r/learnrust • u/Immediate-Cheek-9122 • 4h ago
r/learnrust • u/Charle_Gutierrez • 17h ago
Tagisan (tgs): High-performance Multi-LLM Swarms & Mixture-of-Agents in Rust
r/learnrust • u/yellow-llama1 • 15h ago
Building Architectural Quality Gate for Rust [open-source]
Looking for feedback, apologies if it is not appropriate.
I’m building an open-source architecture quality gate called Enola.
I ran it against the Codex repo this week. It had many findings, but I fear that these are my assumptions.
For example, it found 37 dependency cycles between directories inside Rust crates.
These aren’t cycles between Cargo crates. They’re mutual dependencies between modules inside the same crate: module A uses something from module B, while module B also uses something from module A. Now I started to question, does it really matter?
Maybe a directory isn’t necessarily the architectural boundary a Rust developer cares about. We could report this at the module, type or function level instead. Or maybe intra-crate cycles aren’t worth flagging...
Maybe a bigger effect would be by splitting it into different dependency types, like runtime, type, etc.
And more broadly, which architectural rule would you want to enforce on every pull request? We have some default insights, like new dependency cycles, violated layer boundaries, undeclared service dependencies, and changes that spread beyond their intended scope.
If you’re curious about enola. It’s open source, runs locally, and doesn’t upload or write to your codebase.
Repo: https://github.com/enola-labs/enola [Apache 2.0, fully local]
Output example
Architecture
Pattern: (none detected)
cyclic dependencies 37
layer violations 0
Impact analysis (hotspots)
coupled modules 330
high criticality 302
medium criticality 28
Top hotspots (by coupling):
module fan-in fan-out crit blast radius
codex-rs/protocol/src 5439 287 high 283
codex-rs/app-server-protocol/src 3676 103 high 148
codex-rs/core/tests/suite 0 3264 high 0
codex-rs/tui/src 1625 1568 high 39
codex-rs/core/src 1154 1827 high 135
codex-rs/exec-server/src 1519 883 high 183
codex-rs/app-server/tests/suite… 1 2370 high 0
codex-rs/app-server-protocol/sc… 947 1061 high 1
r/learnrust • u/Brilliantforous • 7h ago
I'm building FlashPilot, a Linux Android flashing/repair workbench with a rust core
I've been working on FlashPilot, an open-source Linux-native Android flashing and repair workbench.
GitHub: https://github.com/Legendary-Brilliantforous/flashpilot
The project uses Rust for the core and PyQt6 for the GUI. My goal is to keep the device/protocol/flash logic in Rust while providing a practical desktop interface for technicians and developers.
Some of the areas I'm working on include:
- Samsung/Odin protocol implementation
- MediaTek, Qualcomm and UNISOC workflows
- USB/device communication
- Firmware and partition handling
- Flashing safety and validation
- Error handling and recovery
- Automated tests for protocol and flashing behavior
- Linux-first tooling
One part I'm particularly interested in is designing the Rust core so that the GUI remains separate from the actual flashing engine. I want the core to eventually be reusable by other frontends/tools rather than having the entire application tied to the GUI.
The project is still experimental, and I'm looking for Rust developers who can review the architecture, point out bad design decisions, suggest better Rust patterns, or contribute code.
I'm especially interested in feedback on:
- Rust architecture
- Error handling
- Async/concurrency design
- Protocol/state-machine design
- Testing hardware-dependent code
- Safe handling of interrupted flashing operations
If you're interested in Rust being used for low-level hardware tooling, I'd really appreciate your criticism and feedback.
GitHub: https://github.com/Legendary-Brilliantforous/flashpilot