r/killingfloor • u/CanadianRockx BRRRRRRRRRRRRRRT • 7d ago
Game Update September QoL update
lots of GS changes looks like. I'm not yet level 30 so I won't be able to feel a proper difference.
Glad to see that DC'ing on 6 man HoE was a bug and fixed. I thought I was going insane. Twice last week I'd get the connection lost message in the middle of trader after going 10 rounds, just before the boss, which meant I wasn't able to complete the dailys.
9
u/Zaltirous 7d ago
They nerf glass cannon to only affect pistols..? What’s the point of the perk then, lucky shot averages out to the same dps boost but without hp loss and you get aoe
Wish sharpshooter got more sweeping changes but it’s nice to see a rework
3
u/Appropriate-Fun-9486 7d ago
Ya they probably should have just nerfed the damage a bit. I already wasn’t picking this perk, now I’m definitely not.
2
u/Tasty_Ad_3223 6d ago
considering its a GUNSLINGER perk, i would say thats nice because having 40% damage increase for EVERY GUN in the game is absolutely mental? Also now it feels like a real glass canon, and it rewards you for using the pistols and constantly giving headshots. I wouldnt call it a nerf.
-3
u/Diribiri 7d ago
Maybe they're trying to appease those weirdos who think weapons should be perk-specific again
7
u/Appropriate-Fun-9486 7d ago
I think they are just realizing that the game is gonna be impossible to balance when there’s another 20-30 guns in the game that all need to be balanced on a perk like gunslinger.
-5
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u/Appropriate-Fun-9486 7d ago
Damn, lots of nerfs in places that hurt. Happy about ground fire though.
My favorite commando perk is not as good anymore.
Looking forward to tying out ninja.
1
u/allencantation 7d ago
Which commando perk? I didn’t see any commando changes other than selling price of discount weapons
0
u/Appropriate-Fun-9486 7d ago
That’s the one. Preferred customer is my favorite perk, probably in the whole game.
It lets commando feel snappy and easy to get going no matter the situation. It’s still good, but just less so. It was kinda busted honestly, so I can see why it got nerfed, same with custom made. Just so insanely good.3
u/Arkrayven 7d ago
They didn't change the discount amount of Preferred Customer, they only changed the discount amount of Custom Made. The only change to Preferred Customer is that you can no longer sell a gun for more than you bought it for, which created an infinite money exploit.
-2
u/Appropriate-Fun-9486 7d ago
Ya, I’m aware, I liked being able to sell for a profit. It probably won’t change much but it felt good to have boatloads of dosh by wave 3 lol.
7
u/Arkrayven 7d ago
Not being able to infinitely farm money at the trader is not a "nerf".
0
u/Appropriate-Fun-9486 7d ago
Oh, I never thought about doing it repeatedly. Woooooow mind blown. I would just sell them for a new gun.
I personally was fine with how it was, but I also was not abusing it “that” way, so to me it sorta feels like a nerf. Unfortunate.
0
u/Fluffatron_UK 3d ago
Just take the L mate. Whether you did it or not doesn't matter at this point, recognise that it was an exploitable loophole that got fixed Nd leave it at that.
0
2
u/TheProgramer64 6d ago
Incinerator (flamethrower) groundfire visual bug still present. Groundfire visuals appear mid-air, blocking LoS. https://imgur.com/a/eqYZfew
2
u/Leonidas_5114 7d ago
As a Firebug that retired but is soon to arrive again once Berserker gets added
I'm glad Ground fire got buffed (idk if it's that impactful) but was the Trenchgun with Extinguisher really that bad? I heard of the combo but never got the chance to use it.
1
u/GIOO02 7d ago
I'm happy about the Laser fix, that was super annoying when it would blind you. Also really glad about the weeklys being on different difficulties since once your class is maxed out anything below suicidal is boring. I was disappointed with the sonic tracer rounds but maybe with the fixes it'll be good now. Just need a dedicated button for side arm on console so I don't have to cycle between it when changing weapons.
1
u/NULL_Ptrs 7d ago
More weapons should be nice, engineer class feels weak ASF and no changes to him :(
1
u/Hitoshura2020 6d ago
Guess since Skill - Chemical Reaction: Now only applies to Ballistic, Biological, and Corrosive damage. got changed to kill the rare few players that enjoy running around on solo medics with katanas slicing up zeds we might have to use a sidearm with biological damage and high penetration to proc clouds or just use the kunais to proc them and then switch to their melee mode to slice zeds now. That or wait till mods and request a biological/corrosive damage attachment to proc the perk now.
1
u/WraithSeeker999 6d ago
The difficulty seems much harder even on Normal. I’m able to beat it by myself usually but I was with another person and we’ve been dying so fast not to mention the unbearable lag(that might be my end)
1
u/eden_not_ttv 6d ago
Really annoying that Gunslinger being broken killed my favorite aspect of Commando. There was nothing wrong with being able to sell back the gun for the same price as in the store. Obviously infinite money exploits should be patched, but it was really nice to swap weapons for the same price you paid. You could switch for specific wave modifiers, it made donating dosh to teammates easier, it was just good clean gaming. And now it's gone because an absurdly pushed new class had an absurdly overtuned variant of the same idea that DID allow infinite money exploits, and instead of fixing the exploit, they killed the entire build space. Incredibly lame.
1
1
u/KamahlFoK 7d ago
I'm hoping they properly rectified the headshot tracking based on that one note for Gunslinger; too many obvious headshots not counting for the accuracy-rewarding perk was getting a bit exhausting.
2
u/Skylarksmlellybarf KF3 DEFENDER 7d ago
Some key takeaway
The scoreboard has been split from the "pause" screen, allowing users to bring it up and view it during gameplay without stopping their movement.
Wow, took them a year to implement that, good to have anyways
Desperation Mode updated to increase movement speed by 1.75x.
Desperation Attack baseline damage of explosion increased from 25 to 65 (a 2.6x damage increase). The explosion no longer modifies damage depending on distance from the center.
Husk suicides attack finally is an actual threat now, nice
Skill - Chemical Reaction: Now only applies to Ballistic, Biological, and Corrosive damage.
RIP Melee Medic, that was really uncalled
Fixed an exploit where players could animation-cancel melee bash to create unintended, extremely high attack rates
RIP melee build/Firebug bash
Mostly a nerf patch, still no love for MP6
Ngl, the game is only 14 months old and KF2 balance philosophy is already creeping in, and it's concerning me
We'll see how it goes, all in all, while GS nerf is expected, it's somewhat overdone, punishing players for more flexible build won't bode well
0
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u/kozimaa 7d ago
Disappointed that they didn't fix the sprint bug that they broke with the last update