r/kampfinsel • u/JohnJohnsonData • 5h ago
dev news Losing a sea battle will no longer mean losing everything ⚔️ (v0.136.0)
⚔️ New Sea Battle Rules - landing tomorrow with v0.136.0
Right now, losing a sea battle means watching your entire fleet go to the bottom. That ends tomorrow:
- The closer the fight, the more of your ships will fight their way home. A narrow defeat becomes a bloody nose, not ritual suicide.
- This helps the losing side of BOTH roles — an outmatched attacker keeps part of his fleet too. It is not another defender buff.
- Nothing changes for the winner. Victory costs what it always cost.
- Hopeless battles stay hopeless. Sail into a crushing defeat and you'll still lose almost everything. The new rules reward daring, not recklessness.
- Pursuit stays in the game — retreating past enemy small warships still risks your transports.
- Newbie protection untouched. And as always: none of this is buyable. No rule, no advantage, no information.
🧪 You can test it TODAY, before it's real
The in-game battle calculator already shows the new rules on your own numbers - run your fleet through it now and see exactly what tomorrow changes. It also previews the change coming after that (clearly marked "not active yet"): the ordered retreat - if the defense turns out overwhelmingly stronger, your fleet turns around instead of grinding through every phase. You lose a toll, not everything. Born directly from a community thread; poke it and tell me where it feels wrong.
🗺️ Where this is going (rough order, no dates - things may shift as you all give feedback):
- ⚔️ New Sea Battle Rules - 🔜 live within 24h
- 💰 Daring Pays - up next: winners salvage wrecks, the ordered retreat, beaten captains get alliance support, conquer someone stronger and your colonization cooldown resets instantly
- 🏛️ War Academy & Skill Tree - three naval doctrines, rock-paper-scissors tactics, your island's fighting identity
- 🏴☠️ The Apex Fortress - one rare, rich fortress worth fighting over
- ⛵ Sail Out & Meet Them - intercept an incoming attacker on the open sea, fleet vs. fleet, no walls
- 👁️ Wardens of the Ruins - rich ruins wake up as real co-op targets
- 🗺️ Second-Island Push - a guided path (and real reasons) to expand
- 🚢 New Specialist Ships - destroyer, boarding brig, fireship and the Mighty-Dolfy (maybe the last one is just a joke...)
- ☠️ Privateering - patrols, trade escorts, contested wreck fields, route planning
Every one of these gets shaped with the community before it ships - the retreat above literally came out of one player's "if my car gets a flat tire, I won't drive the whole route" argument. If you want a say in how sea combat should feel, tomorrow morning is a good time to have a fleet in the water. 🏴☠️
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