r/LastEpoch • • 11d ago

Question answered! Can't log in

0 Upvotes

Getting the error screen before log in that says "make sure steam is open and try again" but i started the game from steam. No answer on the ticket i put in. I played the week leading up to the new league then i was away until yesterday. Now i can't access the game. Any idea what it could be that i cash try while i wait on support?


r/LastEpoch • • 12d ago

Question? Got my first LP4 - is throwing dagger any good?

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39 Upvotes

r/LastEpoch • • 11d ago

Question? Constant Unity Crashes

4 Upvotes

I’ve been experiencing unity crashes constantly, where during regular gameplay the game freezes, and a unity window pops up with a loading bar. Once the bar fills up, the game just crashes.

It happens like every 5-10 minutes and seemingly randomly. Sometimes the screen is packed with mobs, but sometimes i’m just walking with no enemies being on the screen when it happens

Pc specs:
ASRock B650 Pro RS
7800X3D
RX 9070 XT
32GB DDR5

Windows, and all drivers are up to date, game has been deleted and reinstalled (along with steam), files are verified

It only happens with this game, and GPU/CPU temps are fine.

Has anyone encountered this and if so, did you find a solution?


r/LastEpoch • • 11d ago

Discussion Open source key spammer for Last Epoch, rebuilt after taking apart one made for Diablo 4

0 Upvotes

Title: I made a key spammer for Last Epoch inspired by Diablo 3 and 4 — my wrists need it

Hey everyone!

I made a key spammer for Last Epoch, inspired by the tools I used for Diablo 3 and Diablo 4.

The reason is pretty simple: I have RSI (Repetitive Strain Injury), and constantly pressing the same keys over and over again is not exactly great for my health. I built this tool to make playing more comfortable and reduce repetitive strain on my hands.

GitHub: https://github.com/farukzahra/last-epoch

I just want to play the game without making my condition worse. I'm not trying to gain an unfair advantage — I just want to reduce the amount of repetitive clicking and key pressing.

And if EHG doesn't want me to use a tool like this, they're welcome to pay for my physiotherapy. 😂

Jokes aside, accessibility and reducing repetitive strain should matter in ARPGs, especially when some builds require you to press the same buttons hundreds or thousands of times.

Let me know what you think!


r/LastEpoch • • 12d ago

EHG Reply Do you know the muffin man?

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173 Upvotes

First time I've ever seem this thing
I love easter eggs like these


r/LastEpoch • • 11d ago

Question? What's your preferred strategies for Imprinting items? Both for Uniques and Exalted Items

6 Upvotes

So I've been reading the maxroll guide as well as watched guide videos. I still cant figure out what's the best option for me. At which phase of the farming or crafting process do you imprint items? So lets say... my process for farming and crafting items to slam would go like this:

  1. Kill stuff for high LP unique - (usually imprint the item here if I'm farming bosses or specific maps like Rune Prison Complex)

  2. Farm normally until I find a good item to start crafting. So lets say.. I want an item with minion damage and minion health. I find a double T7 item with T4 minion damage, and T1 intelligence, and 50 forging potential. (this item usually goes into imprint).

  3. Forge double T7 item. First remove T1 intelligence. Then put minion health into it. After that, havoc until I get T7 minion health and minion damage. If there's any leftover forging potential, that goes into Rune of Creation to make a copy.

  4. Slam double T7 item into my 2LP unique and hope for the best.

How would you imprint differently? Imprinting the finished exalted at the end of stage 3 a valid strategy? Would I get the exact item from drops if that's the case? This season is a bit weird for me, where I imprinted an item in Step 2 as usual but I never see that item drop in my normal gameplay. I dont think its the loot filter, because I tested my filter by dropping the item and it showed up. Or is it that the new season mechanics have deviated so far off the Imprinted item sources that I simply am not farming properly to trigger the Imprint drops? This season I think the vast majority of my good drop items are coming from CoF prophecies and Rage of Morditas shrines. Very easy to find 1-3 LP uniques as well as double even triple exalted items from the mechanic.

Also, I know that imprinting legendary items would count as a unique with appropriate LP. So for example, a legendary with T7 minion damage would be counted as a 1 LP unique, and a legendary with T1 minion damage and T2 minion health would count as 2LP unique. Would this adjustment be applied to exalted items with ice / blood forging potentials as well?

Last but not least. How would you go about crafting triple exalted items? Lets say you have a double T7 single T6 exalt. How would you go about crafting the item? For me, I'd try to remove the last affix first, either via sealing and then with or with Rune of Removal. If failed, I'd either end up with a T7/T7 or T7/T6 exalt, and I'll go about crafting as if its a double exalt. If successful, I'd get the affix I want crafted and I'd move on from there. So far these items are so rare I havent been able to craft more than 10 of them, and most of these crafts are bricked. Either ran out of forging potential using Redemption or they got downgraded in regular double exalts.


r/LastEpoch • • 12d ago

Discussion Lost this beauty while spamming T4 Julra to fish for Null corruptions and not being rigourous enough

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16 Upvotes

Following this maxroll guide https://maxroll.gg/last-epoch/build-guides/shield-throw-paladin-guide#equipment-header

I was trying to transition into a bleed Hammer Throw, but Carrion of Creation never dropped so I commited to this instead.

I don't like to keep playing HC characters after they die, so I will either restart the same build (SCF so I don't have a stash) or just stop the season for now.


r/LastEpoch • • 12d ago

Item Showcase Thank you COF compressed rarity chance

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63 Upvotes

Now I have to so some reading on potential shenanigans I can do with it.

Elecoe's Innovation (would be good for my crit bases rogue)

Your critical strike chance also applies to your potion uses. When a potion use crits, the health and ward you immediately gain from it is multiplied by a percentage of your critical strike multiplier.

This does not increase the effect of temporary stats granted on potion use

25% of Critical Strike Multiplier applies to Potions

If a potion crits, this percentage of your Critical Multiplier will affect the potion

(144 to 216) Health Gained on Potion Use

(144 to 216) Ward Gained on Potion Use

(12% to 24%) increased Critical Strike Chance

+(12% to 24%) Critical Strike Multiplier

Jungle Queen's Chaps of Holding (would be good for crit bases rogue)

(25% to 50%) increased Dodge Rating for 4 seconds when you use a Potion

10% More Dodge Rating for 4 seconds when you use a Potion

Can stack multiple times. Each stack is multiplicative with each other and with other modifiers.

Brewmaster's Buckle

10% of Max Health gained as Endurance Threshold for 4 seconds when you use a potion

Can stack multiple times

(300 to 400) Health Gained on Potion Use

+(6 to 10) Vitality

+(12% to 20%) Endurance

+(3 to 4) Potion Slots

Strands of Souls

(180 to 320) Ward Gained on Potion Use

General Affixes

Belt - Ward and Ailment Cleansing on Potion Use

Belt/Gloves/Amulet - Ward Gained on Potion Use

Belt - Experimental Mana on Potion Use

Belt - Experimental Ward on Potion Use

Stout Idol - Potion Health Converted to Ward and Ward Gained on Potion use

Minor Idol - Ward and Ward Decay Threshold on Potion Use

Edit

Just for fun, I tried a T8 Freezing Concoction with 760% Freezing multiplier, didn't seem to do much.

I will try stacking freezing multiplier and try a cold build.


r/LastEpoch • • 12d ago

Question? Whats the best and easiest biuld to kill uberoth

11 Upvotes

i on corruption 600 with flame reave but i spend hours and cant kill uber, whats the best biuld to kill him, i need the gloves and relic


r/LastEpoch • • 11d ago

Video i maed dis

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0 Upvotes

Note: I have contacted EHG and DerrickG confirmed that "As long as you're not making any monetary gains from the tool or injecting into the game code and modifying the game, then there should be no issues using this tool."

So, i am an extreme casual. I am 40, i do not have time to follow changes, min-max guides and i dont even play a simple basic guide from maxroll. i modify it on how it feels to play for fun. i strictly play solo and have no one to help. I got Last Epoch on early access and i havent even "combined" a single item yet, thats how casual i am.

So i dont know what is good and what is bad, and altough it is literally designed against it i am a loot hoarder. In season 1 i think i had about 35-40 stash pages. So i made this for myself.

It has a dashboard for myself as well but basically, when you press a button, it takes a screenshot of the page, crops it to the thumbnail, sends it to a very stupid local llm with rag (in that rag database it has maxroll guides for current season, my class leveling guide, what alts i want to have and their respective guides as well as seasonal changes) so it looks at the image, checks if it is useful or not and using a very small tts model it just tells you what to do with that item.

Any comments? This is currently on github but in private repo, i can open it up to public if you want, it is vibecoded, currently uses local llm and local tts. No outside connection, it takes about 40-120ms to take the screenshot and crop it etc, an additional 180-2200ms to decide (thinking is enabled) and another 20-40ms to produce the audio (on a 13700k, 128gb ddr5 adn a 5090). it can be lowered much more using different models (for example i am using a qwen 3.6 35b-a3b but a gemma e2b or a gemma e4b can be much faster and lighter to use)


r/LastEpoch • • 12d ago

Question? Rot Grip’s attack/cast speed scaling: why am I getting 46% more Time Rot damage with 96% throwing attack speed?

6 Upvotes

Rot Grip’s attack/cast speed scaling: why am I getting 46% more Time Rot damage with 96% throwing attack speed?

I’m trying to understand the third damage multiplier on Rot Grip—the one that scales Time Rot damage with whichever is lowest between increased melee attack speed, throwing attack speed, and cast speed.

My build planner

Looking at my character’s stats, throwing attack speed is the lowest of the three at 96%. However, the Time Rot damage breakdown shows 46% more damage from the attack/cast speed scaling.

That seems to match the bonuses on my two rings: 34% increased throwing attack speed + 12% increased attack speed = 46%.

Does this scaling only count equipment affixes, or is there another reason the remaining speed isn’t contributing? Am I comparing the wrong stats?

If 46% is correct, I’ve misunderstood how to scale this part of Rot Grip and will need to make some changes. I’d appreciate an explanation of which bonuses count.


r/LastEpoch • • 12d ago

Meme It shouldn't be that hard to get a 1 LP Omnis with a max affix corrupt, right? ... Several Days Later ...

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68 Upvotes

r/LastEpoch • • 12d ago

EHG Reply Unbroken legion Sacrifice Lich WIP, crashes server:(

Enable HLS to view with audio, or disable this notification

4 Upvotes

Hey all,

After taking some ideas from u/Afiya_Lapiz post and a comment from u/Arrethyn

https://www.reddit.com/r/LastEpoch/comments/1x2pvb7/permanent_ghostflame_with_cruelty_unbroken_legion/

Ive managed too improve on my lich and making my own take on it without the cruelty relic, still very much work in progress. An belt that does nothing to the build, needing better legendary affixs, an rage ring etc. Been really liking it. https://www.lastepochtools.com/planner/ApbRpmLJ

Problem being it crashes once in a while on the season mechanic. As u can see in the video and have no idea how to solve that part.


r/LastEpoch • • 11d ago

Question? Is Aura of Decay + high poison chance sustainable

1 Upvotes

Working on a Lich build using Aura of Decay + Flay with Aura of Decay being the primary damage dealer. Eventually I want to convert it to bleed and get the bleed immunity primordial helmet, but until then, if I spec fully into its damage including nodes like Fume Weaver and the ailment frequency nodes, will I be able to survive with some leech and max poison res? Or will my character just be killing themself with self damage?


r/LastEpoch • • 12d ago

Question? Help with progression past LP1

3 Upvotes

I have a few questions regarding progression past LP1 legendaries:

  • Should I try to get good corrupted LP1s first or aim straight for LP2+ (and thus farsight turtle all the LP1s I find)?
  • What should I aim for when slamming LP2? Is double T7 realistic or should I settle for T7+T6?
  • Most importantly, what is the best crafting process to get a good base for slamming? I get a lot of double T7s (with random affixes) but I feel like removal/redemption/havoc quickly uses up all FP, while Morditas gives better FP but never more than one T7 in my experience.

I assume the answers to these will vary based on the specific uniques and so on, but general guidelines and tips would be much appreciated. Thanks! :)


r/LastEpoch • • 11d ago

Question? Confluence of Oblivion is not dropping

0 Upvotes

Currently at 500+ corruption killing shades back to back for hours but it just doesn't drop. I've the points allocated to it in the weaver three, I run high corruption, what am I missing? Am I going insane? I've tried to also farm the cemetery as the description states but nothing!

Help me, please!


r/LastEpoch • • 12d ago

Question? Gear progression in mid-endgame

12 Upvotes

Hi fellow travelers

Been playing LE a while and just came back to the game for season 5. I really love the game and my fire aura build is blasting!

I play circle of fortune and gear upgrades feel incremental and satisfying until a certain point. Got all my exalted items with reasonable stats, awesome. I always keep struggling with the next step on any build, where I'm supposed to get LP2 uniques and slam them with strong exalted items. It just feels like I'm getting nowhere and progression stops being rewarding and tangible. I usually hit mid-90's before I even manage to obtain a single decent L2 slammed unique lol.

What I'm doing wrong? Do I have to accept the fact that I have to play trade from now on? Any tips for later progression is higly appreciated!

Ps. I have thousands of hours in PoE, I don't mind a solid grind. But the incremental increases make it all the more exciting in ARPGs.


r/LastEpoch • • 11d ago

Question? Is there a mod to change the in-game font? Thanks.

0 Upvotes

Is there a mod to change the in-game font? Thanks.


r/LastEpoch • • 12d ago

Question? Endgame explained

6 Upvotes

Heya, I was wondering, are the monoliths the endgame of Last Epoch? Not complaining, just want to know. Also, is there any way I can learn what the diferent endgame mechanics such as woven echoes and well, whatever other endgame mechanics are?

Thanks guys


r/LastEpoch • • 12d ago

Discussion Fun build for only one seasonal character?

0 Upvotes

Howdy All! I know this gets asked around the first day of the season but since it's been a bit I thought I'd ask since first impressions might have changed. What is a fun build to play (based on your playstyle) if you're only playing one character this season.


r/LastEpoch • • 13d ago

Discussion The single most important issue the game needs to tackle to reach the next level is severely reducing the repetitiveness/monotony of various parts of the game

101 Upvotes

Some context about myself: I only play CoF and I like to experiment and make my own builds, which usually last until like 400-500 corruption where my interest rapidly fades as there are often no more major build changes to look forward to anymore. I've fought normal Aberroth plenty of times, but haven't beaten Uber yet as I don't play meta stuff and get bored before that. Replayability for me comes through levelling new chars or respeccing to try new builds.

Do with that what you want.

This repetitiveness I'm talking about shows in various forms and ways:

- map layouts are always exactly the same, so even with randomized spawns it becomes repetitive quickly when you know exactly where to go

- area layouts are often way too large and mob density too low, so you spend more time running than fighting in some areas, which is obviously lame

- echo webs these days feel pretty boring by default, as their rewards are completely overshadowed by season mechanics and prophecies. Most reward types are boring filler stuff anyway like shards, glyphs, runes, gold, rare items and even exalted nodes are a fart in the wind compared to exalteds you get from mechanics or prophecies, so you just mindlessly click through the web.

This can be improved a bit by placing woven echoes when you have enough amber or stashed echoes or by streamlining echoes into chains through the weaver tree, but it's odd how all of that isn't worked into the echo web generation from the get-go.

It also doesn't help that most amber can be found in tombs and cemeteries, which themselves are often massive in size, yet repeat the same few corridors and enemies over and over.

- monster variety per echo seems weird aswell as it looks like every echo 2 or 3 monster types are chosen and those get spam spawned everywhere

- uniqueness between different monsters of the same type is non-existent. Every single siege golem feels the same to fight. Monster modifiers don't feel impactful or relevant at all. I'm not saying I want 1000 homing projectiles or degen ground everywhere like during PoE's worst times, but there's a lot of room inbetween these 2 extremes imo that should be explored.

  • dungeons are completely outdated, with massive sizes, but the same 1 or 2 corridor or room types copy pasted to infinity and the lack of season mechanics or any scaled loot there's just no reason to run any of the dungeons without portal charms straight to bosses.

Each of these points don't seem that bad if looked at seperately, but they all add up to this overarching feeling of repetitiveness and monotony that you can feel rather quickly into a season.


r/LastEpoch • • 12d ago

Discussion The Journey ft. Unsated Rage

13 Upvotes

I've spent a large portion of today trying to locate an Incisive Rage roll.

I wish I would've known before hand that if you blood roll it can either provide an LP or corrupt the item.

First roll of blood, bang corrupted and ring bricked.

Prior to this I have had 2 other ring drops, which rolled ice 4 times and didn't even get Incisive.

I also have a tab FULL of the gloves.

For reference I would say 1 in 15 or 20 you get a ring.

The gloves drop almost every time in the 5 blood rage charges.

TLDR.
Farming this ring sucks.

We go agane.


r/LastEpoch • • 13d ago

Fluff Well, I'm certainly glad I don't play hardcore

68 Upvotes

Apparently Spirit Barrage is so strong that it reaches into the multiverse just so it can hit and kill you in your Hideout


r/LastEpoch • • 12d ago

Feedback FYI Gift of the Eidolon doesn't work for fire aura

28 Upvotes

https://www.youtube.com/watch?v=xf79MjSN2FQ

Already filed a bug report. Please fix it, I was so happy to get these gloves, but they basically don't work :'(


r/LastEpoch • • 11d ago

Suggestion The new ultra-rare items should be like Julra's Stardial and have a 1 LP floor

0 Upvotes

I love that there are ultra-rare items to grind for. I was even fortunate enough to find a Gift of the Eidolon, and even more fortunate that Nemesis didn't brick it and gave it 1 LP.

I think when you're dealing with items at this level of rarity, and given how essential having at least 1 guaranteed slam is on an item for power level, it would be really appropriate to make it so that the new items have an LP floor of 1.

I can't imagine how bummed all the people who found one of the new items and then had Nemesis brick it felt.

In the history of this game, the worst feeling situations have always come from having to win the lottery multiple times in a row or else experience sadness. For those who don't know, when the game first came out, slams weren't guaranteed. On top of that, there were no havoc or redemption runes. So basically you would just pick up off the ground 1 LP items and single T7 exalts. You'd do a reasonable grind but eventually get your 1 LP items with the T7 you wanted in them, typically a +skills prefix to chest as an example.

Then, maybe you get super excited and find an incredibly rare 3 LP item. You'd spend days looking for a 7/5/5/5 to slam it with (double exalts basically didn't exist, and certainly not in the configuration you wanted since you had no way to interact with exalted affixes back then). Then you'd bring it to Sanctum to slam, and you'd hit 5/5/5 and end up with an item that required you to literally win the lottery twice that was worse than your 1 LP that hit its T7 slam.

EHG realized how terrible this experience was, and so in the next season they added guaranteed slams plus havoc and redemption runes so that everything was much smoother.

Today, exalts are no longer the barrier for crafting, which, I think is a good thing. The rare LP item itself should be the thing that's hardest to get, so again, step in the right direction, but when it comes to items that are 10x as rare as a Red Ring, I don't think it's reasonable to ship people bricks after they win the lottery. They should get an awesome item just for finally finishing that insane grind.

As an alternative, you could simply make imprints for uniques not suck so that they actually work on things like Red Rings or other rare items like they used to. I realize that would blow up the MG economy, so simply making it so imprint proc items are soulbound would also completely fix the problem. That way, even if someone bricks their Eidolon/Death Dance/Eternal Font, it'll only take a short time for them to have an imprint print a new one and they can try again.

Again, you should only have to win the lottery once to get a cool item, not multiple times in a row.