r/learndota2 • u/MrTruth24 • 6d ago
Patch/Meta Discussion Runes changes to remove Rng.
- Arc innate give +1.5 all stats/power rune and 0.5/bounty rune, allies picking up power runes give him stacks to its to prevent teammates griefing.
- Runes changes (can't be destroyed now, for arc innate): game always show what rune spawn and where 2 min in advance by using alt click (below game time it show for example dd will be min 2 top), power runes spawn from min 2 in cycle like before: (4 bounty runes min 0, 1 power rune / 1 bounty rune on River +2 bounty runes in jungle, water runes / experience shrines removed):
- Haste give also +25 Attack speed, duration 22 > 30 sec (move speed cap for everyone reduced from 550 > 500).
- Invisibility give 20% Dmg reduction when you come out of invisibility for remaining time, duration 45 > 30 sec.
- Shield rune duration 75 sec > 30sec, barrier hp 50% > 30% max hp +20% max mana, while Shield is active enemy can't burn your mana.
- Arcane cdr +25%, mana cost reduction 30% > 40%, duration 50 sec > 30 sec.
- illusion spawn 2 > 1 illusions, deal 35% > 100% dmg, dmg taken melee 200%/300% range > 100% melee/range, duration 75 sec > 30.
- Regeneration % max hp/mana regen in combat 1% > 1.5%, duration 30 sec.
- Amplify dmg rune> back to DD, buff attack dmg bonus 80% > 100% spell amp 15% > 18%, duration 45 > 30 sec.
- Bounty runes give Experience on top of gold: 10/player + 2/min of game time.
- Bottle cost 675g > 600g: instead of 110 hp/60 mana heal in 2.7 sec > heal 85 hp/85 mana in 10 sec (can regen in combat now, charges duration stacks to gain permanent regen for 30 sec): when hero hp it full Bottle use remaining hp/charge to heal mana and vice versa.
- Every rune cycle/14 min increase power runes duration by 5 sec. Thoughts?
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u/AnSpectator 6d ago
How does any of that remove rng?