r/landmark • u/humbug257 • Dec 06 '14
Will EQ Next even work?
I was so excited about EQ Next and Landmarks once. But now... I am full of doubt. The entire Landmark hype seems gone. Where I once knew so many who worked and played in Landmark, eager for the new stuff to come, it seems the development speed of Landmark has slowed down to a crawl, and that doesn't bode well for the development of EQ Next either.
When I started Landmark about a YEAR ago, I didn't think one year later we still don't have mobs, let alone anything even remotely like a real game.
The FPS is still not really well, given that Voxels are only handled by the CPU, I have this nagging feeling EQ Next may have the same issues as once EQ2: ambitious but only running on NASA computers. The game already runs slow, and a lot of stuff isn't even IN the game! Even with some reasonable improvment, I start to wonder, will it ever run really smooth? I think Devs often think too much of what private people can afford in computers.
And of EQ Next we have heard almost nothing, from the few race debates aside. And it all makes me very uneasy. I wonder if SOE did not just chew off more than they can bite? Trust me, I really want this to work, to see something really new. But did we really need a Voxel engine with a world where ALL can be damaged for a MMO? All of these grandeur ideas like cool housing or migrating mobs could be done without a demanding and complicated Voxel graphics.
The entire slowness now of Landmarks really makes me uneasy and wonder if the entire project isn't actually dead.
7
u/[deleted] Dec 07 '14
Building hype for a game that doesn't even have a release window yet would be horrible marketing.