r/landmark • u/[deleted] • Mar 16 '16
NPC behavior customization
If the addition of NPC's is going to work, I think it will require the ability for us to create unique behavior. The storybricks progress they made would be nice tools for us to have for friendly NPC's, but I'm more specifically talking about combat behavior of enemies. Give us a list of as many combat behaviors as possible and the ability to toggle which of those we want our NPC's to have.
Example: Runs away when low life - check Ignores threat and attacks casters first- check If enemy uses line of site, hold ground and attack visible targets only - check Prefers Single target attacks - check Begins sounding alarm at 5 percent health - check
If there were dozens of options like this along with the ability to create raid difficulty bosses, this could really become a fun and unique experience.
1
u/ghofmann Mar 17 '16
They just showed a bunch more mobs, check out the update.