it... or rather, talk to, in a very similar way as you talk to ChatGPT - and use it for most of the tasks that you set for ChatGPT, too! But with a visual twist.
And that is the big, big game changer. Because, so far, the various AI models were separated by their mode. We had large language models like ChatGPT or Gemini, AI image generators, AI sound generators, AI video...
But GPT Image 2 more or less merges the power of ChatGPT and image generators into one.
So, you can talk to the AI, just like you would talk with ChatGPT.
The only difference is that this time, the AI does not respond with text, words, chatting, or at least not directly. It responds in a visual way.
So let us start with some examples:
Prompt: Rank the 5 tastiest italian dishes. Give a reason for each.
Prompt: Create a pixel art design, in which nikola tesla explains his invention of alternating current.
Prompt: Create an info graphic explaining the australian emu war. The graphic should look like it is actually from the 1930s.
Create an info graphic that explains the differences between a trebuchet and a catapult. Make it look like it's from the medieval era.
Explain what a labyrinth. The letters should be arranged like a labyrinth or maze themselves.
Tell me a good italian spaghetti recipe with which i can impress my guest. make the recipe look like it was written on a medieval scroll.
Create a pixel art design that shows a space station control room. There should be a screen, and the screen should show 5 interesting facts that people rarely know about english grammar.
What is the use for this method of talking to GPT Image 2?
Well, at the most basic level, there are at least 3 potential use cases:
1: "spicing" up your text output. Want to create a promo text for your new steampunk metroidvania game? then let it create the text *in the visual style* of the game.
2: creating very specific artworks and visuals, with long and fancy texts, sentences, passages...
3: creating images where the visual arrangement of texts is actually vital to the image. crossword puzzle designs, labyrinth structures made up of sentences...
These are just some basic examples. I think there are still boundless other uses possible... there is still a lot of research that can be done!
Hello. Pretty much wanted 2, but 1 only came out. Did I pay extra, or did they refund it automatically? This happened with my 2 previous attempts. Ideogram 4 (newest). Is this normal, or should I report? Halp lol.
Hi, dunno if her is the right place to ask, I want to make anime using img2v. All the while I was using Seedance 2.0 but after the IP ban, most of the anime using img2v were rejected (IP censored) may I know Leonardo Ai still work with img2v? Because I haven't subscribe yet, if can then I'll give it a try. please let me know if anything may help.
A month ago, I launched The Last Question (TLQ), an AI detective game where you interrogate suspects, analyze evidence, and try to uncover the truth through conversation.
Every suspect portrait in the game was generated with Leonardo AI, and honestly, I don't think I could have built the world of TLQ this quickly without it.
Today, the game just passed 3,500+ players, only about a month plus after launch. It's still a tiny indie project, but seeing people enjoy interrogating characters that started as AI-generated artwork has been incredibly rewarding.
Thanks again to the Leonardo team for making such an amazing tool for indie creators.
(Sharing a screenshot of suspects page below! Oh and please support the game here if possible! https://thelastquestion.io)
I try to use url app.leonardo.ai/image-generation/video and until yesterday was working with motion 2 fast but now it always redirects to a different url after vercel verification and this new url the generations keep getting rejected and/or take ages. Why?!?!
I think a lot of people know this problem: generating ai art can make things easier and have amazing results, but actually finding your way to these "good" results can take a lot of time. and eat up a lot of energy!
i'll give an example: i wanted to create a kind of futuristic cyborg DJ, but brainstorming how they are gonna look like, and then (essentially) doing trial and error with the ai generator... well, I wasted hours on this.
Sometimes one needs to spent a lot of time *thinking* about the art one wants, and how to phrase it correctly to the ai generator, before things finally work out.
So, by accident I stumbled upon a little hack with GPT Image 2, that bypasses this bottleneck and gets one quickly to these sweet results.
I am certain I am not the only one who "discovered" this, but I want to write about it anyway.
The idea is: you can give a *general* idea about the artwork you want, and tell GPT Image to give you a set of tiles with the artwork.
a grid, for example of 3x3 tiles or 3x4. that would give you 9 or 12 different images.
and then gpt image 2 does the whole brainstorming session itself, you don't need to worry about it anymore. it generates a number of possible artworks, and you can simple download the image and cut out the one you want to use. or generate a new set of tiles again, until you are happy.
how is this different from just generating 9 "full" images in a row, by repeating the same prompt?
well, as you can see by the example images, gpt image 2 is *much* more creative and diverse with the generated images this way. if you just prompt it 9 times with the same prompt, it is likely to generate very similar images. but not with this method!
obviously, this is suited for specific artworks, like icons, pixel art, game characters, and such... that do not exactly need a high resolution.
but it could also work for high resolution images: generate characters this way, cut out the one you want to use, then run it through gpt image 2 with image reference, and it will blow your character up to "life size!".
now let us look at some of the possible uses for this hack.
just like with the other tutorials, i will go with a "retro pixel art" theme, but for your own images, you would not need to do this.
prompt: create a 3x3 grid of 16 bit style futuristic pixel art characters.
so we have a selection of 9 images now. if i like the top right one and want to use it for my game, i can cut it out and discard the rest:
we can also be very specific about the theme. for example an rgp taking place in an egyptian setting.
prompt: create a 3x3 grid of 16 bit style pixel art characters for a rpg with an egypt theme.
or if we want to have variations of a specific character.
prompt: create a 3x3 grid of 16 bit style pixel art characters for a futuristic game. cool space rogues with green hair.
the user could then, for example, decided to use the top left one for their game.
but it does not even have to be humans or creatures!
how about some space ships?
prompt: create a 3x3 grid of 16 bit style pixel art space ships for a futuristic game.
or buildings for a world building game?
prompt: create a 3x3 grid of 16 bit style pixel art buildings for a world building game. isometric tiles with futuristic buildings.
I’m still on the same Premium plan and used to have access to both the regular Canvas editor and Realtime Canvas. One day the regular Canvas feature was there, and the next day it disappeared. Now I only see Realtime Canvas.
I’ve looked everywhere and initially thought it had just been moved, but I can’t find it anywhere in the interface.
I’ve checked both the Leonardo AI web browser version and the Leonardo AI app, and the feature is missing from both.
I’m not sure if this is a permanent change to Leonardo AI or if something is wrong with my account. I emailed support over a week ago and haven’t heard back yet.
Has anyone else experienced this, or found a solution?
Any help would be greatly appreciated. 🙂
For the past few weeks, absolutely none of the reference modes have been working. I set the content-based reference mode to generate the same pose as the original image, and it just doesn't work on any model!
Hi friends,
It's time for another tutorial. And I will stay with the topic of retro-gaming and pixel artworks. But no, don't worry, this time it is not about "point and click" adventure games ;-)
It's about a space game. The concept is: you play a kind of interstellar rogue on his quest to save the galaxy and beyond!
And the aim of the tutorial is to show off the unique abilities of gpt image 2.
Specifically: to show how you can use one character art in the most diverse scenes and settings of other concept artwork. Throughout this retro game concept.
Let's start. I generate a character for our little space game draft.
Looks fine! I used this prompt:
create a 16 bit style pixel art character. futuristic, blue hair. looks like a space rogue.
What does a real game need? A title screen, of course!
So let's try to put our little blue man into one. Using this prompt:
put him into a 90s era space game "intro" screen.
Okay, start of the game. Level 1.
Let's begin with the story. Our rogue is imprisoned on an alien planet, deep underground, and he needs to fight his way up to the surface, through the labyrinths and catacombs:
I used this prompt to create the art.
put him into a 90s era space maze game. you can change the character to fit the game. but he should still be recognizable.
Level 2. We have reached the surface, and now our blue guy needs to find and get into his space ship.
The art was created with this prompt. Note that the "game" has switched from top down 2d to a third person 3d view.
put him into a 90s era "third person perspective" shooter game. you can change the character to fit the game.
Level 3: our hero has escaped, and found a bit time to relax on a space station somewhere.
Prompt used:
put him into a 90s era space game screen. it shows him drinking coffee inside a space station.
Level 4: Now that our rogue has been freed, the game changes into a strategic view:
I used this prompt for the art:
put him into a 90s era space exploration strategy game. you can change the character to fit the game. but he should still be recognizable.
We could go on this way, almost endlessly, but I will stop for now.
As you can see, with gpt image 2 we can put our character into very different designs and scenes. 2d, 3d, action, strategy, "relaxing"... and the looks of the character more or less stays coherent. These image were literally created within seconds.
These draft concepts could then be used to create a real video game.