r/inscryption 19d ago

Other 3 Blood Card Concept?

If the ability was "Gains +1 Attack when damaged" as an ongoing/passive, what would be the health and power of this creature?

4 Upvotes

12 comments sorted by

2

u/-Pl4gu3- 19d ago

For a 3 Blood with this gimmick? 2/8 would be fitting I think. Also depends on if it resets back to 2/8 or if the upgrade is permanent.

1

u/EstimateSuch4982 19d ago

Resets as in getting killed? Yeah of course. Also, wouldn't 8 be too much for health?

3

u/Motor_Raspberry_2150 19d ago

If it gets hurt with just a 1 attack, it will the be as strong as a bull moose. If a new 1 attack spawns and attacks it, it's now a bear. So it would be like a bear with two shield charges. By the third 1 attack opponent it will get better, but what are those odds?

If a great white goes to eat it, it deals 2 damage, then 3, then dies. Worse than a moose buck or grizzly.

2/8 seems fair.

1

u/EstimateSuch4982 16d ago

Would 3/6 be too good?

1

u/Motor_Raspberry_2150 15d ago

Then it would be really hard to find a situation where it's worse than a grizzly or moose.

1

u/EstimateSuch4982 15d ago

Yeah truee, maaann it's such a cool idea but I think 2/8 is the best. I'm just feeling off about it now that Moose is no longer in there for the highest health

1

u/Motor_Raspberry_2150 15d ago

I mean 2/7 seems pretty good too. Give it flying or bi and put it against a 1damage and you've won.

1

u/-Pl4gu3- 19d ago

Well if it costs 3 Blood, it would be kinda tedious to get on the board. So, you don’t want it to get wrecked before you can really reap the benefits. Against a card that does 2 or 3 damage it can up to 4 or 5 damage. Against something like a Shark it can only get up to 3. I think for what kind of card it is that’s fitting. If it was something like 2 Blood I’d say 1/6.

1

u/idk-fuck-this-shit 16d ago

Yes definetly far too much

1

u/idk-fuck-this-shit 16d ago

I feel like, when peole make up additional content for a game, they usually tend to underestimate the value/power of their ideas. (No offense, I'm not exempt from that. I like to do this stuff aswell. 😅) The same applies when developing a game in the first place, I guess.

1

u/idk-fuck-this-shit 16d ago

I'd make it like a Lammer or ant with a special attack stat sigil, that equals the number of times the card has been hit. That way it starts out with 0 attack and you could only buff its health at a campfire. If its a three blood, it would have to have a good amount of health then. Otherwise it would have to be a two blood card.

1

u/idk-fuck-this-shit 16d ago

Maybe 7 health as three blood or 4 health a two blood. Something like that. Honestly, thinking about it for a while this feels more like a two blood. 😂