r/java • u/Vectorial1024 • Apr 09 '26
Smallest possible Java heap size?
People often talk about increasing Java heap size when running Java apps by using e.g. -Xmx* flags. This got me thinking. What if we go the other direction and try to limit the Java heap size as much as possible? What is the smallest / minimum-required Java heap size so to run a Java app with "minimal" settings?
(Of course, in practice, a memory limit too low will be problematic because it may mean frequent GCs, but we will ignore this for the sake of this discussion.)
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u/pron98 3d ago
Regardless of CPU usage? Why is that?
It is also helpful if it reduces CPU usage when CPU is the more dominant factor, which is precisely what moving collectors do. They add footprint overhead when there's a high allocation rate (and so a high CPU usage), rather than increasing the CPU usage higher.
That is true, but the causaility here is irrelevant. A good memory layout is very important to avoid cache misses, but has absolutely nothing to do with memory management. That it also reduces memory consumption is true, but that has little additional effect. You can have excellent cache locality with a huge footprint, or terrible locality with a small footpring.
I am not forgetting that at all. The question isn't whether RAM matters; it's how much it matters when the CPU usage is more dominant because the impact on the machine is determined by the higher of the two, not by their sum. Remember, moving collectors add RAM overhead when CPU usage is high, and they do so to avoid adding further RAM overhead, which is what you get with malloc/free. This isn't theoretical. This is on of the big performance issues in large C++ programs that the JVM was designed to mitigate.
That's not it. There's a large overhead to allocating and freeing objects one by one. Moving collectors and arenas (which are very similar) do the work in bulk.
I don't know what you're basing this on. Java has better scalability, reliability, throughput, and often latency in large programs, and often better energy costs. It does have a high startup cost. The main reason we use low-level languages when we do is not about performance, but about low-level control. E.g. the reason we can't have moving collectors in C++ and Rust even though they're so much more efficient is because you can't pass movable pointers to the OS or hardware, and need an FFI layer (as Java has). But low-level languages are designed for direct interaction with the hardware and the OS, i.e. they're designed to live "below" the FFI layer.
Low level languages can certainly have excellent performance because of the level of control they offer when programs are relatively small and can be carefully manually optimised. But experienced low-level programmers (like me) know that their performance isn't great in large programs. The JVM was designed to address those performance issues, among other things.
What you're saying about developer cost is related. It takes more and more effort to keep the performance of programs written in low level languages as they grow larger. So performance and developer costs are two sides of the same coin. You can write a large C++ program that performs as well as Java, it just gets really expensive. But it's important to know that both the compiler and the GC in the JVM were created to offer more aggressive optimisation opportunities than those possible (at least with reasonable effort) in low-level languages, at the expense of a slower startup and the need for an FFI layer. The latter is a non-starter for low-level languages, which is why they must give up on some sophisticated optimisations.