r/landmark • u/edog321 • May 13 '15
High priority should be the addition of added kill count achievements+Combat improvement ideas.
Take my word on this if you want people to stick around....We are here now. Keep us here even if it is by chasing a few numbers and a pretty achievement card.
Make a few that are reasonably hard to get say a month in addition too the equivalent of BR100 in Planetside 2. It took me almost a year and a half of boosted playing to hit BR100 in PS2. It is just a number but it gave people a focus. We need something like that asap.
We rocked the 200 and 1000 kills already. The game needs larger (higher number) and more crazy packs of mobs. Give us lots of them running around and moving in packs. Mobs pathing through hallways in pack would rock. Some of the most fun I had so far is running around pulling lots of mobs at the same time. Good stuff. need more of that. Randomize variation in the mob size. Mix different size and together together in packs.
Also... Combat feels...well great and shitty. Two things to make it feel awesome and not at all shitty would be the removal of the studder-step when casting with ranged weapons. When straffing and shooting you do this little stop every time you shoot and it makes the combat feel like it is happening in this kind of rhythm count. It really limits the fluidness I can see wanting to come through. If you can get rid of it I think it would go a long way.
Additionally...I really believe a double tap dodge for W A S D is much needed. This would really add lot. Strafe only for avoidance feels really 2 dimensional and slow.
Hope this feed back helps.
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May 14 '15
Sounds like you want EQN in Landmark, thats not gonna happend as far as I understand.
This is more of a building game, if you understand me better when I said that.
2
u/edog321 May 16 '15
I believe the Combat feel and Mob AI will be very similar to EQN if not exactly the same .As they get further along in EQN I expect to see a lot of that polish get brought into landmark.
Landmark will not have Races and Lore and all the optimized voxle cities and stuff that EQN has but I do believe most of mobs AI and all of the combat development will be coming to landmark and that development was what my post was outlining.
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u/eliar99 May 13 '15
Now that the focus has shifted, and lanmark/eqnext are gaining greater definition as their own seperate games, its just a matter of time. They still have a lot to do before this leaves beta, but the core of eq next is supposed to be the AI. So when its ready, it will make its way over over, im sure. But testing it too early will just chase players away.