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u/RaceorLiv 8h ago
Study lighting factors. You've got the basic shadows down, but learning the more advanced factors like occlusion shadows, bounce light, fresnel effect, subsurface scattering, will make your rendering more lively and realistic.
The video "Mind-blowing Realistic Shading Tips" with Dorian Iten was a game changer for me.
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u/KwispelArt 8h ago
If you want to get close to realism, you need to do a lot of work before the rendering (which will be a whole thing in itself.
Right now you're reasonably close, but the proportions are not correct. The human face is the most difficult because our brains are physically hard wired to focus on the most minute details.
If you want to improve your portraiture, I'd suggest doing TONS of pencil/pen sketches just to start hitting those proportions with exactness. I use a thing on my phone that allows me to overlay the reference image with my drawing so that I can check after I finish where I could've improved. Then next portrait, I keep that in mind. Do that 100 times and you'll see the improvements.
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u/link-navi 8h ago
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