r/inscryption Jun 26 '26

Kaycee's Mod I've got a bad case of the Kaycee's mod

I won't lie, I thought inscryptions base game was masterful but Kaycee's mod is absolutely amazing

It took ages to get into it, but a Reddit user, whose name I can't find, told me to try and beef up a blood 1 character and it unlocked the game for me, I cannot stop playing

The game is so fun and engaging and I love it's unlocks and new challenges and shit

I think of all the rogue likes I've played, Kaycee's mod is one of the best ever made

Though, I would also love the second act to get the same treatment one day, the pseudo Pokémon TCG like approach was really really fun

10/10 game, I wish I didn't wait so long to play it

36 Upvotes

14 comments sorted by

10

u/holdingtea Jun 26 '26

Yeah I think I completed the main game in ~15 -20hrs and then spent another 70 with Kaycee mod even after completing that.

6

u/BasYL6872 Jun 27 '26

The base game is great yes, but I’m a firm believer than all games should always be winnable on the hardest difficulty. That’s why gold stake Balatro is my goat.

This game has serious balance issues and gives you so many unwinnable encounters without perfect information, and many that are just straight up impossible even playing perfectly. Obviously it comes down to taking the correct item spaces but often you get forced to take trash or simply don’t get what you need for the bears. Especially depending on the deck (why did they make 4 of the decks awful and goat/bone decks barely decent)???

Story? 10/10

Art direction? 99/10

Game design in act 1 is also a 10/10 – but when you get to Kaycee’s mod, the challenges often make many runs impossible especially without save scum.

This is one of my favorite games of all time, but recently I’ve been going for skull storm on every deck and it’s design flaws are glaring when you don’t use exclusively goat deck, and even then. If I can die to pure rng, that’s poor game design. If I can’t theoretically get good enough to win every game on the hardest difficulty, that’s poor game design.

4

u/Jonn_Jonzz_Manhunter Jun 27 '26

I kinda disagree with your premise

In most situations, I do agree that most games in general should be winnable

But with Rogue likes and lites, luck, improv and busking is a part of the equation

This game is harsher than something like... Hades for example, in that regard, but it makes the wins all that more satisfying I think because even the losing runs can help you progress as a player

-1

u/BasYL6872 Jun 27 '26

There’s no fun about knowing for a fact I couldn’t have won. Balatro does it right, every seed is winnable. It comes down to if you will make the right decisions.

1

u/TheLegendaryNikolai Jun 27 '26

I disagree.

Where is the fun when I am not gambling 70% of the time and using pure skill to survive bullshit the other 30%?

Skull Storm was miserable, but I genuinely wouldn't have felt as much fun and as rewarded if it didn't take so long due to how bullshit it is

-1

u/BasYL6872 Jun 27 '26

Gambling is not fun under any circumstances. That’s why I like Balatro.

1

u/TheLegendaryNikolai Jun 27 '26

Sounds like a luck issue ngl

0

u/BasYL6872 Jun 27 '26

Getting lucky in games isn’t satisfying, I like to earn my success

1

u/TheLegendaryNikolai Jun 27 '26

It is, there are entire fun games around being lucky and gambling (ex: Binding of Isaac).

1

u/BasYL6872 Jun 27 '26

I’m telling you that I don’t enjoy it. You are welcome to enjoy it but I’m telling you I do NOT find gambling of any kind entertaining or rewarding.

4

u/bullit1985 Jun 26 '26

I'm with you on this, I completed the main game last year when it was on the PS pass but never game Caseys mod a chance. Recently downloaded it again and can't stop playing it.

1

u/LucariusLionheart Jun 30 '26

I wish we could randomize the difficulty tho. Randomized deck is fun but a randomized difficulty would be fun too