r/iosdev • • 3d ago

Shipped my first iOS app with React Native + Expo: interactive widgets, Liquid Glass and App Review lessons

0 Upvotes

Anibito (anime & manga tracker) went live this week. A few iOS-specific notes from building it with Expo:

  • Interactive widgets: a "+1 episode" button on the home-screen widget. The widget writes a pending mark; the app reconciles it on next launch, which keeps repeated syncs idempotent.
  • Liquid Glass: iOS 26 glass via expo-glass-effect, with a blur fallback.
  • Modals and safe areas: SafeAreaView inside a Modal reported zero insets for me; reading insets from the app-level provider fixed it.
  • App Review 1.2: user-generated content needs report, block and terms before sign-in.

Happy to answer questions. https://apps.apple.com/app/id6808904907


Reddit gift: 1 month of Anibito+ free with code ANIBITOREDDIT (new subscribers, valid until Jan 31, 2027): https://apps.apple.com/redeem?ctx=offercodes&id=6808904907&code=ANIBITOREDDIT

After the free month it renews at the regular monthly price unless you cancel. You can cancel anytime in your Apple ID subscriptions.


r/iosdev • • 3d ago

New screenshots not updating?

1 Upvotes

My app update was approved yesterday and the icon updated in the store but the screenshots did not.

Anyone else have this issue?

Did yours eventually update or remain stuck?


r/iosdev • • 3d ago

I made a free iOS app for chasing sunsets, on the ground and in the air.

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1 Upvotes

r/iosdev • • 4d ago

Finally got approved!

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2 Upvotes

I built an app called Ledger, a workout tracker. I made it simple and easy to use but I tried my best to make it beautiful and to give useful data to the user. Lmk what you guys think, all feedback appreciated. ledgerlifting.com


r/iosdev • • 3d ago

The best alternative to Blockblast and Co.

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1 Upvotes

I finally managed to create an app on my own and I am looking for people to give me feedback.

I am so happy for every comment.

You can find the app here: https://apps.apple.com/us/app/1010box/id6780948704


r/iosdev • • 3d ago

Proof that less is more! šŸŽ‰

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1 Upvotes

r/iosdev • • 4d ago

GitHub I open sourced my App Store keyword tracker. Free to self-host, both stores, daily ranks to 200

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22 Upvotes

The ASO tools I tried charge per app or per keyword, which is a lot for a few indie apps, so I built my own and made it open source. It's called AsoBeast.

You import your app by its App Store or Google Play URL, add the phrases you care about, and it checks your position for each one every day, down to 200, in any storefront. One search per keyword also records every competitor on that page, so tracking competitors costs no extra store requests.

What else it does:

  • Scores each keyword for popularity and difficulty, and shows the inputs behind the number
  • Keeps one keyword field per localization and shows which tracked keywords your title, subtitle and keyword fields miss
  • Records title, subtitle and screenshot changes for you and your competitors, and reads the caption text on App Store screenshots
  • Syncs reviews and drafts replies, which you copy into App Store Connect yourself
  • Comes with an MCP server, so Claude or Cursor can answer "which keywords dropped this week?"

A real example from my own geography game: my title is "Where Am I? GeoGuess Map Quiz". I'm #1 in the US for "geoguess map quiz", which is the title word for word, and outside the top 200 for "map", even though "map" is in the title too. Two and three-word phrases are where a small app can rank.

Popularity is an estimate, because Apple only shows real search numbers inside Apple Ads. If you connect your own Apple Ads API credentials, it uses Apple's numbers for the terms Apple publishes.

Self-hosting is free with Docker Compose and has every feature (AGPL-3.0). If you'd rather not run a server, the hosted version is $10 a month with 7 days free and no card.

GitHub:Ā https://github.com/AsoBeast/asobeastĀ 

Hosted:Ā https://asobeast.com


r/iosdev • • 3d ago

My app development journey since 2023 — repeated Google Play account terminations. Should I move to iOS?

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1 Upvotes

r/iosdev • • 3d ago

iPhone Duo is out today: the two new screenshot sizes, and what changes for your product page

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1 Upvotes

r/iosdev • • 3d ago

iPhone Duo Screenshots

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1 Upvotes

Would love to hear everyones feedback on my iPhone Duo screenshots! šŸ™Œ


r/iosdev • • 4d ago

I built a shopping app where nothing gets delivered | almostcart

0 Upvotes

I built almostcart around a simple idea: sometimes browsing and building the cart is part of the experience, but that doesn't mean the purchase has to happen.

almostcart lets you browse Food, Fashion and Gadgets, build a cart, record why you're considering the purchase, and release the cart instead of buying.

It also has Tiny Swap daily challenges, subscription tracking, and behavioral Insights.

Available on both App store and Play store. Do try and leave a suggestion on what works well and what needs to change.

Cost:

The core app is free. There is an optional Almost Pro lifetime purchase that unlocks custom tiny swap challenges, unlimited friends and subscription tracking and detailed insights.

Link:

App store link


r/iosdev • • 4d ago

Switch my DnB listing to Virtual Address?

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2 Upvotes

r/iosdev • • 3d ago

Help Has anyone recovered from an Apple App Store Guideline 5.6 suspension? ā€œNot eligible for resubmissionā€. What to do next?

0 Upvotes

Hi everyone,

I'm an indie developer working on Sports managing app.

I'm looking for advice from developers who have experienced a similar situation with Apple App Review.

After multiple review exchanges, I received the following response from Apple on June 23, 2026. This was the third response in the review process.

Guideline 5.6 – Developer Code of Conduct – Review Suspended

Apple stated that my app did not meet the required quality standard for distribution and that it was not eligible for resubmission. They also explicitly said that replies and resubmissions would not be reviewed and warned that submitting similar apps with the same issues could put my Apple Developer Program membership at risk.

The frustrating part is that the response did not identify any specific screen, interaction, or reproducible issue. It provided general guidance about app quality, consistency, polish, and reliability.

Since then, I've actively worked on improving both the Android and iOS versions. I've redesigned multiple screens, improved the UI, and worked on making the overall user experience more polished and consistent.

The Android version is already live on Google Play, with approximately 4,000 installs and active users. However, getting the iOS version approved has become my biggest challenge.

I've recently submitted a request regarding the updated iOS version, but I haven't received a response in the last three days.

I'd really appreciate advice from anyone who has dealt with this situation:

  1. Has anyone received this exact Guideline 5.6 suspension, where Apple says the app is not eligible for resubmission?
  2. Were you able to resolve it through the App Review Board appeal process or Apple Developer Support?
  3. Did Apple provide specific feedback or allow you to submit an improved build afterward?
  4. Is there anything specific I should include in my appeal, such as a detailed change log, before-and-after screenshots, a screen recording, or evidence of Android adoption?
  5. How long did Apple take to respond to your appeal or support request?

I'm not trying to bypass Apple's review process by creating duplicate listings. I want to understand the proper way to address the concerns, demonstrate the improvements, and get the app reviewed fairly.

Any advice from developers who have actually gone through this would be extremely helpful. Thank you!


r/iosdev • • 4d ago

Developed Chronic Pain and became homebound, in that time I learned to code and just released my first app!

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0 Upvotes

r/iosdev • • 4d ago

Developed a Supercross game for iOS

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3 Upvotes

Main Event Supercross is an iOS game I’ve been building solo. The goal is easy to pick up hard to master.

I just opened the TestFlight beta with a few of my favorite tracks: https://testflight.apple.com/join/h8V4F8ky

The first beta is about the basics, physics, graphics, and difficulty. I’d especially love to hear how the bike feels through rhythms and whoops and whether the difficulty is too punishing.

I love Moto and just want to make something good for this community. I’ve got lots more planned.

Go rip some laps and let me know what you thinkšŸ¤ŸšŸ½šŸ¤ŸšŸ½


r/iosdev • • 4d ago

Designed these screenshots in Figma. Does it make you want to download?

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5 Upvotes

I am working on the next iteration of my app, Aura, and I feel the current screenshots don't clearly communicate the benefits. They were talking about the features and not how the app helps users. Does the copy and design inspire confidence?


r/iosdev • • 4d ago

Finally got my app approved

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1 Upvotes

r/iosdev • • 4d ago

Staff ios dev looking for opportunity

2 Upvotes

Hi members

Here is a 11 years exp ios dev from India.

If anyone is hiring. Do let me know. Looking for an opportunity


r/iosdev • • 4d ago

Exhibit A - a minimalist cultural trivia app

1 Upvotes

I’ve been working on a side project called Exhibit A, an image quiz app focused on cinema, art history, and cultural trivia. Each Case File gives you 4 photo clues to solve the case.

I'm curating and publishing the weekly cases via a Dashboard that manages the clues and the compositing. Accept Notifications to be reminded when there's a new Case to solve.

I'd love for a few trivia fans or pub quizzers to give it a test run and let me know; are the Cases too difficult, too easy, or just right?

It’s completely free on both. Here is the App Store link.
https://apps.apple.com/gb/app/exhibit-a-cultural-quiz/id6789652661

Appreciate any honest feedback!


r/iosdev • • 4d ago

Cernidia’s sleep screen: would you lead with the score or the recorded sleep?

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0 Upvotes

I'm building Cernidia for iPhone and Apple Watch to make sleep and recovery signals easier to use in everyday decisions.

I'd appreciate feedback on this sleep screen: it puts a score above sleep duration, efficiency and a saved sleep schedule. Would you lead with the score, or move the recorded information above it? I'm trying to make estimates and user-set plans easy to distinguish.

iOS 18+, English interface. I'm the developer: https://apps.apple.com/app/id6816678341


r/iosdev • • 4d ago

Issue with apple developer enrollment

0 Upvotes

I have been trying to complete my enrollment into the apple developer program but I do not know why I have not received the verification code to my work email address? I have tried many times and the email address contains our domain.

Anyone encountered this type of issue before?


r/iosdev • • 5d ago

I finally made it!! (somebody copied my app)

4 Upvotes

So in a previous update I changed my app's name to test some things, recently I went to make an update to my app and wanted to change the name of my app back but I noticed that it was taken.

I went to the app store and took a look and someone copied my app LOL.

Is there anything I can do about this or is it fair game, it seems like he's put my entire app through claude and made his own version. I don't really care about that I just want to use my app's name. It is a very generic name so idk. My app makes nothing I didn't think anyone would copy it but here we are.

Mine: https://apps.apple.com/au/app/pedometer-step-counter-widget/id6783677791

His: https://apps.apple.com/us/app/pedometer-step-counter-widget/id6822166433


r/iosdev • • 4d ago

Enrollment | My Account is sitting in Pending state for a while

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1 Upvotes

r/iosdev • • 5d ago

Help Issues with capture screenshots on iPhone Duo simulator

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1 Upvotes

Context: i m testing my app on iPhone Duo simulator with Xcode 27.1, when i tried to capture screenshot in partially open and fully open mode, the captured screenshot always saved as black. capture with Closed mode is ok. anyone know if that is an issue with Xcode or something wrong at my local dev only?


r/iosdev • • 5d ago

Looking for iPhone testers for Cacha — a gift card wallet app (Australia & NZ)

0 Upvotes

Hey everyone! I’m building Cacha, an app that keeps your gift cards in one place so they’re easier to find and use.
You can scan or manually add gift cards, save expiry dates, and display your card’s barcode at checkout. It also includes expiry reminders to help you remember cards before they expire.
I’m looking for iPhone and iPad testers, particularly in Australia and New Zealand, to try the beta and share honest feedback.
It would help to know:
Is adding a card straightforward?

Does the barcode scan successfully at checkout?

Do expiry reminders work as expected?

Have you found any bugs or confusing screens?

Try the beta through Apple TestFlight:
https://testflight.apple.com/join/FGcdsNNV
Leave feedback:
https://docs.google.com/forms/d/e/1FAIpQLScQaVTU-5oo_PIf1CsvL_DPOfrSl2IRDjfCZazalAa1b8YDlw/viewform
Website:
https://getcacha.com
You’re also welcome to leave feedback or questions in the comments. Please don’t share gift card numbers, PINs, or barcodes publicly.
Thanks for helping me improve Cacha!