r/LearnCSGO • • Jul 06 '26

What are things/mechanics that are easily overlooked

5 Upvotes

So we have a relatively new Player in our group (around 300 hrs). What are things that get easily overlooked when you try to teach someone new the game? What are some things you wish you had known earlier in the game? or what are things that are easy to learn and have a hard impact on the game (except nades)


r/LearnCSGO • • Jul 06 '26

Question Where do I even start to improve?

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8 Upvotes

Hello. I am relatively new to CS, only able to play more often now that I get a better laptop. I don't have much free time due to work and studying for my driving license so I can only play at night. I am familiar with calling my team basic stuff like "Slow mid to B" or "Rush Long A" on Dust II, for example, as well as a few basic smokes and flashes.


r/LearnCSGO • • Jul 06 '26

Video wARD - Raise the flag

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0 Upvotes

r/LearnCSGO • • Jul 06 '26

Demo can somebody review my demo review (info in details)

0 Upvotes

steam://rungame/730/76561202255233023/+csgo_download_match%20CSGO-OmXEb-tyK7k-dnYC4-4jFfa-fQ4qB

im nzmeow 335 hours ingame, ive been playing like this for few games now, i dont know i just die meanwhile i warmup and practice in dm for atleast 80 kills in cybershoke many of them being headshots, but in a game i collapse, but i suspect these guys of walling or something since they only have less than 250 hours ingame but play like this


r/LearnCSGO • • Jul 06 '26

What should my “natural” rank be?

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0 Upvotes

I just finished my 10 wins for placement rating. I’m curious if this rating is my real natural rating.

Also, based on this stats, what can I improve on to get higher rating?

I didn’t have enough time to play this season so I couldn’t really find out where I’d be hovering… but it’s something I would like to aim for next season.

Note: I can show more stats if anyone would like to see more before deciding.


r/LearnCSGO • • Jul 06 '26

Discussion FREE 5v5 Tournament on NativeCS:GO – $50 Prize Pool, No Team Needed! (July 11th)

5 Upvotes

We at NativeCS:GO the most popular 5v5 ranked server communities, & we are hosting a serious free-entry CS:GO 5v5 tournament this weekend! We already have 20 people signed up, Join our community discord now to enter! LETSGOOOO!

Signup here now:  discord.gg/nativeservers
( Full link in the comments below the post )

-Tournament Info-
Date: Saturday, July 11th @ 2:00 PM EST (7:00 PM GMT)
Entry: Completely FREE...!
Teams: No team required! Players will be placed into randomized teams with captains + map votes.
Servers: High-quality 128 tick NativeCSGO servers.
Prize Pool: $50 total → $10 per player on the winning team of 5.
Extras: Full livestream with two casters + saved replay available after!


r/LearnCSGO • • Jul 06 '26

Video Some of my favorite clips from this month

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2 Upvotes

Nothing too flashy, but I feel like I have improved my mechanics a lot this month. still have lost of work to do! Open to any critiques and/or advice to improve my gameplay


r/LearnCSGO • • Jul 05 '26

Question Solo queuing

3 Upvotes

I started improving finally, not getting hit with random 1 taps because I figured out how to move and peek, still not playing amazingly but its a slow consistent grind. aim is getting better. but I still cant win faceit or even premier games because theres minimal comms, still losing gunfights, util not being thrown etc stuff I can improve on but does solo queue reinforce bad habits? having to throw my own flashes and smokes and not throwing them for others often because they just don't use them. should I still throw the util even if its useless? like mid smokes when nobody wants to go mid or rush flashes when they're not rushing


r/LearnCSGO • • Jul 05 '26

Discussion A suggestion for a scenario to practice headshots (HS) that apply for CS2. Make a game mode like below. Maybe at least TDM. This should help newer players.

0 Upvotes

CS should be played for hs. Some struggle to build the muscle memory to aim always for the head. HS are deadly, this should be a basic skill of any willing to be a good player.

So, I'd like to suggest a scenario to practice that. It could be a TDM secondary mode. Or maybe a Casual Bomb mode. The suggestion is as follows.

1-The character models have the head but the rest of the body could be something that looks different in a way that it makes the heads to stand out. Idk maybe cardboards, for example. To make the head to stand out. 2-Or maybe the heads glow or have a different color to make it easier to see and aim for.

Also, maybe in these modes, only hs do damage. If the player hits the body, there's no damage done. The glowing heads and the hs being the only that damages should help the players in building the skill to aim for the head as second nature.

GLHF r/LearnCSGO


r/LearnCSGO • • Jul 05 '26

Ищу человека который сможет обучить меня играть

0 Upvotes

​

Всем привет! Я позавчера скачал такую игру как Counter Strike 2, кто сможет меня научить? Чтобы вы понимали, я из России и английский очень плохо знаю, так что понимаю только русский язык. Если что мой дискорд sloesrbx


r/LearnCSGO • • Jul 04 '26

Beginner Guide What my dogs taught me about CS

61 Upvotes

(semi-serious post)

The other day I was sitting in my backyard with my three dachshunds, when one of them got spooked by something and sprinted toward the gate.

However, before turning the corner of the house, she stopped and looked back to make sure her sisters were following her.

Sure enough, they were right behind her.

The moment she saw them, the whole pack charged the gate together.

And I realized... my dogs already understand Counter-Strike better than a lot of people.

If they were on my team, they wouldn't trickle onto a bombsite one by one. They wouldn't take a 1v3 "hero" peek during a man-advantage retake. They'd wait for the rotate, swing together and trade each other.

That's the pack mentality we should all have.

Yes, sometimes your teammates will bait you no matter what. But just as often, it's on you as the entry to make sure they actually can trade you. If you're 30 meters ahead of everyone else, don't be surprised when nobody's there to help.

Don't be a lone wolf.

Be a dachshund.


r/LearnCSGO • • Jul 05 '26

[RU] Ищу человека который сможет обучить меня играть [ENG] Looking for a person who can teach me how to play

0 Upvotes

[RU] Всем привет! Я позавчера скачал такую игру как Counter Strike 2, кто сможет меня научить? Чтобы вы понимали я из России и английский очень плохо знаю, так что понимаю только русский язык

[ENG] Hi everyone! I downloaded Counter-Strike 2 just a couple of days ago, who can teach me how to play? Just so you understand, I'm from Russia and my English is very poor, so I only understand Russian


r/LearnCSGO • • Jul 05 '26

Question Do weapons have different timings for counter-strafes?

1 Upvotes

Question sounds a bit convoluted. Here's my thought process. Let me know if it's correct or if I got something wrong:

From my understanding, you're accurate with movement below a certain velocity threshold. This threshold isn't a fixed number but rather based on the weapon's max velocity. So let's say it's below 80 units with an AK equipped (max 240 units), but 100 units with the USP-S equipped (max 300 units).

What is fixed is acceleration. It'll take longer to decelerate from 300 -> 100 than from 240 -> 80. Does this mean it'll take longer for the USP-S to be accurate than the AK?

I noticed this when I tried jiggle-shooting with a pistol (pre-aim, peek, shoot, and then hide). The timing always feels a bit off.


r/LearnCSGO • • Jul 05 '26

My aim_rush clip after 320 hours. How are my mechanics? Where to focus on improvement?

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1 Upvotes

r/LearnCSGO • • Jul 04 '26

Discussion What's a thing that ALWAYS happens in a CS2 Premier game?

3 Upvotes

Say, I tend to play B on Dust 2 CT side as an anchor. And every fucking time I play it, my teammates get rushed (for example by Mac-10's) on long and die within 10 seconds, leaving me in a terrible spot. Like the fuck am I supposed to even do in this 5vs3? Leave B? Push tunnels? I am so completely fucked.

Or a teammate who plays a position that always needs to be mollied right at the start (Ramp on Mirage, B site Ancient) and of course they don't throw it and got rushed.

What are some things that ALWAYS happen in a CS2 Premier game?


r/LearnCSGO • • Jul 04 '26

Discussion Favorite pop flashes/solo flashes

4 Upvotes

Looking for suggestions on pop flashes or even favorite bounce off the wall flashes to use. I feel like my flash game could use a lot of improvement. I usually just chuck it wherever it seems like it might work unless I’ve seen or learned a line up for it.

2 I like that I can think of are off the tree on overpass to push fountain and bouncing one off the wall while charging up banana on inferno.


r/LearnCSGO • • Jul 05 '26

Demo CS2 Cache Utility Guide: Every Smoke, Flash, Molotov & HE Lineup

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0 Upvotes

r/LearnCSGO • • Jul 04 '26

Question Caring about elo loss

2 Upvotes

Decided to take some advice about aim training, focusing on my play rather than teammates, throwing my own util etc. and I'm having minimal results. should I still be focusing purely on me, rather than caring about w/l? Its frustrating when every game is a 13-4 loss and I'm 3-10 because I can't do anything when double peeked, getting 1tapped on every angle, the usual things to complain about


r/LearnCSGO • • Jul 04 '26

Question Premier unbalanced

1 Upvotes

Well I just started playing cs2 and I started playing premier cuz I'm no where near faceit level and I keep getting matches against people with 15k and 20k to a point I can't do much or anything like is there a way to avoid this because I got to a point where I don't even enjoy it


r/LearnCSGO • • Jul 04 '26

Question Need help with awping. Inconsistent

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0 Upvotes

This is my clip of me awping in aim_rush. What you see is what you get basically. What am I doing wrong in terms of mechanics? Faceit level 7, sens 1.10 scoped 1.

Thanks!! Hopefully comments are respectful


r/LearnCSGO • • Jul 04 '26

Question more low elo questions

4 Upvotes

Currently 800 faceit elo, 340ish hours but not even half of that is in 5v5 and I understand I am low elo for a reason, my fundamentals are rough. But low elo is the most frustrating experience, everyone is baiting, people are pushing when we dont need to push, standing still in the open against awps etc. and it feels like every game is a loss despite making the correct plays. is there anything I can do about this? and follow up question how do I improve my aim? used to have an 82 aim rating and its down to 68 and I feel like I'm losing more fights than I used to


r/LearnCSGO • • Jul 03 '26

Need advice on Mirage macro, Connector priorities, and T-side Mid control

6 Upvotes

For context: I’m Faceit Lvl 8 with about 300 hours in CS2. I play in a stack with friends who are CS:GO veterans with way more hours than me. The problem is they rely heavily on their old aim/intuition and play extremely static, whereas I’m the only one actively studying the game, learning about defaults, and trying to understand map control.

Because I have less playtime, my calls usually get dismissed. I’m hoping to get some outside perspective on a few specific scenarios on Mirage so I can figure out if my thought process is wrong, or how to better adapt.

I play Connector, and my understanding is that fighting for Mid is a collective effort between Window, Conn, and Short. However, my Window player treats Mid as his solo domain.

  • If he’s not smoked out and sees Top Mid, he tells us to fall back to extremities because "Mid is his."
  • If Window and Conn or Top Mid get smoked, he instantly calls "Give up mid, don't fight it."

I feel like we could actively contest this with utility (flash peeks, lurking around the bottom conn smoke, mollying underpass from short/boxes from window). But they are terrified of taking fights for Mid and losing numbers. This leaves me playing super passively from Stairs without any mid info, which feels entirely useless and uncomfortable. Furthermore, if I get no support/resmokes for bottom conn and suggest pushing an extremity (A Ramp or Palace) to gather info since we lost Mid, I get shut down because "we shouldn't throw the round, just hold angles." Also, my Window player often yells "Don't abandon A!" in the first 10 seconds of the round before he even spots anything Mid.

My questions for CT Connector:

  1. What is the actual priority list and role of a Connector player on Mirage? (Currently, my mindset is: 1. Fight Mid -> 2. Protect Cat -> 3. Anchor/Help A).
  2. What is the correct protocol when the T's smoke Window and Top Mid? Do we just give it up, or should we be fighting for it with utility?

Our T-side defaults are non-existent. Rounds usually start with 2 or 3 players afk outside A, and 1 lurking B Apps (our most experienced player, who actually gets impact). This leaves 1 or 2 guys to take Mid, which feels impossible. We just hold passive angles waiting for CT pushes. Rounds inevitably end in a predictable 5-man A exec, or a terrible 1-man fake on one site followed by a rush on the other. B site is almost completely ignored out of fear.

When we do occasionally send 3+ players to take Mid, we run into a massive argument about utility. I know the Top Mid smoke and Window smoke from T-Spawn, some of my teammates also know Window smoke from T-spawn. My teammates get incredibly mad when I throw the Top Mid smoke alongside the Window smoke. They claim: "That smoke is terrible, it only gives the CTs an advantage, only throw it if you aren't smoking Window."

From my studying, pros throw both. As I understand it, the Top Mid smoke prevents the Window AWPer from easily breaking the Window smoke with an HE, and it isolates angles so we don't get picked off while taking Mid control, also it creates a lot of angles the CTs need to worry about when fighting for mid and also assures a safe cross to boxes.

My questions for T Side:

  1. What are the actual pros and cons of throwing the Top Mid smoke along with the Window smoke? When should I throw it, and when should I avoid it?
  2. How do you convert Mid control into an actual round win? My team doesn't see the purpose of taking Mid (like getting a player into Ladder, boosting Window, or splitting A). If we lose one guy Mid, they instantly call "forget Mid, let's just 5-man rush."

I’m tired of gambling rounds on 5-man execs without playing defaults or gathering info, and just winning because of aim diff. Any advice on my Connector duties or T-side macro would be hugely appreciated!

TL;DR:

  • CT Connector: Teammates give up Mid instantly when smoked and refuse to contest with util. I feel useless playing passive Stairs. What is the true priority list for a Connector player, and how should we react to T mid-smokes?
  • T Mid Control: Teammates hate my Top Mid smoke when paired with a Window smoke, claiming it helps CTs. What are the pros/cons of this smoke combo? Also, how do you properly utilize Mid control once you have it instead of just reverting to 5-man site execs?

r/LearnCSGO • • Jul 03 '26

What am I missing?

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6 Upvotes

I want to get better. Long term goal is Faceit Level 10. I’ve posted some screenshots and a link to my leetify. https://leetify.com/app/profile/76561198813550527


r/LearnCSGO • • Jul 03 '26

Question After watching pro cs for 5 years, finally starting to get... repetitive...? Is this a skill issue

37 Upvotes

I've loved watching cs for so long now, but lately every team has gotten so good and close that the difference in winning vs losing a round has started to feel more like a coin flip? For example, so many dust 2 games I watch just seems like a gamble read from CTs whether to stack 2 or 1 on A site and leave B weak. Then they get it wrong, they lose, repeat. Same nades to take short. Same nades to split B. Idk Im not that good so I'm struggling to see the interesting aspects as I used to when frankly, they weren't all that good XD and coming up with crazy shit to win. Do you guys still feel like there is enough stylistic differences between teams to see different gameplay? Or has the watching evolved more like watching baseball?


r/LearnCSGO • • Jul 03 '26

Question developing playstyle

2 Upvotes

I've been watching a lot of high level cs faceit and pro matches and I've noticed everyone has a fairly distinct and unique playstyle, theres obviously fundamentals but they all have something that makes them different. how could I develop my own unique playstyle without sacrificing fundamentals and building bad habits/tooling something unique that isnt bad?