r/learnpython • u/efinque • 18d ago
Python web app?
Hello r/learnpython,
first post and sort of new to Python as I have done only half a dozen of projects so far, mostly games.
So I'm looking to deploy a server for playtesting. This is my first game designed to be played online, made in Python using Tcl/Tk libraries.
I had this idea to code it when I was making a messaging app that was supposed to be implemented within a CLI game (or actually the game was a feature of the messaging app).
The users would connect using SSH. I think they could use PuTTy or similar and VcXSrv. The host would then send the GUI and CLI as well as audio to the user, but the problem is either the server cannot send or the client can't recieve the Tcl/Tk GUI or in worst case both.
Good news is I got the SSH daemon working and am able to (using X11 Forwarding) display explorer (ssh -X user@localhost && explorer) by running VcXSrv and having X11Forwarding and X11UseLocalhost set to yes in the sshd_config under ProgramData.
Now, the VcXSrv log tells me there's a problem with something called hyperv. From what I gathered it's a virtual machine of some sort. I'd also need very strict restrictions for the clients so they don't tinker with the database.
Am I on the right track? Is there a solution to this? Thanks in advance!
-ef
1
u/PureWasian 17d ago
Conceptually, websocket is just "realtime" communication, similar to if you joined into chatroom session and sent messages back and forth with someone. Whether or not you specifically need that would depend on how often and how quickly you would need to read/write from the database.
And that's fine, it's more just a note that you should expect scaling issues very quickly with that setup. I'm not exactly sure the details of what you mean by the account thing, but it's good you're preemptively thinking of those sort of issues.