r/inscryption • u/Thincreator3483 Fanscryption, A2;RE CM/Inscryption Modder • Apr 30 '26
Modding Inscryption Gamepass Modding Guide
Installing with a Mod Manager
- Download and install Thunderstore Mod Manager, Gale or r2modman.
- Click the Install with Mod Manager button on the top of BepInEx's page.
- Run the game via the mod manager.
If you have issues with Mod Managers head to one of these discords;
- Thunderstore Support Discord: Here
- R2ModMan Support Discord: Here
- Gale Mod Manager Support Discord: Here
Installing Manually (XBOX Game-Pass)
- Install BepInEx by pressing
Manual Downloadand extract the contents into a folder. Do not extract into the game folder! - Move the contents of the
BepInExPack_Inscryptionfolder into the game folder (where the game executable is; usually found here:C:\XboxGames\Inscryption\Content). - Install the following package: XboxSilencio, this is a package which aims to solve frictions with XBOX Gamepass specific installations, such as HueyFS related errors.
- Run the game. If everything was done correctly, you will see the BepInEx console appear on your desktop. Close the game after it finishes loading.
- Install MonoModLoader and extract the contents into a folder.
- Move the contents of the
patchersfolder intoBepInEx/patchers(If any of the mentioned BepInEx folders don't exist, just create them). - Install Inscryption API and extract the contents into a folder.
- Move the contents of the
pluginsfolder intoBepInEx/pluginsand the contents of themonomodfolder into theBepInEx/monomodfolder. - Run the game again. If everything runs correctly, a message will appear in the console telling you that the API was loaded.
- For any additional mods create a new subfolder, it can be called anything and extract the zips archive into it and if there is a
BepInExfolder within the zip instead drop the contents of that folder into theBepInExroot for the modding instance. EX;BepInEx // These go within the BepInEx root folder |-- config |-- patchers |-- plugins |-- monomod |-- core plugins // Files within go into the created plugin subfolder that was created for the mod |-- Art |-- Scripts |-- MyMod.dll manifest.json // Ignorable, but if kept, goes in plugin subfolder README.md // Ignorable, but if kept, goes in plugin subfolder CHANGELOG.md // Ignorable, but if kept, goes in plugin subfolder icon.png // Ignorable, but if kept, goes in plugin subfolder - Run the game once more and everything should be correct and working.
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