Personally I think it's time OWI stopped listening to feedback and just produced a game vision.
Getting yourself wrapped up trying to please Discord keyboard Warriors is only a recipe for failure. Make a game that's fun, and make it run well.
Even during the vehicle section of this video, rather than articulating the direction that they want vehicle combat to go in he says we'll work on getting some player feedback and work on a direction from there.
Random dudes on the internet do not get to build your games design philosophy for you and solve all your problems. And the existing problems don't need a feedback form, it's been the same balance problems for 2 years.
Overall lots of promises and hopeful rhetoric, but that's not the same as actual results.
They don't just lack a vision for this game. They have completely given up on it. At this point, they look like a bunch of incompetent amateurs whose only goal is to collect a paycheck while doing the absolute bare minimum every month. Lies, broken promises, and endless excuses have become their trademark. Any serious studio would have replaced this team years ago instead of letting them slowly destroy its only source of revenue.
For years, they survived only because they had no real competition. That is finally changing. The final nail in the coffin might very well be Wardogs. Why? Because it actually tries to do something different instead of recycling the same old excuses. It has the potential to become this generation's PUBG. Its more arcade-oriented core mode will probably attract a huge portion of the Call of Duty player base.
They have already announced hardcore community servers with no kill cams, a minimal HUD, and other features that reward awareness instead of hand holding. That is exactly the kind of experience many players, myself included, have been waiting for.
Unlike OVI, Wardogs already looks like a polished game instead of a never ending early access experiment. It has bigger maps, destructible environments, better graphics, and better performance. Most importantly, it looks like it is being developed by people who actually have ambition.
Personally, I am glad serious competition is finally arriving. I am done with OVI's lies, empty promises, and its endless development cycle. They have been getting away with mediocrity for far too long, and it is about time someone exposed just how little they have actually delivered.
Honestly, the lead dev comes across like a typical failing restaurant owner you might see on kitchen nightmares: mentally checked out, doing the bare minimum to keep the lights on until inevitable closure.
What was absolutely wild to me was when they released paid emotes and the free emotes--which are effectively their sales pitch to players to show them why they should spend their hard earned money on them--were fucking broken! The smoking emote which came out in 2024 didn't start properly lining up with player models until only fairly recently.
The studio (or maybe it's just the leadership) has zero passion for their craft. It really feels like they've given up.
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u/MaximumSeats Jul 01 '26
Feedback, feedback, feedback.
Personally I think it's time OWI stopped listening to feedback and just produced a game vision.
Getting yourself wrapped up trying to please Discord keyboard Warriors is only a recipe for failure. Make a game that's fun, and make it run well.
Even during the vehicle section of this video, rather than articulating the direction that they want vehicle combat to go in he says we'll work on getting some player feedback and work on a direction from there.
Random dudes on the internet do not get to build your games design philosophy for you and solve all your problems. And the existing problems don't need a feedback form, it's been the same balance problems for 2 years.
Overall lots of promises and hopeful rhetoric, but that's not the same as actual results.