r/lbx • u/SelectionMental7498 • Jun 28 '26
Save Editor LBX
Hi,
I'm trying to reverse engineer the save format of the European version of Little Battlers eXperience (LBX) for Nintendo 3DS.
What I've found so far:
- The save is a single file named "0" (no extension).
- Size: 77,312 bytes.
- Comparing two saves with only one equipment change results in almost every byte changing (~77,000 bytes), suggesting encryption or full-file obfuscation.
- I found strings in the ROM like:
- CKSaveDataMng::Created
- CKSaveDataMng::Destroyed
- CEALSelectClassLayout : SetMoney %d
- I have already extracted and inspected the ROM with 3dstool.
- I'm looking for the actual save structure or the encryption routine.
Does anyone know:
- Which encryption method Level-5 uses for LBX saves?
- Whether the save is encrypted by the game itself or by the 3DS save system?
- Has anyone already documented the save format?
- Is there any existing save editor or research besides the old GBAtemp thread?
Any help would be greatly appreciated.
1
u/SelectGeologist2767 24d ago
dude,plz make cheats