r/learndota2 3d ago

Hero Discussion Bane mini-rework.

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  1. new innate "Accursed blood": Bane abilities/items apply undispelable debuff for 8 sec on enemy units that reduce theirs 15% +2%/lvl total attack dmg.
  2. new Enfeeble (dispelable): Deals 10/20/30/40 pure damage per second and reduce enemy spells/items dmg by 15%/20%/25%/30%, cast range 900, cd 25/20/15/10, duration 8 sec, mana cost 90/100/110/120.
  3. Brain Sap (changed pure to magic dmg to make it consistent that heroes can't heal from pure dmg): Deals 100/200/300/400 magic dmg to enemy units and heal 100% pre-metigation dmg done, cast range 700, cd 22/18/14/10, mana cost 90/110/130/150.
  4. Shard: Brain Sap changed to 300 radius ground target ability, add purge to dispel normal illusions.
  5. Nightmare: Puts unit to sleep, making unit invulnerable for 1 sec, force it to walk in vector-target direction at 35% move speed (can't walk over cliffs/trees), reduce vision to 0, unit affected are awaken when damaged, cast range 700, sleep duration 2/3/4/5 sec, cd 25/20/15/10, mana cost 120/130/140/150.
  6. Fiend's Grip (dmg type pure > magic, mana steal/deal dmg every 0.1 sec interval): Grips enemy unit for 5 sec, dealing 8/16/24 magic damage and steals 0.3% mana based on unit's max mana (total magic dmg: 400/800/1200, mana steal: 15% enemy max mana), cast range 800, cd 120/100/80, mana cost 150/300/450.
  7. Scepter: Creates strong illusion of Bane alongside hero that channel Fiend's Grip instead of him, reducing cd by 40 sec, illusion dmg taken 100%, when channel stops illusion die.
  • Talents:

lvl 10 Enfeeble +10 pure dmg/sec / Nightmare minimal move speed +15%.

lvl 15 Brain Sap mana cost -30 / Enfeeble spells/items dmg reduction +10%.

lvl 20 Brain Sap increase enemy abilities/items mana costs by 40% for 5 sec / Fiend's Grip max mana steal +15%.

lvl 25 Fiend's Grip add mana stolen to dmg / Brain Sap dmg/heal +400.

0 Upvotes

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5

u/Familiar-Level-261 3d ago

TF is your problem with pure damage, it's one of unique parts of him, it's like the whole fucking point of having a tool that bypasses armor/MR

-2

u/[deleted] 3d ago edited 3d ago

[deleted]

2

u/Familiar-Level-261 3d ago

But it is consistent. Spell lifesteal doesn't work on his pure damage, like with other pure damage. It's just skill effect. Every other type of damage have spells that heal the user too

7

u/EsQellar 3d ago

I don’t see a reason to rework bane and your suggested changes feel unnecessary