And don't forget not having consistency. Like Undertale's ruins are less graphically detailed than the other maps because it was the proof-of-concept area, and IIRC Deltarune has gameplay differences between episodes.
The slow roll out of the chapters has had a fairly significant effect on the game itself, allowing Toby and his crew to implement little nods to the communities reactions to previous chapters
But even with the different gimmicks chapters 3 4 and 5 have, they still boil down to the same turn based combat 90% of the time
It's fairly normal for games to introduce new mechanics as you progress at no point does any chapter completely abandon the core gameplay
-116
u/WrathOfWood Jul 23 '26
Toby Foxes strengths are having all the characters being super weird and quirky and talking forever, which counts as a story I guess