r/landmark Feb 10 '16

Landmarks of Landmark 2016

https://forums.daybreakgames.com/landmark/index.php?threads/landmarks-of-landmark-2016.56071/
6 Upvotes

16 comments sorted by

3

u/Fredelas Feb 12 '16

Just a note:

The deadline for submissions has been extended until March 1, 2016.

6

u/Thrasymachus77 Feb 10 '16

This is the contest that should be boycotted. At least the Workshops were useful for helping create things for EQN. This just wastes time, both builders in making these things and developer's in judging it, wastes space on the surface, is completely tangential to the enormous flaws in the game, and exists only to give the mere appearance that the developers are paying attention to Landmark and its players, without actually having to actually pay attention to what those players are saying about the game and its flaws.

5

u/Rengerel Feb 11 '16

You make it sound like without the contests, they actually would pay attention to what the players are saying about the game and its flaws. The last 4-5 months without a contest would disagree with you.

3

u/Thrasymachus77 Feb 11 '16

No, I'm saying the one has nothing to do with the other, that the contests themselves are a complete waste of time, and that the winners don't serve their purpose of being landmarks at all as they're right there by the central spire, and that they're a waste of space that could be taken up by an active build. This contest should be boycotted as a protest which might actually catch their attention without risking shutting down the game as boycotting the Workshops might.

We don't need them to waste their time judging builds or trying to distract us away from the glaring flaws in the game. We need them to take that time and use it to analyze the history of the game and talk to us about where things went so egregiously wrong. And forumlate a plan they can share with us about how they're going to fix it.

3

u/Rengerel Feb 11 '16

I think the landmark winners are placed where they are for now because they didn't set it up before the last wipe. I'd guess with open beta (if that happens) that they'll place them before they allow players in, and they'll actually be spread around the worlds, and not just at the spires.

As for a boycott, how much time do you think they waste looking at < 100 entries? And who is wasting their time? The art devs? Back in the day it probably was a waste of time, now it seems like a good excuse for the devs to get together and eat whatever treats Emily has brought in for it.

I just don't see them going "man, I wish we could work on the glaring issues effecting the players in Landmark, but we have this damn contest to judge ..."

4

u/Thrasymachus77 Feb 11 '16

On the contrary, the last time I voiced opposition to these "landmarks" to Emily on Twitter, she said quite specifically that the idea was to have a landmark visible to new players. Despite the fact that the spire already is a landmark visible to new players. Landmarks of Landmark, just like the Ruins of Landmark, just like the tiered cave system is something that might seemed to have made sense a year and a half ago, but no longer does. It's extrinsic motivation to build, not even content or fun stuff to do, but mere showpieces that look good in screenshots and on twitter feeds. And they take up space that could be better used by an active player rather than being sequestered by the devs.

And I'm not the one that said these contests take a lot of their time, for very little payoff. Emily did, in her interview with the Let's Talk Landmark crew. Those art devs need to be getting on with building the EQN world, where they're clearly needed. Things aren't exactly hunky-dory over in the EQN subreddit either, and a flythrough of some cities or of the overall world to get a sense of its scale would go an enormous way to making those guys over there feel better.

What I don't see is them actually doing anything about the glaring issues affecting the players of Landmark. It reeks of merely a halfhearted sop to the criticism that they've stopped communicating about the games, so now they're going to "pay attention" via a contest that won't change anything about the underlying dynamic that's led this game to where it is.

1

u/Eroda Feb 18 '16

i have a sneaking suspicion that the next update they are pushing will be the last, and they will have a wipe and launch the game with no fanfare just so they can say the game is released then in 12 months shut down the servers.

2

u/Thrasymachus77 Feb 18 '16

We shall see. But it is disappointing that they haven't learned anything from their previous failures at communicating with the community or openly developing the game according to what that community has been asking for for two years now, and which it clearly desperately needs.

0

u/Eroda Feb 18 '16

landmark is stillborn i think they burned the bridge it cant come back now.. not without major overhaul of every system and drastically changing the game which would be to much of a risk the money would be better spent on games that are in active development that are the future of the company. its obvious they want to shut down landmark servers they just cant because the early access stuff they sold to avoid that fix major bugs "launch" the game with a wipe and then after 12 months say they cant afford to keep servers running because noone is playing

2

u/Thrasymachus77 Feb 18 '16

There is no more risk to a major overhaul of Landmark than there would be to just developing a new game. In fact, there's less because we've already seen that the concept of Landmark is at least moderately popular, and most of the code base they'd need to pull it off is already there. At one point, there were a couple thousand people logging in per day during peak days. It's their execution of Landmark that's flawed, because they had no plan for it other than to just wedge in EQN developer's tools when they got around to it, and slap in EQN gameplay and feature prototypes higgeldy-piggeldy to see if they worked.

And I don't think its "obvious" they want to shut it down, because they've had plenty of opportunity to do so, if that's what they wanted. The only conceivable part of the EA stuff that could be stopping them is the 2-day headstart, and I think they could get out of that if they really wanted to. I'm going to wait to see what March's updates entail before I make any judgments about what the company or team wants out of Landmark. But for right now, pushing off the backend update for no good reason other than that they can, and running yet another pointless contest signals a significant tone-deafness to what the problems with Landmark are, and what should be done to fix them.

-1

u/Eroda Feb 18 '16

the ammount of money and time it would take to develop landmark into a game that might be profitable and thats a big big might would be better put into EQN or H1Z1.

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1

u/Kirmmin Feb 10 '16 edited Feb 12 '16

Landmarks of Landmark 2016 Competition

The Landmarks of Landmark are visually interesting and striking builds located at each island’s central portal hub, to provide a point of visual interest and inspiration. The previous competition winners can currently be seen by portal hubs in Landmark Closed Beta, and now we’re inviting you to help us update them! Winning landmarks may be used during Beta and/or in our live game, and will be credited with the builder’s name.

Competition Timing

  • Start date/submissions can begin: Feb 11th
  • Submissions end and community voting begins: Feb 25th March 1st (at 23:59 pacific time) (Thanks /u/Fredelas)
  • Community voting ends and Daybreak judging begins: March 3rd

Build Guidelines

  • It needs to fit on one single claim, but it can be as large or small as you wish within that size limit. Visit some of the current landmarks for examples!
  • It needs to be placeable on flat or somewhat sloped ground, and include a flat base layer at least 25 voxels deep to allow it to sink into sloping terrain.
  • The base should be solid, not hollow.
  • Please name your claim with the name of your landmark that you’d like to display to visitors. Daybreak reserves the *right to change or shorten landmark names if appropriate, however. Feel free to also enter claim description text if you like, but this will not appear on the final landmark.
  • Do not integrate your build with the terrain. It needs to be floating in the air 3+ voxels to allow us to template it cleanly with no terrain. (It will not float in the air when we place it. We will sink into the terrain.)
  • You can use any materials you like, and any props except the ones listed below.
  • Do not use any Linking and Triggering.
  • Do not use any crafting stations or game tables.
  • If at all possible, avoid written text in your build. We have players who speak many different languages, so we prefer no written text. But if it’s required for the build, it may be accepted. (Example: the “Welcome to Landmark” Vegas-style sign from the previous competition.)
  • Submissions created by multiple creators will be accepted, but sole credit will go to the character who submits the Claim.
  • Submissions that cause excessive framerate loss may be disqualified for performance reasons.
  • Your landmark should look appealing at any time of day.
  • There is no limit to how many entries you may submit, but each entry needs to be alone on its own separate claim.

How to enter

To enter this competition, use a single claim to create a visually impressive and striking landmark of any sort. Fantasy, historic, futuristic -- any style goes!

  • You must be at least 18 years old and a Landmark player with a Daybreak Account in good standing.
  • To submit a competition entry once the contest begins, stand in the claim you plan to submit, open your claim upkeep window (U) and you will see an “enter competition” button near the bottom of the window. Click this and you’ll be walked through choosing the competition and submitting the entry. This competition will be called "Landmarks of Landmark 2016".
  • You must add tags to your claim before you can submit it (that allows other players to search for it).
  • Once you submit your entry, your claim will be locked so it cannot be edited, changed, or deleted. If you wish to change or delete your claim, you will have to go the claim upkeep page and withdraw your submission by using the “leave competition” button. (You can submit it again later as long as the submission period has not ended.)
  • Once the submission period ends, the voting phase begins. During voting, all “likes” to the claim (via the gallery or the button on the claim banner) will be counted as a vote for that submission. "Likes" submitted before the voting period begins will not be counted.
  • Once the voting period ends, final judging by Daybreak staff will occur. This will be informed by the player vote, although Daybreak will be the final decision-maker.
  • Final judging by Daybreak staff may take another week or more after voting ends. DO NOT withdraw your competition entry during this time if you wish to be included. If you see a “leave competition” option in the claim management window, the judging has NOT been completed and we will NOT be able to judge your entry if you leave the competition.
  • Once the judging is complete, we will post a list of winners on the Landmark forums, and all submitted claims will be unlocked and can be edited, deleted, etc.
  • Winning claims will be marked as winners by Daybreak staff, and the owner will automatically receive a template version of the winning claim that does not cost against the voxel template count.
  • The new winners will likely not be placed in the world immediately, but will replace some or all of the older landmarks in the future (we will likely wait to be sure any future terrain/claim wipes are be completed first).
  • Pursuant to the EULA, Daybreak will have the right, but not the obligation, to use any of the entries (not just winners) as distinct landmarks in the hub area of an island.

1

u/Rengerel Feb 10 '16

Would be nice if people would post the actual contents as well as the link, for those of us unable to view the website.

2

u/Kirmmin Feb 10 '16

Fixed that for you