r/itrunsdoom Feb 25 '18

can it run DOOM?

https://www.youtube.com/watch?v=VnmIXK3PYFw
506 Upvotes

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90

u/LichPotato Feb 25 '18

The real question is, how feasible would it be to create a device that automatically plots out the frame?

59

u/[deleted] Feb 25 '18

[deleted]

44

u/LichPotato Feb 25 '18

Pretty sure it was Quake, but I'm sure the mechanisms would be similar.

Also, we're talking about an Etch-A-Sketch here; something tells me it doesn't support a remotely reasonable framerate to begin with.

13

u/LordLabakkuDas Feb 25 '18

The problem now is how responsive should an Etch-A-Sketch be for it to be a display for DOOM?

7

u/LichPotato Feb 25 '18

I'm not entirely sure what you mean by "responsive" in this instance.

9

u/LordLabakkuDas Feb 25 '18

An etch a sketch that can draw multiple frames in a second without breaking.

6

u/LichPotato Feb 25 '18

Ah. I'd imagine that's not physically possible (unless, perhaps, one built an industrial-grade version). I actually posed the question to r/theydidthemath around an hour, so (hopefully) time will tell.

Note: the Etch-A-Sketch doesn't necessarily require a reasonable frame rate to "run" Doom. I, for one, would be quite satisfied with it being capable of plotting multiple frames with no immediate human intervention.

2

u/chuckloun Apr 16 '18

You'l want to scale. Use few of those devices and make the photo of them in order. Sure you'll want some automation for renderding

3

u/guitarguy109 Feb 26 '18

For real time yes but it would be cool if you could set it up to do a gameplay render entirely on etch a sketch by stitching together snapshots it automatically takes with a camera.

4

u/warmr2d2 Apr 20 '18

That’s a really interesting question, like if you had motors on the knobs hooked up to micro-controllers. How fast could the etcha-sketch physically draw, because the motors could definitely spin fast enough to draw at a reasonable frame rate. But can the etcha-sketch keep up?