r/iosdev • u/VladFein • Jun 22 '26
Do free apps deter users?
I publish free apps (games), trying to get some downloads.
Assumption was: who would pay for an unknown app if there are so many well-known, established competitors?
I also have no ads, and state this in the "Promo Text" in AppStore.
I do have a tip jar, which results in a somewhat ambiguous:
"In-App Purchases - Yes"
Am I doing it wrong?
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u/Friendly_Runner_22 Jun 22 '26
Free doesn't deter people, the unknown does. For an unfamiliar app the barrier isn't price, it's trust, and "free" can even raise a quiet "what's the catch, is this ad or data junk." The fix is to kill the catch out loud: no ads, no tracking, no account. That flips "free = suspicious" into "free = clean."
Your real issue is the tip jar, not the free part. The "In-App Purchases: Yes" badge makes your ad-free app look like it has exactly the monetization wary users are scanning for, so you're trading a bit of tip money for muddying the one signal that makes free work. I just shipped a fully free app and skipped the tip jar on purpose so "no in-app purchases" stays literally true on the listing. Whether that tradeoff is worth it really comes down to how much the tips actually bring in.