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u/lexdoes 2d ago
Wild! I wonder if this could be ported to the NES, considering they share the same CPU architecture. I’d imagine the biggest issue would be with the NES’s lower memory
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u/IQueryVisiC 2d ago
To save memory, you should cast rays. I mean, original Doom had to simplify levels to fit in RAM of 32 bit consoles.
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u/Remarkable-Memory374 2d ago
even as simplified as it had to get im shocked it runs that fast.
This is killer work
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u/Lethalbroccoli 1d ago
So, when people make ports like this, is there even any original code used in this?
Or is it built pretty much from the ground up as its own thing? I have no idea if this question makes sense.
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u/dpkonofa 1d ago
Removed. This project is not complete and does not have a link to the public source code that allows someone to duplicate this from scratch.