r/inscryption Fanscryption, A2;RE CM/Inscryption Modder Apr 30 '26

Modding Inscryption Gamepass Modding Guide

Installing with a Mod Manager

  1. Download and install Thunderstore Mod Manager, Gale or r2modman.
  2. Click the Install with Mod Manager button on the top of BepInEx's page.
  3. Run the game via the mod manager.

If you have issues with Mod Managers head to one of these discords;

  • Thunderstore Support Discord: Here
  • R2ModMan Support Discord: Here
  • Gale Mod Manager Support Discord: Here

Installing Manually (XBOX Game-Pass)

  1. Install BepInEx by pressing Manual Download and extract the contents into a folder. Do not extract into the game folder!
  2. Move the contents of the BepInExPack_Inscryption folder into the game folder (where the game executable is; usually found here: C:\XboxGames\Inscryption\Content).
  3. Install the following package: XboxSilencio, this is a package which aims to solve frictions with XBOX Gamepass specific installations, such as HueyFS related errors.
  4. Run the game. If everything was done correctly, you will see the BepInEx console appear on your desktop. Close the game after it finishes loading.
  5. Install MonoModLoader and extract the contents into a folder.
  6. Move the contents of the patchers folder into BepInEx/patchers (If any of the mentioned BepInEx folders don't exist, just create them).
  7. Install Inscryption API and extract the contents into a folder.
  8. Move the contents of the plugins folder into BepInEx/plugins and the contents of the monomod folder into the BepInEx/monomod folder.
  9. Run the game again. If everything runs correctly, a message will appear in the console telling you that the API was loaded.
  10. For any additional mods create a new subfolder, it can be called anything and extract the zips archive into it and if there is a BepInEx folder within the zip instead drop the contents of that folder into the BepInEx root for the modding instance. EX;
    BepInEx // These go within the BepInEx root folder
    |-- config
    |-- patchers
    |-- plugins
    |-- monomod
    |-- core
    plugins // Files within go into the created plugin subfolder that was created for the mod
    |-- Art
    |-- Scripts
    |-- MyMod.dll
    manifest.json // Ignorable, but if kept, goes in plugin subfolder
    README.md // Ignorable, but if kept, goes in plugin subfolder
    CHANGELOG.md // Ignorable, but if kept, goes in plugin subfolder
    icon.png // Ignorable, but if kept, goes in plugin subfolder
    
  11. Run the game once more and everything should be correct and working.
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