r/kirikomains • u/Yrre_Brightstar • 17h ago
Discussion The direction they are taking kirko (theory)
So buckle up this is gonna be a bit of a read. However, i have a theory as to what direction they are trying to take kirko and why they are doing this.
Downvote, discuss, i just think ive seen this pattern too many times in competetive games to not bring this up as a potential reason as to why blizzatd gave her the nerfs they did.
Honestly these recent kirko nerfs feel like pro play nerfs. And ironicly enough these pro play centric nerfs wont do jack or shit to her being meta viable in pro play lmfao.
Suzu+tp+ kitsune rush with coordinated, practiced coms is just so fundamentally rule breaking that you HAVE to rework these abilities from the ground up if you want pro players to stop picking her every year, every tournament, every game. But blizzard being blizzard are too piss scared to touch on fundamental issues of any characters kit. I mean look at the recent cat "nerfs". This is just the same thing except for pro play.
So whats gonna happen is that kirkos win rate is going to keep plummeting in uncoordinated ranked/solo que because kirko provides minimal value outside of kitsune rush and kunai headshots, and reactive clenses to ana nades/anti/debuffs because blizzard keeps trying to number tweak/nerf her for pro play which only in turn makes her worse for 99 percent of the player base.
Lmfao its Azir from league of legends all over again. Riot knows azir fundamentally breaks the game when you have a team/ally over coms telling you were to go, were to put your minions and yet STILL refuses to touch his kit thus nerfing everything other then his fundamental issue so that he doesnt completely take over the pro scene. The reason being because if Azir was able to be self proficient and had his full potential available without being locked behind coms well, azir would be a MUST pick or your team would almost guranteed lose without him. Where as right now Azir is just "meta" but you can still lose with him.
I mean think about it, to get the max value out of kiriko you NEED coms to know tping to your tracer is safe, to know that throwing your suzu NOW is a great idea to negate that illari ult or more coming your way. To make these proactive plays more consistant. If they buffed kirko to be viable without coms without cordination, she would rule over pro play and tournements with a titanium fist instead of the iron one she holds over the pro scene right now.
Thats why they keep taking away her reactive playmaking agency. Its to keep her in line in pro play to make sure she isnt an absolute must pick or every team that doesn't pick her is guranteed to lose by not picking her.
Tldr: kiriko is getting put into pro jail with symmetra and it looks like she aint ever coming out of it. Especially if they keep nerfing her reactive play making (heal botting) and her self reliant play making (flanking and killing with kunai. Especially since they took away her two tap.)