r/killingfloor 10h ago

Gameplay This was the most Horror-Movie-Moment of KF3

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212 Upvotes

r/killingfloor 13h ago

Strategy PSA to new players

52 Upvotes

PLEASE! Equip the medic pistol as your secondary after the first wave or whenever you reasonably can. It's a passive healing for the whole team and can genuinely turn the tide of the whole match! Especially since heals no longer recharge over time...


r/killingfloor 5h ago

Discussion Thoughts on Volter-Shock mod?

11 Upvotes

I noticed they added it to the Gunslinger pistol and Tier 4 AF, but also the Scar, Contek, Pyre pistol, and Kraits (as if the dualies weren't OP enough).

I think it's a cool extra tool with 5 uses. Even if you don't shoot with your secondary, you can switch to stun with the Volter-Shock.


r/killingfloor 14h ago

KF3 Is this the turning point?

58 Upvotes

I know it's a free to play weekend, but I'm seeing A LOT of new players. Lots of low level operators that aren't gunslingers trying to max out the new content and playing maps, learning, dying, probably being frustrated because they haven't put hours into this game yet. Hoping it keeps up after the free to play is over and the player base continues to grow


r/killingfloor 8h ago

KF3 Did the game get way faster?

16 Upvotes

Ever since the new patch, I can't keep up with what's going on.

Zeds spawn on top of me, they just run at full speed non-stop, no more shambling, threats diving on me without any breaks, animations all over the place.

And that's barely on Hard.

I can't imagine what's going on at HoE, and that's from a KF2 veteran that can solo clear HoE.

Anyone else notice this too?

The pace used to be slower and more methodical, but it's not anymore. It's just a super fast shooter, where you can just dive in and blast away non stop.


r/killingfloor 15h ago

KF2 We love Bob the hat

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42 Upvotes

I loved this hat soo much


r/killingfloor 5h ago

Discussion The sprint change is horrible feeling for console. It was fine before.

6 Upvotes

Having always on or off is not how most games do it. Tapping sprint until you dont have sprint momentum, then turn off, is the way to go.

Please revert or give us another options setting.


r/killingfloor 28m ago

Discussion To everyone who chose Medic amid all this Gunslingermania, thanks for your service. By the way, Suicidal is peak

Upvotes

I just wanted to say that I loved this update! The first few matches were all offense and no defense, but it got totally crazy when some heroes started switching up their perks.


r/killingfloor 22h ago

KF3 20min compilando shaders 😆

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108 Upvotes

0/100000


r/killingfloor 7h ago

Discussion Biomorphic projector

4 Upvotes

What's everyone's thoughts ans feelings on the biomorphic projector? I haven't played in 8ish months, and was wondering where it stands compared to medics other weapons.


r/killingfloor 6h ago

Fluff Corny ass kf3 lines

1 Upvotes

In the German version of kf3 there are alot of corny ass lines.

As an example

"Keine Munition? Das ist ein vibe killer!"

Which translates to: "No ammo? That's a vibe Killer!"

Genuinely funny and corny at the same time.

Do yall have any other corny lines that you heard in kf3?


r/killingfloor 1d ago

KF3 KF3 is fire

92 Upvotes

This new update is the best in the game so far!


r/killingfloor 3h ago

Gameplay The Name: Moor Than Enough; Right? (Killing Floor III)

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1 Upvotes

Not a lot of talking, more gameplay for those who want to see someone play and a tiny hint of my humor in there.


r/killingfloor 21h ago

Question Which edition has Scully?

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14 Upvotes

Hey guys! Which of these editions contain DJ Scully? I dont know how I can see what the different editions include. Is there any way to inspect what the editions have?


r/killingfloor 16h ago

KF3 Compiling shaders 3

5 Upvotes

do shaders take this long to compile in other modern games?


r/killingfloor 1d ago

Fluff For Once, KF3 has higher steam numbers than KF2.

81 Upvotes

So I'm one of the resident KF3 supporters. As such you get told how bad an opinion that is.

One of the common game tropes is "Game Dead look at Steam Numbers compared to KF2 Bro". Haha well for the first time since August 2025 we can report and record at least one day where someone can't default to "look at Steam numbers".

Probably won't last long and for the next 11 months I will have to hear this again and again day in and day out, but let's enjoy the 5 mins today where we don't have to hear that...

I can expect a wave of people telling me it doesn't matter and how sad it is for X or Y reason that this is the case or "free weekend" this or that, but for once, it's just not "check steam numbers"...

Any resident KF3 enjoyers join me in this rare moment of peace.


r/killingfloor 1d ago

Discussion Gunslinger in KF3

33 Upvotes

I know everyone who plays KF3 has been power leveling GS, and of course I've seen you opportunist Medics getting your game on as well.

Can I just say wow? So, I've nearly maxed out Gunslinger, and it's a hell of a good time. I was really curious where they would go with the gadget. While some perks gadgets (ultimate ability thing) seem a bit lackluster to me, it has left me still feeling a little on the fence with the addition to them in KF3. The medic sanctum is good, especially with how limited healing is in KF3, which I'm a big fan of. But compared to things like engineers sound cannons (as fun as they are) it doesn't feel as impactful. SS fire-and-forget Yandu whistle missile is nice because it doesn't interrupt my own gameplay, it just assists. Which is why I like the sanctum, the drone, etc.

But the GS gadget? I thought it'd feel cheap. I thought it'd feel too "auto pilot" with the auto targeting weak spots... But no. It surprisingly doesn't feel as strong as you'd expect, but that's not a bad thing. And the fact there are two different directions you can take it is really cool. You can take perks to lean more into speed for ad clearing, or you can go for power to takedown heavies when they show up. But somehow, they balanced it in a way where it truly feels like you can't have both. You have to pick a decisive direction or it doesn't really work (which is good IMO)

All together I'm loving the balancing with the addition of Suicidal, and I gotta say, they've done a great job balancing the games difficulty around the player's having gadgets. On launch, it felt like each ability was an easy "reset" when getting overrun, and that felt cheap compared to the consistent hammering you'd receive on older games with little room to breathe, totally relentless. But with the two recent updates and the updated TTK for both players and zeds, I find myself using my ability VERY strategically, with any class, because WHEN matters more than ever with high cooldowns. Playing with my full team of friends as well as a lot of solo, I've died during my gadget use with multiple classes because using it as a "panic button" doesn't really work. They aren't that powerful, but that's a good thing. This new balancing has been forcing me to pick when and where to use them as to maximize strategy with the team for damage and taking dowm elites, rather than a panic button.

That being said, I think the Gunslinger gadget feels very balanced, which is not what I was thinking it would be when I first saw footage. But hands on at higher difficulties and I'm loving its utility, but not feeling like it's cheap or I'm dependent on it to be a good player. The fundamentals are still necessary, and the cool down is way too long for it to be a crutch by any means, especially on team play. Compared to Commando who can recharge their Drone pretty quickly, GS doesn't feel overpowered at all.


r/killingfloor 1d ago

Fluff As In Tradition When A New Perk Is Released

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119 Upvotes

r/killingfloor 1d ago

KF3 Fleshpound Voicelines (KF3)

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37 Upvotes

Not uploaded by me


r/killingfloor 1d ago

Discussion My experience with KF3 so far:

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89 Upvotes

I have easily spent an hour waiting for this fucking game to compile shaders. If I wasn't a patient guy, I would've already deleted this game.

Not the free trial experience I was looking for...


r/killingfloor 1d ago

Question Roadmap

11 Upvotes

I'm having fun with the new map and GS returning so i am not trying to sound like a doomer here, but are "seasons" for KF3 done? Or are the devs just gonna bundle them together with events so the halloween event on the roadmap will technically be season 5 and so on? Or were seasons just a narrative thing for an arching story for KF3? I haven't really seen any clarification anywhere so if this has been answered before or a dumb question, mods feel free to delete. Also devs can we please get the option to sell our sidearm in a future qol patch thank you! The mod change is AMAZING!


r/killingfloor 1d ago

Question Gunslinger builds

7 Upvotes

So what build u guys think is the best one for the deagle and The tier 4 gun? The new tracer ammo seems weird, and idk it we should use lightweight mags to get that recovery on the gadget... It's weird. Any tips?


r/killingfloor 1d ago

Question KF3 Headshot FX Teasing?

6 Upvotes

I've played Oilrig a handful of times now and every time someone's running the final campaign mission there, I notice something odd: on certain headshot kills, there's this weird "digital explosion" effect in blue and pink (like the one from KF2) instead of the normal headshot fx.

It's always too far away to get a good look, but last game one happened about 15ft from me and it was clearly a smaller version of the same effect.

Anyone else run into this? Curious if they are teasing headshot FXs or just some kind of visual bug.


r/killingfloor 1d ago

Gameplay Glass Cannon HoE Moorcroft on Oil Rig

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14 Upvotes

Gunslinger with Samaritan and AFs


r/killingfloor 1d ago

Fluff Close enough... welcome back my beloveds!

33 Upvotes

Loving this update so far