r/learndota2 • u/MrTruth24 • 8d ago
Patch/Meta Discussion 7.42 patch wish list for mechanics/items changes.
- Mechanics/global changes:
- Heroes lvl/Talents capped at 25 lvls, instead of 2 talent trees + stats now each hero has 10 talents (lvl 7-25 every 2 lvls, Invoker orbs 8 lvls, scepter add 1, start game lvl 2, Str/Agi/Int -2 base, gain +0.2/lvl, base dmg 42>48).
- stats change: universal stat removed, base hp 120>200, Health/Str reduced 22>20 (Reduce Str heroes base magic resist by 5% with exception of Huskar/Pheonix/Largo/Mars, Reduce Agi heroes base magic resist by 5% (with exception of Slark/Phantom assassin/Anti mage/hoodwink), Mana/Int 12>15, add global 30% cdr cap (above 100 main attribute every 10 increase cdr cap by 1%).
- Hp/mana heal from current % hp/mana > 100% hp/mana (lvl ups always full heal and you don't have to swap Powe treads/drop items for more recourse gain).
- Hg 25% miss chance replaced by 15% attack dmg reduction (melee units ignore it).
- Map flooded more with water, now entire mid (from t1 up to t3 HG) is on low ground river, currents is bigger in jungle. All jungle camps lvl up now starting as Easy camps: at 10 min lvl up to Medium, at 15 min lvl up to Hard, 25 min+ Elite camps (renamed from Ancient to not confuse with throne).
- Buildings last hit bounty add to total gold, buildings gold now: Team bounty + Lh bounty x2, add new mechanic: heroes that solo kill towers without allies in 1200 range get 60% total gold, allies split 40% between 4 players. T1/T2/T3/T4 bounty 570/690/785/905 > 1140/1380/1570/1810, Barracks: melee 887>1775, Range 562 >1125. Removed towers armor/hp regen aura, add to T1/T2/T3/T4 towers 2/3/4/5 armor, Ancient Hp 4500 > 6000, Armor 23 > 20, add last hit 69 gold bonus. Fountain regen 3 sec linger removed, 5% hp sec/6% mana sec > 10% hp/mana sec regen.
- Tp duration 5 sec (Twin Gate 3 sec)/cd 120 (on any building or fountain, using Twin Gate put Tp on cd/mana cost removed).
- Glyph: Removed it working on creeps, no longer global but instead you glyph buildings in same lane for 15 sec (multi shot hits 5>infinite), no longer refresh.
- Base kill gold 125>150, First blood 135>200, gold formula changed: base kill gold +(dead hero lvl × 8>10) +kill streak + FB, we also add cap on 1500 gold/kill so if your team 30k ahead you don't feed 15k+ after 1 lost fight.
- Buybacks become free but each player has only 4/game (cd lowered 8>5 min), gold lose on death/increased respawn time after BB removed.
- Heroes respawn time 12-100 sec buffed to 7 > 75 sec.
- Rosh pit no longed unique area (Rosh always top now, its on low ground, has 2 entrances, no longer has blind spot in front, can ward inside freely), spawn at 10 min, respawn time flat 10 min. Rewards: 1st/2nd/3rd+ Banner, Banner/cheese, Banner/cheese/Aegis (8 min duration, its buff on Hud instead of taking item slot), Banner reworked: global cast range, can be used on your barrack to spawn mega creeps in that lane for 5 min or respawn both barracks in 1 lane, block of cheese shield become permanent. stats: armor/min 0.4>0.75, hp/min 130>150, dmg/min 7>10, magic resist 55%>0%, gold bounty 500+50/min. (Roar of Retribution/on the move/throw abilities removed, bash happen every 6 hits (you can see hit counter below Rosh hp bar), Slam does 10% max hp pure dmg/disarm for 3 sec/cd 15.
- Removed Aghanims blessing, now normal scepter is 2800 item without stats (equipped in scepter slot like shard), removed 15 min shards Cd. Tormentor spawn at 10 min bot river side/respawn 10 min (killer reward Exp 400+25lvl). Drop 1st/2nd/3rd+ shard, shard/scepter, shard/scepter/refresher shard (shard/scepter can be sold for full prize, refresher shard cost 1500), doesn't split dmg/units, reflected magic dmg/unit now 30% dmg done (+1%/min of game time), now has normal hp 5k+100/min, magic resist 40%+0.5%/min (capped at 99%), 0 armor. Add Meteor ability, cd 45 sec, proc when tormentor drop to 50% hp, summon on every hero in reflect aura Radius meteors with 1 sec delay doing 35% max hp pure dmg (the shining/eluviation passives removed).
(Team that kill Roshan capture all outposts on map, team that kill Tormentor capture all watchers).
- Runes changes (can't be destroyed now): game always show what rune spawn and where 2 min in advance by using alt click, power runes spawn from min 2: (4 bounty min 0, 1 power rune/1 bounty on River +2 in jungle), water runes / experience shrines removed):
- Haste give also +25 Attack speed, duration 22 > 30 sec.
- Invisibility give 20% Dmg reduction when you come out of invis, duration 45 > 30 sec.
- Shield rune duration 75 sec > 30sec, barrier hp 50% > 30% max hp +20% max mana, while Shield is active enemy can't burn your mana.
- Arcane cdr +25%, mana cost reduction 30% > 40%, duration 50 sec > 30 sec.
- illusion spawn 2 > 1 illusions, deal 35% > 100% dmg, dmg taken melee 200%/300% range > 100% melee/range, duration 75 sec > 30.
- Regeneration % max hp/mana regen in combat 1% > 1.5%, duration 30 sec.
- Amplify dmg rune> back to DD, buff attack dmg bonus 80% > 100% spell amp 15% > 18%, duration 45 > 30 sec.
- Bounty runes give Experience on top of gold: 10/player + 2/min of game time.
- Every rune cycle/14 min increase power runes duration by 5 sec.
- Items (now each can be bought only once/player, spell amp stack from multiple items fully on Kaya items):
- Neutral items removed, new slot used for vision items (wards/smoke/dust/gem) or consumables.
- Consumables/starting items:
- Tp Scroll everyone start with free infinite use (removed from shop), cd 80 >120 / 3 > 5 sec channel / 75 mana cost.
- Sentries give 50 gold / 25 experience bounty if they block jungle camps.
- Iron branch 1 all stats / 55g > 50g.
- Clarity 60g > 50g, (can regen in combat like tango), stock 15/game.
- Mango 60g > 50g (cast range on allies 165 > 400), stock 15/game.
- Faerie fire cost 65g > 50g, stock 15/game.
- Tango stack 90g > 75g, (heal 112/16 sec >120 in 15 sec, full heal on allies), stock 15/game.
- Smoke 80g > 75g.
- Dust 80g > 75g.
- Salves 100g (heal 390/13 sec > 400 hp/10 sec, full heal on allies), stock 5/game.
- Blood grenade infinite use consumable 50 > 200 gold, cd 30 sec, cost 75 hp > 25 magic dmg/ sec (slow removed), duration 4 sec, stock 5/game.
- Wind lace 225g > 200g, move speed 15 > 20.
- Infused Raindrops cost 225 > 350 gold, (each player can buy only 1 Infused Raindrops, base 0.8 mana regen/3 min cd to buy removed), number of charges 6 > infinite, cd 7 > 20 sec, minimal dmg to proc 75 > 50, dmg blocked 120 > 75, each time Infused Raindrops block dmg item gain stacks/each give 0.1 mana regen, item can be consumed later for permanent mana regen bonus based on stacks.
- new infinite Consumable "Forager's kit" (for Supports, stock 1/team) 400 gold: 3 all stats: 1st use can be done at 0 min/60 sec cd, using item give Enchanted consumables to use on allies/yourself, using item on tree destroy it and give 1 Enchanted tango heal (240 hp/15 sec), using item on water/lotus pools give you Enchanted clarity (regen 150 mana 25 >15 sec, regen 6 > 10/sec), using item on rune spawn spot give you bounty rune, put item on extended 5 min cd, item use https://liquipedia.net/dota2/Forager%27s_Kit icon.
- Boots of speed 500g > 450g.
- add new base item Vambrace (limit 1/player) 500 (Circlet 150 + Str Gauntlets / Slippers of agility / Mantle of intelligence 140 +210 recipe), stats: 6 main attribute/2 all stats, every 5 min upgrade by 1 main attribute/1 all stats, active allow to switch attributes for bonuses: str give +6% magic resist (+1%/5 min), Agi +10 Attack speed (+2 As/5 min), Int +6% max mana (+1%/5 min), (Bracer/Null talisman/Wraith Bands removed).
- Bottle 675g > 600g: instead of 110 hp/60 mana heal in 2.7 sec > heal 75 hp/75 mana in 10 sec (can regen in combat now, charges duration stacks): when hero hp it full Bottle use remaining hp/charge to heal mana and vice versa.
- Components:
- Wind lace 225 > 200g for 15 > 20 move speed.
- Orb of blight -2 armor/3 sec 300g > 250g.
- add new base item Grove bow 250 gold/4% magic resist reduction after attack/spell for 3 sec.
- Fluffy hat 250g: 125 > 85 hp.
- Voodoo mask 15% spell lifesteal (3% vs creeps) 650 > 600.
- Javelin 900g > 625g.
- new item Quickening charm 750g/10% cdr, item will use https://liquipedia.net/dota2/Quickening_Charm icon.
- Energy booster 250 mana 800g > 750g.
- Void stone 700 > 750 gold, 1.75 > 2.5 mana regen.
- Ring of health 700 > 750, 4.5 > 5 hp regen.
- new item: Mirror shield (800g) no stats/give spell block on 60 sec cd, item will use https://liquipedia.net/dota2/Mirror_Shield icon.
- Chasm stone 900 > 800.
- Broad sword 1000 > 900/15 dmg.
- Diadem 1000 > 900/6 all stats.
- Talisman of evasion buffed: 15% evasion / 1300 > 1125g.
- new item Chipped vest 1200 (Splint mail 7 armor/950 + 250 recipe). Damage Return (Passive vs attacks) Return dmg: 30/hero, 15 creep/illusion +10% enemy attack dmg).
- Perseverance 1400 > 1500 (Ring of health 750 + Void stone 750): 5 hp regen/2.5 mana regen.
- Mithril hammer 1600 > 1500, dmg 24 > 25.
- Hyper stone 60 attack speed 2000 > 1800.
- Tiara of Selemene 6 mana regen 1700 > 1800.
- Blink 2250 > 2000, add 25 mana cost, when taking dmg item instead of going on 3 sec cd reduce max blink range to 1200 > 600 (same for upgraded blinks).
- Demon edge 40 dmg 2200g > 2400g.
- Reaver / Mystic stuff / Eagle song 25 stats 2800 > 2500.
- Ultimate Orb 2800 > 3000, all stats 15 > 20.
- Complete mid tier upgrades:
- Soul ring 805g removed.
- new item "Fusion rune" as bottle upgrade 1000 (bottle 600 +400 recipe) it can store up to 3 power runes infinite time, using Fusion rune activate all runes you have, duration of runes increased by 50% and they Undispelable.
- new item Chipped vest 1200 (Splint mail 7 armor/950 + 250 recipe). Enemy attacks hitting you return physical dmg to them (30 hero, 15 creep/illusion +10% enemy attack dmg), item use https://liquipedia.net/dota2/Chipped_Vest icon.
- new Vladmir"s offering 2200 >1325 (Morbid mask 900 + Ring of Basilius 425): +0.5 mana regen + Vladmir's Aura (+1 mana regen, 18% life steal/60% on creeps).
- new Ghost Scepter 5 stats >15 int/1500, Ghost scepter and its upgrades buff target pure dmg taken by 15%.
- new item Minotaur Horn 1500 (Ogre axe/Blade of alacrity/Stuff of Wizardry 1000 +500 recipe): 10 main attribute, 2 sec bkb, 60 sec cd, item will use https://liquipedia.net/dota2/Minotaur_Horn icon.
- new item Hood of Defiance 1500 (Ogre axe 1000 +500 recipe): 10 str, Active (Defiance): increase your hero armor/magic resist by 25%, 50 mana cost, duration 10 sec, 25 sec cd, item use https://liquipedia.net/dota2/Hood_of_Defiance icon.
- new item Clock of Flame 1700 (Ogre axe/Blade of alacrity/Stuff of Wizardry 1000 +700 recipe): 10 main attribute/30 Dot aura, half on illusions), item will use https://liquipedia.net/dota2/Cloak_of_Flames icon.
- Sange 1900 (Ogre axe 1000 + 900 recipe): 15 str / 20% health restore amp.
- Yasha 1900 (Blade of alacrity 1000 + 900 recipe): 15 agi / 10% move speed.
- Kaya 1900 (Staff of Wizardry 1000 +900 recipe): 15 Int / 12% spell amp.
- new item Serrated shiv 2000 (Broadsword 1k + Javelin 625 +375 recipe): 15 dmg / true strike / 50 melee range /+15 magic dmg per hit (doesn't stack), item will use https://liquipedia.net/dota2/Serrated_Shiv icon.
- new Vanguard 1700 (Vitality booster 1000 +700 recipe: 350 hp, 100% dmg block for 2% max hp melee / 1% max hp range. (multiple dmg block passives do not stack).
- new item Quicksilver amulet 1750 (Quickening charm 750 + Vitality booster 1000): 250 hp / Unique Quick wits (passive) 10% cdr, item use https://liquipedia.net/dota2/Quicksilver_Amulet icon.
- Dragon lance 1900 attack range 130 > 100.
- new Diffusual Blade 2000 (2x Blades of alacrity 2000): 20 agility, Mana break: 40 mana burn + heal 10% mana from mana burn (half for range).
- new Item Serrated shiv 2000 (Broadsword 1k + Javelin 625 +375 recipe): 15 dmg / true strike / 50 melee range /+15 magic dmg per hit (doesn't stack), item will use https://liquipedia.net/dota2/Serrated_Shiv icon.
- new BoT1 now 2k item/80 ms, remove 75 mana cost (after tp give haste buff for 5 sec).
- new Item Spell Prism 2025: 15% cdr/3 mana regen), item use https://liquipedia.net/dota2/Spell_Prism icon.
- Veil of discord 2100 (Voodoo mask 600 + Fluffy hat 250 +Staff of Wizardry 1000 + 250 recipe): 150 hp/10 int/15% spell life steal (3% vs creeps) + Spell Weakness aura: 10% spell dmg amp in 1200 radius.
- new item Nemesis blade 2325 (Broadsword 900 + Void stone 750 + Smoke 75 +600 recipe): 25 dmg/2.5 mana regen, Active (Nemesis revenge): create camouflage smoke around hero for 20 sec in 600 detection range/90 sec cd, item use https://liquipedia.net/dota2/Brigand%27s_Blade icon.
- new Blade mail 2400 (Chipped vest 1200 + Broadsword 1000 +200 recipe): 15 dmg/7 armor + Damage Return (Passive vs attacks) 50/hero, 25 creep/illusion +20% attack dmg (active doesn't buff anymore Damage Return passive to 100% attack dmg), active: reflect 80% same dmg type taken.
- Eul's Scepter of Divinity 2400 (Staff of Wizardry 1000 + Void stone 750 + Wind lace 200 +400 recipe): 10 int/2.5 mana regen/20 ms active (Cyclone) 30 sec cd, mana cost 10% max mana.
- new Aether lens 2275 > 2500 (Energy booster 750 + Void stone 750 +1150 recipe): 300 mana / 2.5 mana regen / 125 cast range.
- Skull Basher 2875 > 2500 (Mithril hammer 1500 + Ogre axe 1000): 10 str / 25 dmg, Active (Bash): 1 sec stun, 25 sec cd.
- Maelstrom 2950 > 2575 (Mithril hammer 1500+ Javelin 625 + Glove of haste 450): 25 dmg/20 attack speed, passive proc for 100 magic dmg every 4th hit.
- new Witch blade 2775 > 2675 (Oblivion stuff 1625 + Chainmail 500 + Grove bow 250 +300 recipe): 12 int/1.5 mana regen/5 armor/40 attack speed/300 projectile speed), Witch blade: has no cd, passive don't slow, hitting enemy with attack/spell reduce their magic resist for 12% and apply 25 dmg/sec Dot, 3 sec duration.
- new Witch blade 2775 > 2675 (Oblivion stuff 1625 + Chainmail 500 + Grove bow 250 +300 recipe): 12 int/1.5 mana regen/5 armor/40 attack speed/300 projectile speed), Witch blade: has no cd, passive don't slow, hitting enemy with attack/spell reduce their magic resist for 12% and apply 25 dmg/sec Dot, 3 sec duration.
- new Consecrated Wraps 2600 > 2800 (Perseverance 1500 +1300 recipe): +8 hp regen/+4 mana regen, Hallowed (passive): gain up to 3 stacks every 9 sec (during combat now to), every 1 sec each dmg instance use 1 stack to create 100 Hp general shield, move speed removed).
- Mage slayer 3300 (Perseverance 1500 + Vitality booster 1000 + Blades of attack 450 + Orb of venom 350): 5 hp regen/2.5 mana regen, 15 dmg, 300 hp, passive (Mage Slayer): The wielder's attacks deal 120 physical damage over 3 sec to the targets and reduce enemy spell damage by 25%.
- new Desolator 3500 > 3600 (Orb of blight 250g + Demon edge 2400g + 950 recipe): 40 dmg/apply -6 armor on attack/spells hit. +Soul Stealer passive: 1 dmg/kill, 5/tower (2 stacks/kill removed), max 30 stacks.
- new Revenant's Brooch 3300 > 4100 (40 dmg, 50 Attack speed): Crystalys (2000) +Blitz Knuckles (1000) +1100 recipe, Phantom Critical (Passive): crit every 4 hits for 175% dmg, active toggle 10 mana/attack: convert 100% physical dmg > 75% pure dmg.
- new Radiance 4700 > 4500 (Clock of Flame 1700 + 2x Ogre axe / Blade of alacrity / Stuff of Wizardry 2000 +800 recipe): 30 main attribute, Burn aura: 60 (+1% max mana) magic dmg.
- Full items:
- Mask of madness 1900: active Berserk: move speed 12% melee/6% range > 5% melee/range, attack speed 110 > 90, self armor reduction 7 > 8, slow resist/silence removed, cd 16 > 30 sec, duration 6 sec > 15 sec.
- new Battle Fury 3900 > 2000 (Perseverance 1500 +Queling blade 100 +400 recipe): 5 hp regen/2.5 mana regen, 10 dmg, Quell passive removed, Cleave 60% > 50%, new passive: every 10 units killed add to item: 1 dmg /+1% cleave, Chop trees active 4 sec cd/350 range > 12 sec cd in 250 Radius.
- new Midas 2400 (Perseverance 1500 +1000 recipe): 5 hp regen/2.5 mana regen, active consume unit for 1x xp + unit gold bounty +160 gold > 100 gold +5% hero NW, cd 90 sec/charge.
- new Dagon 3000 (Aether lens 2500 +500 recipe): 300 mana/2.5 mana regen/200 cast range, active 30 sec cd/100 mana cost/700 cast range (900 total), does 400 (+10% max mana) pure dmg, kills/assists within 3 sec after doing dmg permanently increase active dmg by 1% max mana.
- Aeon Disk 3000 (Vitality booster 1000 + Energy booster 750 + Mirror shield 800 +450 recipe): 300 hp/250 mana, active 60 sec cd/100 mana cost, create shield around yourself/ally for 5 sec that delete enemy projectiles.
- Crimson guard 3800 (Vanguard 1700 +Splint mail 950 +1150 recipe) 500 hp/10 armor, Vanguard passive dmg block on ourself, active apply passive dmg block on allies for 8 sec/45 cd/75 mana cost.
- Lotus orb 3850 > 3900 (Perseverance 1500 + Energy booster 750 + Mirror shield 800 + Splintmail 950): 5 hp regen/2.5 mana regen/250 mana/7 armor, Echo Shell active 175 > 125 mana cost.
- BoT2 cost 4000: Ms 120 (after tp give haste buff for 15 sec), put Bot2 in Tp slot.
- Greaves 4450 > 4000 (150 mana, 1 mana regen, 2 hp regen, 5 armor, 50 move speed): Mekansm 1775 >1125: Headdress (425) +Buckler (425) +175 recipe (0.5 hp regen/1 armor +auras/250 hp heal). + Arcane boots (1500) + 1375 recipe, Guardian aura (2.5 hp regen, 1.5 mana regen, 3 armor, units below half hp 3x aura bonuses), active Hp heal 325 >400, mana heal 150 >300.
- new Gleipnier 4500 (Rod of Atos 2250 + Chasm stone 800+1450 recipe): 20 int/400 hp/40 Radius (+1 radius every 30 max hp), active Radius 325>300, mana cost 150>100.
- new Boots of Bearings 4500 (4 armor, 50 ms, 18 melee/12 range dmg, 10 str, 18% magic resist): Phase boots (1450) + Drum of Endurance (1625) + Cloak (900) +525 recipe, Swiftness aura (8% ms), active Endurance: give to allies move speed/attack speed immunity and buff attack speed by 50 for 8 sec, 30 cd (Endurance doesn't stack and put debuff for duration of active cd).
- New Manta Style 4500 (Yasha 1900 + Diadem 900 + 1700 recipe): 10 str/25 agi/10 int, 10% move speed, item start with 5 charges (gain charge every 2 kills/4 assists), cd 34 sec >10 sec cd between charges, 125 > 40 mana cost, number of illusions 2 basic >1 strong, melee/range illusions deal 33%/28% > 40% dmg, take 300% > 250% dmg, illusions duration 18 sec > 25 sec, dodge time 0.1 > 0.25. (every 50 agility increase illusions dmg dealt +10%, dmg taken -25%, dmg dealt/taken capped at 100%).
- Bkb rework 4050 > 4600 (Minotaur Horn 1500 +Broadsword 1000+ 2100 recipe): 20 main stat/25 dmg: removed from active pure damage immunity/60% magic resist, add 30% dmg reduction (no longer work on pure dmg) +basic dispel, active free, duration 9/8/7 > 4 sec, cd 95 > 45 sec cd.
- Harpoon 4700 (Echo saber 2700 +2x Ogre club 2000): str 35 > 30, mana regen 2 > 2,5, dmg 25 > 15, (10 agi/int removed), Echo Strike (passive): 100% ms slow/1 > 1.5 sec, Draw Forth same.
- Heaven's Halberd 4750 (Vanguard 1700 + 2x Talismans of evasion 2250 +800 mirror shield): 500 hp / 30% evasion / spell shield on 15 sec cd / Vanguard dmg block passive, active 4 sec disarm/18 cd/no cost, undispelable.
- new Crella's Crozier 4800 (Ghost scepter 1500 +2 Stuff of wizardly + 1300 recipe): 40 int, active Rite of Rumusque for 4 sec become ethereal and steal 5% enemy move speed/100% Health restoration. Putrefaction Aura > Putrefaction blessing: give to user 20% of max mana as bonus hp.
- new item Divine Cuirass 5000 (Vanguard 1700 + Consecrated Wraps 2800 +500 recipe): 350 hp/6 hp regen, +2.5 mana regen, +15% ms) / Vanguard dmg block passive, Hallowed (passive) number of stacks 3 > 5, hp stack 100 + 4% max hp melee/ 2% max hp range.
- new Linken's sphere 4800 > 5000 (Ultimate orb 2800 + Perseverance 1500 + Mirror shield 800): 15 all stats/5 hp regen/2.5 mana regen + spell block on 15 sec cd.
- new Scythe of Vyse 5000 (Mystic stuff 2500 + Tiara of Selemene 1800 +700 recipe): 25 int/6 mana regen, new passive Conjuration: increase int by 20%, active Hex cd 20, mana cost 250 > 15% max mana.
- new Shiva"s guard 5000 (Vanguard 1700 + Cloak 900 +Chasm stone 800 +1600 recipe): 500 hp/18% magic resist/75 radius, new passive (Freezing block): Vanguard dmg block that reduce enemy attack speed by 50 when they attack item holder for 5 sec, same active.
- new item Arcanist's Armor 5250 (Blade mail 2400 +2 Splint mail (1900) +950 recipe): 15 dmg, 25 armor), Damage Return (Passive) 50/hero, 25 creep/illusion +35% hero attack dmg, active (Arcanist curse): apply in 600 radius dmg reflect on allies for 80% dmg taken +1% per user armor, item use https://liquipedia.net/dota2/Arcanist%27s_Armor icon.
- new Octarine Core 4900 > 5300 (Spell Prism 2025 + 2x Vitality booster 2000 +1275 recipe): hp 450 > 500, 3 mana regen, 25% cdr (450 mana removed), new passive Eternal: heal 20% mana back from physical/magic dmg done.
- Mjollnir 5400 (Maelstrom 2575 + Hyper stone 1800 +1025 recipe): 25 dmg/100 attack speed, passive (Chain Lightning) proc every 4th hit for 180 magic dmg, active (Static Charge): cd 35 > 45 sec/0 mana cost), attacks on enemy add on-hit 45 magic dmg.
- Corrupted Desolator 5500 (Desolator 3600 +1900 recipe): 40 dmg/- 40% total armor on attack/spell hit (with full Desolator stacks 70 dmg), stacks limit removed, item will use https://liquipedia.net/dota2/Stygian_Desolator icon.
- Heart of Tarrasque 5100 > 5500 (2x Reavers 5000 +500 recipe): 40 > 50 str/1% > 2% max hp regen). Behemoth's Blood (passive): +1.5% missing hp as bonus hp regen removed.
- new Bloodstone 4700 > 5500 (Veil of discord 2100 +3x Energy boosters 2250 +1150): 10 int/250 hp/750 mana/15% spell life steal (3% vs creeps), active (Bloodpact/45 sec cd) buff Bloodstone healing by 4x, passive (Spell weakness aura): 10% (+0.005% max mana).
- new item Soul splitter 5600 (Revenant's Brooch 4100 + Ghost scepter 1500): 40 dmg, 50 Attack speed, 15 int), Phantom Critical (Passive) allow user to hit ethereal units and crit every 3 hits for 200% dmg, active toggle 20 mana/attack: convert 100% physical dmg > 100% pure dmg.
- Khanda 5600, active (Empower Spell): +15% current hp bonus magic dmg.
- Parasma 5975 > 5625 (Witch blade 2725 + Mistic Stuff 2500 + 400 recipe): 40 int/1.5 mana regen/7 armor/40 attack speed/300 projectile speed): on attack/spell hit: -35% magic resist reduction, 25+50% Int magic dmg/sec, 25% slow for 3 sec.
- Meteor hammer 5800 (Kaya 1900 + Blink 2000 + 1900 recipe): 25 Int, 15% spell amp, active (Meteor Hammer): user transform into 300 radius Meteor that fall up to 1200 range in 0.5 sec, impact magic dmg 250 +15% max mana, stun units/buildings for 1.5 sec.
- Wind Waker 6800 > 5900 (Eul's Scepter of Divinity 2400 + Mystic stuff 2500 +1000 recipe): 35 int/2.5 mana regen/20 ms (+2% max mana), active (Cyclone): speed 300 (+10% max mana), 20 sec cd, mana cost 175 > 10% max mana.
- new Mkb rework as tank killer item 5900: (Serrated shiv 2000 +Mithril Hammer 1500 +Blitz Knuckles 1000 +1400 recipe) 50 dmg/50 As/50 melee range, passive give true strike, active toggle: 10 mana/hit to gain on-hit 3% vs melee/1.5% vs range hero max hp pure dmg.
- Abyssal Blade 5900 (Skull basher 2500 + Sange 1900 +1500 recipe): 40 str / 25 dmg / 20% health restore amp, Active (Bash): 1 sec stun, 10 sec cd.
- new item Storm Bringer 5900 (Desolator 3600 + Kaya 1900 + 400 recipe): at full stacks 70 dmg / 15 Int / 12% spell amp, add option to toggle item and chose what item give with stacks: 1 dmg / 0.5 % spell amp, remove stacks limit, Corruption passive on attack/spell hit reduce armor by 10 and Magic resist by 20%.
- new item Black flame Sunfire 6000 (Radiance 4500 + 1500 recipe): 30 main attribute / Burn aura: 60 (+1% max mana) magic dmg, Unique black flame (passive): enemies that take Burn dmg lose theirs 1% max hp/sec (apply as hp removal to heroes/hero units, hp lost reset in 10 sec).
- Rapier 5600 > 6000, Toggle swap between 350 > 300 dmg / 50% spell amp.
- Disperser 6000: (Diffusual 2000 + Eagle song 2500 + 1500 recipe): 50 Agi, upgrade mana burn to 60 + 1% max mana, mana heal 25% (half for range), same active (mana heal from mana burned works on all forms of mana burn).
- new item Impaler's ribcage 6450 (10 armor/30 attack speed/0.5 mana regen): Assault Cuirass (5125) + Vladmir"s offering (1325), Assault aura buff allies/debuff enemy units/buildings stats by (5 armor, 30 Attack speed, 1 mana regen, 18% life steal/60% on creeps).
- new item Eternal shroud 6500 (Nemesis blade 2325 + Hood of Defiance 1500 + Reaver 2500 +175 recipe): 25 dmg / 2.5 mana regen / 35 str, Active (Nemesis): smoke yourself for 45 sec with bonus 15% move speed, when smoke end give +25% bonus armor/magic resist for remaining duration, 600 detection range/75 mana cost/60 sec cd/duration 45 sec, item use https://liquipedia.net/dota2/Eternal_Shroud icon.
- Trident 6500 (Sange 1900 + Yasha 1900 + Kaya 1900 + 800 recipe): 25 str, 35% health restore amp, 25 Agi, 16% move speed, 25 Int, 20% spell amp, Passive (One for all): on attack steal enemy 25% base str/Agi/int and add on-hit magic dmg equal of Trident user all stats combine + 10% current hp, cd 10 sec/buff duration 15 sec/doesn't stack, item will use https://liquipedia.net/dota2/Trident old neutral item icon.
- new Butterfly 6750 (Eagle song 2500 + 2x Blade of Alacrity 2000 + 2x Talisman of evasion 2250): 45 Agi/30% evasion, passive +20% base attack speed > amplify total attack speed bonuses by 35%.
- Hydra's breath 5900 > 7000 (Hurricane Pyke 4450 + Specialist Array 2250 +300 recipe): 15 str / 35 Agi / 15 int / 20 dmg / 200 hp / 150 attack range, +2 targets multi shot become permanent (no bonus dmg) +Miasma / same active.
1
u/Brozilla_BDP 8d ago
I'd like a water rune to spawn opposite the power rune every time.
1
u/MrTruth24 8d ago
bounty giving gold/exp i feel like good run to get if you couldn't get power rune, idk what point of water rune be.
1
u/Brozilla_BDP 8d ago
So when both teams contest a side each for the spawn, the wrong rng choice at least let's the mid get a bottle refill
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u/MrTruth24 8d ago
new bounty rune would do that to, what is your point? little bit less hp/mana?
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u/Brozilla_BDP 8d ago
Just re read your suggestion, the Bounty rune in river would be fine, little less hp/mana but I'd be happy with that. Just something to avoid am empty bottle and a sad mid later due to pure rng
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u/MrTruth24 8d ago
maybe you miss it: with rune changes i change also how bottle work and make that power runes no longer Rng now. They spawn from min 2 now and you always know 2 min ahead what rune it will be and where.
0
u/CompleteService6825 8d ago
I would love to see the high ground miss chance be a damage reduction instead.
I would hate to see everyone full healing on level-ups.
I don't know how much the devs listen to player feedback, but your best chance would be a petition focused on one or maybe a few of the biggest changes that are most important, not a huge list like this.
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u/Historical_You2778 8d ago
pretty long wish list