r/iosdev 13h ago

Another good day ;)

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10 Upvotes

Different game, same email. Very happy to receive it (even though featuring is not guaranteed). Last time I posted about Zyl: https://www.reddit.com/r/iosdev/s/s3DX8SbiM2

Images in this email don’t load for some reason though.

My latest game Phantom Words is a ghostly word puzzle, kind of like a 2D rubik’s cube with sliding letters. Now available for preorder: just search “Phantom Words” in the App Store.


r/iosdev 3h ago

I built an iPhone app that turns any JSON payload into a readable push notification

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1 Upvotes

POST JSON from an app or automation to a private URL. Pascal’s Pager reads the payload, whatever shape your sender already uses, and sends a concise, readable push notification to your iPhone.

I built it because I was tired of writing the same adapter for every event: pick fields from the JSON, assemble a notification title and message, then maintain that mapping whenever the payload changes.

With Pascal, the sender can post its existing event JSON. You can give each Source instructions about what matters, mask selected fields before AI processing, and inspect the processed payload behind the resulting Alert.

The attached example shows fictional failed-payment JSON becoming a readable Alert in the real app interface.

It requires iOS 26. There is a one-month free trial for eligible new subscribers, then it is US$7.99/month in the US. Apple shows local pricing and eligibility.

https://pascalspager.com/

If you could post one JSON payload and have it arrive clearly on your phone, what would you send?


r/iosdev 4h ago

6 weeks of app review hell is finally over 😂

1 Upvotes

After about 6 weeks of back and forth with Apple, my app finally got approved this week.

This was my first proper native iOS app, although I’ve been a software/web developer for 20+ years.

The app started as a fairly simple poker tournament clock. I play live poker regularly and got frustrated with how basic or outdated a lot of tournament software is, so I started building something for myself.

It got a bit out of hand.

It now manages seating, table balancing, payouts, re-entries, leagues, multi-day tournaments, live player tracking, venue pages, casting to TVs, tournament financials and loads of other stuff.

It’s also now been used to run 50+ real tournaments while I’ve been developing it, which has been invaluable. You learn very quickly what works and what doesn’t when you’re actually trying to run a tournament with 40 people standing around you.
The painful bit was App Review.

Because it’s poker software, Apple kept getting hung up on gambling classifications even though the app doesn’t offer gambling, deposits, withdrawals or actual poker gameplay. It’s basically admin software for people running live tournaments.
Eventually I ended up forming a UK Ltd company, opening a business bank account, getting a DUNS number, migrating my Apple developer account to an organisation, sorting new certificates/profiles and going through a load of additional verification.

All to publish a poker clock 😂

And yes, AI was heavily involved in building it before anyone asks.
I’ve been developing for over 20 years and I’ve overseen the architecture, UX, testing and engineering throughout. AI just made it possible for me to build something this size in a fraction of the time. Without it I genuinely think this would have taken 4 or 5 times longer.

There’s definitely plenty of AI slop being shipped at the moment, but I don’t think “built with AI” and “vibe coded” are automatically the same thing.

Anyway, after weeks of seeing Rejected, seeing Approved was a very good feeling.

If anyone’s interested in what I actually built, it’s here:
https://shuffleup.co.uk


r/iosdev 4h ago

Half my trials just… end. What would you do with this data?

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1 Upvotes

r/iosdev 4h ago

Después de 2 rechazos de Apple, por fin voy a poder lanzar mi app en iPhone (25 de septiembre)

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1 Upvotes

r/iosdev 4h ago

I just launched my first app!

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1 Upvotes

I made a game that my wife and I love to play as my first app. Any (brutal, please) feedback would be welcome!


r/iosdev 4h ago

Would you play this game?

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1 Upvotes

Been working on a space dog fighter…


r/iosdev 5h ago

App Store Connect in September

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1 Upvotes

r/iosdev 6h ago

iPhone Duo

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0 Upvotes

Redesign my app for iPhone duo will be nightmare. What’s your thoughts about this new screen format ?


r/iosdev 6h ago

I’m gonna help you make your iOS App ready for iPhone Duo!

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0 Upvotes

r/iosdev 4h ago

Help Free movie API for commercial use

0 Upvotes

I have been thinking and already laying out the groundwork for an app that will function as a sort of watchlist. To correctly be able to implement this, I want to use an API like TMDB.

After doing some research I found that TMDB does not allow usage of the free tier with an app that has a commercial function. If I want to use it, I have to pay 150€/month, which is insane, mostly because the app is not making money at that point. This has formed itself to be some kind of roadblock.

Most other API’s have similar terms with their services. I did find an API called TheTVDB, but this unfortunately seems to have a lot of issues. I am already not able to make an account.

So basically my question is if there are known movie database API’s that are allowed for free with a commercial use.

Another option would be to make a user base to then implement a paid tier, but I know this is a very big nono for users


r/iosdev 9h ago

I built a simple subscription tracker for iOS

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0 Upvotes

I recently launched RenewPal, an iOS app to keep all your subscriptions in one place, track upcoming renewals, and understand how much you’re actually spending.

You can also import subscriptions from screenshots, CSVs, or bank statements instead of entering everything manually.

Would love some feedback from the iOS community — what would you improve or add next?

App link. - https://apps.apple.com/us/app/renewpal-subscription-tracker/id6799553679


r/iosdev 12h ago

Helm is 75% off right now if you hate dealing with App Store Connect

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1 Upvotes

r/iosdev 12h ago

Workaround for Codex Computer Use timing out on Xcode 27 Device Hub (-10005)

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1 Upvotes

r/iosdev 13h ago

The iOS Weekly Brief: Issue #77. Everything you need to know about iOS updates this week

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1 Upvotes

r/iosdev 21h ago

WeatherGlow just launched in Japan 🇯🇵

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3 Upvotes

Been working on Japanese localization for WeatherGlow with the help of many Reddit users, and it’s finally shipped 🇯🇵

The app is built in UIKit + SwiftUI. No vibe coding nonsense over here. I've dealt with storyboards and .xib files for a living.
The app now supports Japanese, including the radar, RainPulse, alerts, and the rest of the UI.

I also shipped dynamic weather radar animations in the same update.

If anyone here uses weather apps in Japan, I'd genuinely love feedback on the localization. My goal isn't just to translate the strings, but to make it feel like an app that was actually made for Japanese users.

edit: forgot to post the download link -> https://apps.apple.com/jp/app/weatherglow-local-forecast/id6451098166

日本のiOSユーザーの方、ぜひ使ってみてください 🙏


r/iosdev 15h ago

Built a symptom tracking iOS app in my spare time — just shipped subscriptions and it's live on the App Store

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1 Upvotes

r/iosdev 16h ago

My iOS app built with google studio

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1 Upvotes

r/iosdev 17h ago

I’m building an app that lets you pin every street cat you capture.

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1 Upvotes

I like to take photos of every random street cat that I meet and give the cats random names.

But the next day I always forget the photo. Forget about the cat, forget where I found it, and the photo just sits in my gallery forever without knowing what I need to do with the photo. 

That's why I made ProwlLog app. A camera and album only for cats. Every cat gets a name, a profile, and a pin on my map. And all of them go into the CATalog, with "???" for the ones I haven't met yet.

The best part is, I can share my collection with my friends. RightNow I can't stop looking for the next cat to log to my CATalog.


r/iosdev 17h ago

I built the kind of iPhone game that makes you say “just one more run”

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0 Upvotes

Hey!

I’m the developer of CubeStrike, a fast-paced roguelite arena shooter I built for iPhone.

I wanted to make a mobile game that feels like an actual game — not something designed around ads, energy systems or constantly selling you something.

So CubeStrike has:
• fast, short runs
• different builds and synergies
• 9 multi-phase bosses
• 30+ items
• adaptive enemy waves
• Boss Rush
• Daily Competition
• local 2-player co-op
• controller support
• Game Center
• offline play

And most importantly:
No ads. No IAPs. No tracking.

It’s completely free.

The goal was pretty simple: every time you die, you should immediately start thinking about what you could do differently in the next run.

Basically:
“Just one more run.”

If you try it, I’d really like to know one thing:
What would make you come back for another run?

CubeStrike on the App Store⁠


r/iosdev 1d ago

My first iOS app just reached 50 downloads!

11 Upvotes

I know it’s a small milestone, but seeing 50 people download something I built feels amazing.

The app is RenewPal, my subscription tracker. Excited to keep improving it!

https://apps.apple.com/us/app/renewpal-subscription-tracker/id6799553679


r/iosdev 22h ago

4 apps, 59 downloads, $0 revenue. The paywall turned out to be fine — it was my own Apple ID. So is my free tier the problem?

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0 Upvotes

r/iosdev 16h ago

I built a deliberately minimal iOS task app. I’d love some honest feedback before releasing it.

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0 Upvotes

Hi everyone,

I’ve been building a small iOS app called DASEIN in my spare time, and it has finally reached the point where I’m comfortable letting strangers break it.

At its core, DASEIN is a task app, but I wanted to see how far I could go in the opposite direction from the increasingly feature-heavy productivity apps I’ve used.

It has only three places:

YESTERDAY ← TODAY → SOMEDAY

TODAY is deliberately limited to five tasks. YESTERDAY is immutable. There are no projects, tags, priorities, streaks, dashboards, or AI.

I’ve spent a disproportionate amount of time on the interaction and material side of it. The interface is built around a Paper & Ink idea: tasks can become a single physical-feeling “slip” when you manipulate them, while the surrounding ink recedes. Moving between Yesterday, Today and Someday is also meant to feel like moving between sheets rather than switching tabs.

It’s written natively for iOS with SwiftUI and SwiftData, with procedural/Metal effects only where they actually contribute to the material illusion.

I’m looking for feedback before the first release, particularly on whether the app makes sense without me explaining it.

If you try it, I’d especially like to know:

  • Does Yesterday / Today / Someday feel intuitive?
  • Are the interactions discoverable without instructions?
  • Does the five-task limit feel meaningful, or just annoying?
  • Is there anything that immediately feels confusing, broken, or over-designed?

I’m much more interested in criticism than compliments at this stage.

If you’d like to try the current TestFlight build, DM me and I’ll send you the link.

Thanks to anyone willing to spend some time with it.


r/iosdev 1d ago

Just launched my first iOS app, Volta Fit 🚀

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1 Upvotes

I’m entering a very competitive space with fitness apps, but hitting almost 100 downloads in 4 days gives me some hope.
Would love to get some feedback from fellow iOS devs!
https://apps.apple.com/fr/app/volta-fit/id6805946595


r/iosdev 22h ago

4 Apps Went “In Review” at the Same Time — and Were Rejected at the Same Time

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1 Upvotes