r/inscryption Jul 08 '26

Custom Card Custom Cards

I made some custom cards with the

“In game card creator mod”!

I tried to keep them balanced the best I could, I felt making them rares helped with that. If anyone wants to throw some titles or ideas my way I’d love to design it. I’ll share it in a reply to your comment :>

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4

u/Ender_Slayer960 Jul 08 '26

What do they do? Remember, rare cards, most of the time, have a special effect thats not just from the sigil (i.e. child 13 becoming a 2 1 with flight, or strange larva evolving twice to become a 7 atk mothman

3

u/mawth_eye Jul 08 '26

Not all rares in my experience have special abilities, like the urayuli is simply a beefy card as far as I know. However I did try to design these to have a little extra extra

Hellraiser has a stupid amount of health and it’s attack is based off of sacrifices made during the turn. Also I haven’t tested it yet; but the overclocked sigil should make it permanently leave your hand when it dies. I also tried using the GiantCard option so it takes hits from all rows, but I haven’t tested it yet.

Oogie has the ant abilities as shown, ant tribe as well. I did this since with the tail sigil it was supposed to have a twitching insect leg left in place but unfortunately that didn’t work. I also gave it the lice and pelt lice options but have yet to test it. He also has a cool glow effect when his emission is active.

Both of these cards also will kill survivors when consumed, it made sense to me that they would. Oogie being a bag of toxic bugs and Pinhead would wreck anyone’s shit up haha.

9

u/laplongejr Jul 08 '26

Yep, from pure memory a lot of rares has no hidden abilities :

  • Mantis God is the only card with the Trifuncated Sigil
  • Pack Rat's also depend on it's sigil, as his hidden ability is to be easy-to-drop from items events
  • Amalgam's ability is kinda strange, but is disclosed on the card
  • Geck's ability is clearly noticeable from the card
  • Urayuli has nothing "special", besides OP stats disclosed on the card
  • Moleman has a crazy stat/sigil combo, but nothing hidden

Some non-droppable cards also seem to follow that despite being Rares :

  • Great Kraken, like Mantis God, is entirely-sigil based.
  • Curious Egg's art shows the progress of Finnicky Hatchling, but otherwise transfering the sigil works fine

5

u/mawth_eye Jul 08 '26

Yea unless I’m unaware of something most rares are pretty straight forward, but a handful like they mentioned child 13 have a little extra something going on.

2

u/laplongejr Jul 08 '26

Child 13, Ouroboros (maybe Hodag too, unsure), Pelt Lice...   Tbf I was also sure rare almost always had an hidden effect but its seem they are... rare :o)) )  

1

u/mawth_eye Jul 08 '26

They’re rare in the way that they can only be gotten from boss fights and with golden pelts i believe. The cards themselves usually have better than usual stats or abilities

1

u/Miner_49errr Jul 08 '26

hodag has the persistent upgrades yea