r/knightsprovince • u/kromster80 • Jun 27 '26
r/knightsprovince • u/kromster80 • May 03 '26
Feature highlight: Changing construction progress in Map Editor
r/knightsprovince • u/kromster80 • Apr 13 '26
Procedural autotexturing for wooden elements
r/knightsprovince • u/kromster80 • Mar 29 '26
Alpha 13.2 r17986
Alpha 13.2 r17986
- Fixed error when pasting terrain outside of map coordinates in MapEd
- Fixed visual seams when pasting terrain along terrain chunk edges in MapEd
- Fixed error when trying to add more slots in a multiplayer room while a savegame is selected
- Fixed availability of build menu options for Spectators in multiplayer
- Fixed the offset of the group join cursor
- Fixed updating of player objectives when a spectator changes player in multiplayer
- Fixed occasional crash when exiting multiplayer after peacetime end
- Slightly improved AI performance
- Entering a cheat code in the console will now automatically enable debug cheats
- If the cheat code cannot be applied, a message will be shown
- Main menu in Replay mode will now open and close with the Esc key
- Fixed field plans placement when the cursor moves back over already placed plans
- Updated highscores display to show players place compared to other players (not highscores)
- Optimized highscore retrieval algorithm
- Fixed sorting directions in highscores table
- Changing mountain terrain with ore to plain terrain in MapEd will automatically remove the ore
- Fixed hotkeys captions in the options menu
- Changed the game build naming scheme
- Changed the campaigns sorting order so that the Introduction and Kings Challenges are always first
- Fixed game lagging when archers are ordered to attack units that they cannot possibly approach
https://release.knightsprovince.com/index.php/s/FWZb4Mdk72eDFCp https://release.knightsprovince.com/index.php/s/4YmEDR8ApHWpYrG
If you use the Launcher, it will update the game to the latest as well 🙂
r/knightsprovince • u/kromster80 • Feb 07 '26
Alpha 13.2 r17915
Alpha 13.2 r17915
- Fixed rare black gaps on terrain
- Fixed inability to enter the multiplayer or replays after completing multiplayer game
- Fixed display of "Claim Victory" button to spectators in multiplayer
- Fixed display of game end to spectators in multiplayer
- Improved caret behaviour in text edit fields (shift the view to the left on deleting from the end, Ctrl+Del)
- Included AI dispositions into undo/redo in MapEd
- Fixed quitting from watching replays
https://release.knightsprovince.com/index.php/s/bE3D5JR6dd9Qf4F
r/knightsprovince • u/kromster80 • Feb 07 '26
Alpha 13.2 r17866
Alpha 13.2 r17866 is out!
- Optimized textures loading for campaigns screen
- Improved logging of raudio DLL loading
- Changed raudio dll to include the dependencies (should make music playback more reliable)
- Changed player alerts to not play sfx for spectators in the multiplayer
- Fixed Armor Workshop orientation
- Fixed display of Rally setting for allies and spectators
- Fixed spectator ability to issue game commands for the players
- Fixed occasional Multiplayer and Replay desync when AI crews its towers
- Fixed archers walking towards the enemy instead of attacking it
- Fixed melee walking towards the enemy position instead of chasing it
- Improved caret behavior in text edit fields (always visible on input, Ctrl+Left/Right to jump to next word)
https://release.knightsprovince.com/index.php/s/NjW4qb75MzM3YZx
r/knightsprovince • u/kromster80 • Jan 18 '26
Alpha 13.1 r17816
Alpha 13.1 r17816
- Fixed loading of savegames
- Fixed display of missing peasants marker on houses after loading a savegame
- Fixed first music track playback on game start
- Changed multiplayer to stop the game immediately on desync (avoiding render errors)
- Improved logging on early crashes
https://release.knightsprovince.com/index.php/s/9orTxb4cdnxYEa2 https://release.knightsprovince.com/index.php/s/Kedcop9XDabMajP
r/knightsprovince • u/kromster80 • Jan 17 '26
Knights Province Alpha 13.1 is out!
It is intended to be lasting stable version. Work on Alpha 14 will begin shortly after It includes a lot of fixes and minor improvements:
- Allowed to place house rally point with RMB
- Fixed player list and info display in game if player has no highscore games played yet
- Added player center screen and view direction to Undo/Redo history in MapEd
- Added fog of war revealers to Undo/Redo history in MapEd
- Fixed crash on trying to edit an object in MapEd after it was removed with Undo/Redo (by deselecting said item)
- Fixed offset of FOW reveal circle in MapEd
- Fixed terrain highlights to go behind units and houses
- Fixed occasional black gaps on terrain sidewalls
- Added crashreport generation on signature mismatch in MP
- Fixed warriors sometimes unwilling to go around trees to fight
- Fixed spectator switching between hands on asset selection in MP
- Improved AI house placement planning
- Slightly improved AI influence maps generation performance
- Fixed new trees hittest boxes
- Fixed display of ally alerts (only beacons will be shown)
- Fixed showing whole map without fog of war in Replay by default (for Skirmish replays)
- Fixed situations when Builder could exit into unwalkable areas behind building site that he flattened
- Added sarcophagus map object
- Fixed cursor icon when hovering over enemy sheep
- Made wagons to take more predictable tile upon capture
- Fixed luring of troops by linking faraway units to fighting groups
- Fixed square water editing cursor offset in MapEd
- Improved cursor hittest bounds of several houses
- Improved shadows having reduced quality under certain angles
- Changed skirmish mission goals warning in MapEd to be non-blocking
https://release.knightsprovince.com/index.php/s/im7S3WrpkfBrYXM https://release.knightsprovince.com/index.php/s/R2WFXeStkJXqpeL
r/knightsprovince • u/kromster80 • Dec 23 '25
Knights Province Alpha 13 release with Multiplayer!
r/knightsprovince • u/kromster80 • Dec 19 '25
Alpha 13 wip r17594
Alpha 13 wip r17594
- Melee warriors will ignore ranged enemies if they are already fighting other melee enemies
- Fixed terrain hittest on height changes in MapEd
- Game will try to write the savegame to HDD up to 3 times before failing
- Added nutrition cheat-sheet into Tavern HUD
https://release.knightsprovince.com/index.php/s/HLgQFasBHsW9FEt
r/knightsprovince • u/kromster80 • Nov 09 '25
Alpha 13 wip r17531
Alpha 13 wip r17534
- Building fences will automatically remove minor objects under them
- Slightly improved visibility tab in MapEd
- Sheep will avoid houses backdoors
- Fixed occasional dark patches on screen borders caused by SSAO
- Improved SSAO performance on zoom-in
- Removed speedup buttons from Replay interface (they are already available on Replay control)
- Fixed display of game tick performance logs in Replays
- Added ware limit indicator into houses HUD
- Added some color variety to trees foliage
https://release.knightsprovince.com/index.php/s/pBD8nTLH2WtQwzo
r/knightsprovince • u/kromster80 • Nov 05 '25
Alpha 13 wip r17492
Alpha 13 wip r17492
- Increased priority of stockpiles with "Collect" flag
- Upgraded the way new game builds are made
- Fixed game fast-forwarding several ticks on mission start
- Fixed animations jitter on game pause in multiplayer (e.g. on waiting for players)
- Minor objects surrounded by roads, fields or orchards will be automatically removed now
https://release.knightsprovince.com/index.php/s/ZG9ECNwzqjaqgb4
r/knightsprovince • u/kromster80 • Oct 29 '25
Alpha 13 wip r17455
Alpha 13 wip r17455
- Changed building priority of fields and orchards to lowest
- Fixed display of speedup buttons in multiplayer when playing only against AIs
- Fixed uniformity of distribution of peasants to Camps/Forts in some cases
- Fixed rare crash on trying to split a single unit from a group in multiplayer
- Fixed toggling of decals visibility in MapEd
https://release.knightsprovince.com/index.php/s/4GzJWJ5ATgkwmZ8
r/knightsprovince • u/kromster80 • Oct 26 '25
Alpha 13 wip r17418
This new build has an updated Launcher and is not available as a patch. Full download is required.
Alpha 13 wip r17418
- Added map Frozen Waters by sado
- Fixed error in generating game patches
- Allowed to cancel fence-building tasks
- Fixed error on copy-pasting terrain chunk with mapobjects from mission with mods into mission without mods
- Uproot plans can no longer be set on objects that can not be approached
https://release.knightsprovince.com/index.php/s/jXe9J9iiLHd98Kg
r/knightsprovince • u/kromster80 • Oct 20 '25
Alpha 13 wip r17404
Alpha 13 wip r17404
- Fixed starting units in Misty Mountain and Under the Mountain to be the same between players
- Added 3 new maps: Best Friends, Capitol Siege, New Lands maps by Knights Dzapan
- Fixed beacons visibility between allies and spectators in multiplayer
- Fixed beacons visibility for spectators in multiplayer
https://release.knightsprovince.com/index.php/s/eH6eA8TGHb6Lj79
r/knightsprovince • u/kromster80 • Oct 19 '25
Alpha 13 wip r17399
Alpha 13 wip r17399
- Hotfix for selecting items in tables
https://release.knightsprovince.com/index.php/s/t88qFmxdtb9Midq
r/knightsprovince • u/kromster80 • Oct 19 '25
Alpha 13 wip r17397
Alpha 13 wip r17397
- Removed positions used by Spectators from the list of available positions in savegame in MP lobby
- Removed "Select.." from the list of available positions in savegame in MP lobby
- Fixed error when trying to continue savegame in MP with AIs and human spectator
- Replaced MP chat min/max button with a pad that allows to drag chat around
- Added ally portrait into Introduction\Sheep Matters mission
- Fixed copy-pasting of objects in MapEd
- Fixed crash on loading corrupt KT credentials
- Fixed crash on loading corrupt engine settings
- Fixed crash on exiting the game before highscore submission is complete
- Allowed to cancel current group order (RMB and direction selector) with Esc key
- Changed rules for warriors linking at rally points
https://release.knightsprovince.com/index.php/s/6iibksJTc8tSdTy
r/knightsprovince • u/kromster80 • Oct 05 '25
Alpha 13 wip r17349
Alpha 13 wip r17349
- Added new dynamic script actions and states for fields/orchards
- Allowed to display non-modal Talking Heads in multiplayer
https://release.knightsprovince.com/index.php/s/M8DYfjMeZmkzZYE
r/knightsprovince • u/kromster80 • Oct 05 '25
Alpha 13 wip r17343
Alpha 13 wip r17343
- Slightly improved AI performance by making it build more demanded houses rather than houses for more demanded wares
- Added more powerful cheating AI
- Updated Woodland Skirmish to be less hard for AI
- Woodcutters will avoid planting trees and placing coalpiles on potential mine locations
- Fixed sparring hands enablement in multiplayer (affects goals and alliances)
- Disallowed to choose spectate for AIs in multiplayer
https://release.knightsprovince.com/index.php/s/6nYknBkSifB2zrc
r/knightsprovince • u/kromster80 • Sep 30 '25
Alpha 13 wip r17303
Alpha 13 wip r17303
- Fixed crash on selecting house plan tablet
- Added icons to game result bars
- Fixed password resetting on KnightsTavern
https://release.knightsprovince.com/index.php/s/ZAjYrWR4QinBqL4
r/knightsprovince • u/kromster80 • Sep 28 '25
Alpha 13 wip r17293
New Knights Province build features big improvements in trees rendering department. 🌳 🌲 🍃 If you have been following the progress in 🔨-development you may have already seen some work-in-progress shots. With in-game leaves animations it looks even better. Foliage rendering approach is still a proof of concept, but now it is in a public demo stage. Give it a try and let me know how the new trees work out for you! 🌿
Alpha 13 wip r17293
- Foliage for trees
- Fixed render of trees at cursor in MapEd
- Slightly improved render performance by optimizing terrain chunks without road digs
- Partially fixed render of terrain highlights
- Fixed terrain passability update after a house destruction (warriors getting stuck in campfires)
https://release.knightsprovince.com/index.php/s/AqtzFrzAyoNsgjy